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About

About

António Coelho is a senior researcher at INESC TEC and coordinates the Computer Graphics and Virtual environments area of the HUMANISE.

He is actively involved in several research projects (from H2020 European projects to I&DT projects with the industry) and PhD supervisions, focused in the areas of Computer Graphics (Virtual Reality and Procedural Modeling), Serious Games (Procedural Content Generation, Mobile Gaming and Games-based Learning) and Geospatial Systems (Location-based Systems and Spatial Databases). 

He is also Associate Professor with Habilitation at the Department of Informatics Engineering of the Faculty of Engineering of the University of Porto where he teaches in the areas of Computer Graphics, Programming and Digital Games. He is the director of the Doctoral Program in Digital Media at the University of Porto and academic leader of the European University Alliance for Global Health (EUGLOH).

Interest
Topics
Details

Details

  • Name

    António Coelho
  • Role

    Area Manager
  • Since

    01st March 1995
014
Publications

2024

Melanoma prevention using an augmented reality-based serious game

Authors
Ribeiro, N; Tavares, P; Ferreira, C; Coelho, A;

Publication
PATIENT EDUCATION AND COUNSELING

Abstract
Objectives: The purpose of this study was to field-test a recently developed AR-based serious game designed to promote SSE self-efficacy, called Spot. Methods: Thirty participants played the game and answered 3 questionnaires: a baseline questionnaire, a second questionnaire immediately after playing the game, and a third questionnaire 1 week later (follow-up). Results: The majority of participants considered that the objective quality of the game was high, and considered that the game could have a real impact in SSE promotion. Participants showed statistically significant increases in SSE self-efficacy and intention at follow-up. Of the 24 participants that had never performed a SSE or had done one more than 3 months ago, 12 (50.0%) reported doing a SSE at follow-up. Conclusions: This study provides supporting evidence to the use of serious games in combination with AR to educate and motivate users to perform SSE. Spot seems to be an inconspicuous but effective strategy to promote SSE, a cancer prevention behavior, among healthy individuals. Practice implications: Patient education is essential to tackle skin cancer, particularly melanoma. Serious games, such as Spot, have the ability to effectively educate and motivate patients to perform a cancer prevention behavior.

2024

The creation and impact of visual narratives for science and health communication

Authors
Magalhaes, J; Coelho, A; Jarreau, P;

Publication
FRONTIERS IN COMMUNICATION

Abstract
[No abstract available]

2024

COMPARATIVE ANALYSIS OF EXISTING FRAMEWORKS ON TRANSVERSAL COMPETENCES FOR HIGHER EDUCATION

Authors
Osipovskaya, E; Coelho, A;

Publication
INTED2024 Proceedings

Abstract

2024

LITERATURE REVIEW ON THE APPLICATION OF ENTRECOMP FRAMEWORK IN UNIVERSITY SETTINGS

Authors
Osipovskaya, E; Coelho, A; Tasi, P;

Publication
EDULEARN Proceedings - EDULEARN24 Proceedings

Abstract

2024

Assessing the Clinical Efficacy of Virtual Reality Interventions in Post-Intensive Care Syndrome: A Systematic Review

Authors
Oliveira, I; Torneiro, A; Reis, R; Oliveira, E; Ferreira Coimbra, J; Paredes, H; Brugada Ramentol, V; Morgenstern, NA; Coelho, A; Rodrigues, NF;

Publication

Abstract

Supervised
thesis

2023

Node-Based Native Solution to Procedural Game Level Generation

Author
Guilherme da Silva Gama

Institution
UP-FEUP

2023

Representation of virtual choreographies in learning dashboards of interoperable LMS analytics

Author
Diogo Alexandre Ramos Marques Costa

Institution
UP-FEUP

2023

EXPLORING THE USE OF IMMERSIVE NARRATIVES FOR SOCIAL AWARENESS: GENDER EQUALITY

Author
Rakel Cogliatti de Souza

Institution
UP-FEUP

2023

Engagement of Traditionally 2D Web Applications Presented Using 3D Games

Author
João Pedro da Costa Ribeiro

Institution
UP-FEUP

2023

Experiências Inclusivas com Uso de Jogos e Realidade Aumentada: Caso de Estudo no Museu do Douro

Author
Diogo Filipe Teixeira Fonseca

Institution
UP-FEUP