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About

About

I was born at Funchal in Madeira Island (Portugal) and have finished a Master in Multimedia Technology (2008) in Faculty of Engineering of the University of Porto (FEUP) and a degree in Systems and Computers Engineering (2001) from the University of Madeira (UMa). Since 2010, I'm Ph.D student. in Digital Media at FEUP and developing his research within Graphics, Interaction and Gaming (GIG) at Department of Informatics Engineering of FEUP. My PhD research treat training and certification through game-based learning, particularly serious games.

In recent years I have collaborated in several research projects (National, European and International) as research fellow in Graphics, Interaction and Gaming (GIG) of the Informatics Department of FEUP and in the Center of Information Systems and Computer Graphics at INESCTEC (ERAS (FCT), ICARUS (FP7), New Tools for Certification in Game-based Learning (IC2-Austin/US).

I lecture at FEUP and Faculty of Arts of the University of Porto(FLUP), and more recently I have started a collaboration with the company GISGEO in the area of R & D in geographic information tools (GIS) and geolocation.

Interest
Topics
Details

Details

  • Name

    Ricardo José Baptista
  • Role

    Researcher
  • Since

    05th April 2013
001
Publications

2023

Inven!RA Architecture for Sustainable Deployment of Immersive Learning Environments

Authors
Morgado, L; Coelho, A; Beck, D; Gutl, C; Cassola, F; Baptista, R; van Zeller, M; Pedrosa, D; Cruzeiro, T; Cota, D; Grilo, R; Schlemmer, E;

Publication
SUSTAINABILITY

Abstract
The objective of this work was to support the sustainable deployment of immersive learning environments, which face varied obstacles, including the lack of support infrastructures for active learning pedagogies. Sustainability from the perspective of the integration of these environments in educational practice entails situational awareness, workload, and the informed assessment ability of participants, which must be supported for such activities to be employed in a widespread manner. We have approached this wicked problem using the Design Science Research paradigm and produced the Inven!RA software architecture. This novel result constitutes a solution for developing software platforms to enable the sustainable deployment of immersive learning environments. The Inven!RA architecture is presented alongside four demonstration scenarios employed in its evaluation, providing a means for the situational awareness of immersive learning activities in support of pedagogic decision making.

2023

Proposal of a framework for adaptive Serious Games using Design Science Research methodology

Authors
De Araujo Pistono, AMA; Santos, AMP; Baptista, RJV;

Publication
Iberian Conference on Information Systems and Technologies, CISTI

Abstract
Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact. © 2023 ITMA.

2022

Senior Citizens Learning Safe Behaviors on the Web

Authors
Bernardino, I; Almeida, JB; Baptista, RJV; Mamede, HS;

Publication
Digital Active Methodologies for Educative Learning Management - Advances in Educational Technologies and Instructional Design

Abstract
Daily tasks like reading the news or just saying hello to a friend or family member is through technologies, online applications in the mobile devices. Being online is a natural way of life, but those how did not grow with these new technologies and the internet feel outcast from the new online world. Senior citizens are looking to get themselves an update, connect with this online world, to be closer to family and friend members. It is simple as that, but is it? No. Without the fundamental knowledge on how to be safe on online browsing or using social media applications are the personal data of senior citizen safe and their own life safe? No. Through serious games, one can help them to learn all the matters in digital skills and more importantly in online web browsing.

2022

Gender Inequality in Computer Science Higher Education: A Case Study

Authors
de Almeida, JESC; Carneiro, MA; Silva, MFL; Baptista, RJV;

Publication
Lecture Notes in Networks and Systems

Abstract
Following the reduced number of female students at ISTEC Porto computer science and engineering courses, we tried to find out what are the factors that might be causing this fact. This gender inequality was found looking back at the data from the last 15 years, clearly showing the gap between male and female students managing to conclude the degree. To point out the reasons and probable explanation a literature review was made to figure out conceivable paths to change this status quo. The article concludes that gender inequality resides on cultural differences as well as in the lack of information about the real role played by women in technology companies, particularly IT companies. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2022

Cyber Threat Intelligence Architecture for Applied Cybersecurity Scenarios PhD Thesis Proposal in Web Science and Technology

Authors
Rosa, I; Batista, R; Goncalves, R; Martins, J; Branco, F;

Publication
2022 17TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
When talking about Cybersecurity, particularly in security incident response plan and processes it is very common and relevant to talk about the ability to detect malicious or suspicious activities and behavior as soon as possible, in other words, in this domain, in Cybersecurity everyone wants to reduce the Mean time to detect (MTTD) or Mean time to respond (MTTR) a potential security incident. The use of Cyber Threat Intelligence CTI indicators can contribute to the reduction of the mean time to detect threats and consequently directly influence the time to response, however there are different types of Cyber Threat Intelligence that serve different purposes. The objective of the study is the development of a reference architecture to support and process data from the most diverse type of data sources in terms of Cyber Threat Intelligence, for example using the combination data from Open Source Intelligence - OSINT sources and honeypots, taking into consideration the advantages and disadvantages of each of these types of data sources to correlate them with each other in order to increase the trust and reliability of the relevant indicators that can be used by security analysts in incident response processes. This paper presents the proposed work for a PhD thesis in Web Science and Technology, scheduled for completion in July 2023. This doctoral thesis falls within the area of Computer Engineering, with applicability in the domain of Cybersecurity and consequently in the subdomain of Threat Intelligence. The research project is in the state-of-the-art study phase. It is expected that the participation in this Doctoral Symposium will provide potential comments that can enhance the growth and complement the ongoing research work.

Supervised
thesis

2020

Design de sistema de comunicação não verbal para deficientes auditivos

Author
Bernardo Salles Quaresma

Institution

2020

Visualização de dados marinhos aplicados ao planeamento e supervisão de veículos autónomos

Author
Ana Cláudia Fonseca Santos

Institution