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About

About

is Ph.D. Student in Informatics at UTAD - University of Trás-os-Montes and Alto Douro, and received MSc degrees in Computer Engineering recognized at UTAD and conferred from the Federal University of the State of Rio de Janeiro (2014) where he conducted research in the area of Informatics with emphasis on: Human-Computer Interaction, Collaborative Systems, User Interactions, User Experience, Communication Systems and Systems for Online Education.


He is Researcher Assistant at the Institute of Systems Engineering and Computers, Technology and Science (INESC TEC). His main research interests are in the domain of Human-Centered Computing and Information Science, applied to user interactions, user experience, accessibility, health and systems for online education.


He has authored or co-authored papers, including his thesis of MSc where he collaborated and developed a systems of suggested associations between chat messages, a system of recommendations to avoid the lost of context (AT Corrêa Netto · 2014).

Interest
Topics
Details

Details

  • Name

    André Netto
  • Role

    Research Assistant
  • Since

    14th August 2023
Publications

2024

Modelling Aspects of Cognitive Personalization in Microtask Design: Feasibility and Reproducibility Study with Neurodivergent People

Authors
Paulino, D; Ferreira, J; Correia, A; Ribeiro, J; Netto, A; Barroso, J; Paredes, H;

Publication
PROCEEDINGS OF THE 2024 27 TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, CSCWD 2024

Abstract
Accessibility in digital labor is a research line that has been trending over the last few years. The usage of crowdsourcing, especially in the form of microtasks, can become an inclusive solution to support accessible digital work. Integrating cognitive abilities tests and task fingerprinting has proven to be effective mechanisms for microtask personalization when considering neurotypical people. In this article, we report the elaboration of usability tests on microtask personalization with neurodivergent people. The preliminary study recruited six participants with autism, attention deficit hyperactivity disorder, and dyslexia. The results obtained indicate that this solution can be inclusive and increase the accessibility of crowdsourcing tasks and platforms. One limitation of this study is that it is essential to evaluate this solution on a large scale to ensure the identification of errors and/or features of cognitive personalization in microtask crowdsourcing.

2024

WebTraceSense-A Framework for the Visualization of User Log Interactions

Authors
Paulino, D; Netto, AT; Brito, WAT; Paredes, H;

Publication
ENG

Abstract
The current surge in the deployment of web applications underscores the need to consider users' individual preferences in order to enhance their experience. In response to this, an innovative approach is emerging that focuses on the detailed analysis of interaction data captured by web browsers. These data, which includes metrics such as the number of mouse clicks, keystrokes, and navigation patterns, offer insights into user behavior and preferences. By leveraging this information, developers can achieve a higher degree of personalization in web applications, particularly in the context of interactive elements such as online games. This paper presents the WebTraceSense project, which aims to pioneer this approach by developing a framework that encompasses a backend and frontend, advanced visualization modules, a DevOps cycle, and the integration of AI and statistical methods. The backend of this framework will be responsible for securely collecting, storing, and processing vast amounts of interaction data from various websites. The frontend will provide a user-friendly interface that allows developers to easily access and utilize the platform's capabilities. One of the key components of this framework is the visualization modules, which will enable developers to monitor, analyze, and interpret user interactions in real time, facilitating more informed decisions about user interface design and functionality. Furthermore, the WebTraceSense framework incorporates a DevOps cycle to ensure continuous integration and delivery, thereby promoting agile development practices and enhancing the overall efficiency of the development process. Moreover, the integration of AI methods and statistical techniques will be a cornerstone of this framework. By applying machine learning algorithms and statistical analysis, the platform will not only personalize user experiences based on historical interaction data but also infer new user behaviors and predict future preferences. In order to validate the proposed components, a case study was conducted which demonstrated the usefulness of the WebTraceSense framework in the creation of visualizations based on an existing dataset.

2024

Usability Evaluation of an Application for Managing Older Adults Physical Activity Sessions in an Immersive Multiuser Virtual Environment

Authors
Qbilat, M; Netto, A; Paredes, H; Mota, T; de Carvalho, F; Mendonça, J; Nitti, V;

Publication
2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024

Abstract
This paper presents a usability evaluation of a companion application for managing older adults' physical activity sessions in an immersive multiuser virtual environment. The companion application was designed to facilitate the trainer ' s role and enhance the overall user experience in the virtual multiuser environment. Four trainers were recruited to participate in the study, they performed two tasks to prepare and manage training sessions with older adults using the companion application. Researchers used an open-ended questionnaire to interview the participants. The results revealed a high satisfaction and appreciation for the application features used to prepare and manage the training sessions. Participants found the application useful and intuitive, and they also recommended a list of future desirable features related to the application ' s feedback and help mechanisms, as well as its content. In addition to the necessity to provide mobile and tablet versions of the application. A few usability problems were detected related to information presentation and navigation. The future design of the companion application will consider all the detected usability problems and desired features.