2021
Authors
Pires, T; Pires, P; Moreira, H; Gabriel, R; Reis, A; Viana, S; Viana, R;
Publication
CLINICAL BIOMECHANICS
Abstract
Background: Pelvic floor muscle training can cure or alleviate stress urinary incontinence. This study aimed to evaluate maximum voluntary contractions of the pelvic floor muscle in sportswomen and verify the association with leg stiffness and muscle power, both maximal and submaximal. Methods: The sample consisted of 41 sportswomen between 18 and 42 years of age. Pelvic floor muscle strength was measured by the manometer. The sportswomen were instructed to perform 3 maximum voluntary contractions of the perineum, held for 3 seconds. Maximal and submaximal leg stiffness and muscle power were measured with a force platform, in two conditions: 1st condition was the sub-maximal, double leg hop test, which was performed allowing sportswomen to self-select their preferred frequency and 2nd condition was the maximal double leg hop test, which was performed asking athletes to maximize hop height and minimize contact time on the top of the force platform for 6 consecutive hops. Findings: Maximal and submaximal leg stiffness values increase with increasing age, weight, height, and body mass index, showing positive and significant (p <0.05) or close correlations. There are strong positive correlations between maximal and submaximal leg stiffness (r = 0.759) and between maximal and submaximal muscle power. Maximum voluntary contractions values decrease with increasing leg stiffness: the correlation is significant with maximal leg stiffness. Interpretation: Maximum voluntary contractions values decrease with increasing leg stiffness and increase with increasing muscle power values. If the training program aims to increase muscle power, it may also increase maximum voluntary contractions.
2021
Authors
Schneider, D; Correia, A; de Souza, JM;
Publication
PROCEEDINGS OF THE 2021 IEEE 24TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN (CSCWD)
Abstract
Citizen engagement in building user-curated narratives of complex or long-lasting news stories has been the key foundation of the design and implementation of the Acropolis virtual environment. Previous user studies have shown, by positive evidence, that this goal can be pragmatically achieved, but the challenge now lies in assessing: a) the extent to which an environment like Acropolis can be used to empower citizens; and b) whether and how the tool could be used to support the work of professional curators. Findings from a focus group study highlighted the tool's potential to engage citizens with news, the usefulness of the environment to build virtual memories, and the convenience of using Acropolis to support professional journalistic work.
2021
Authors
de Almeida, MA; Correia, A; Schneider, D; de Souza, JM;
Publication
PROCEEDINGS OF THE 2021 IEEE 24TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN (CSCWD)
Abstract
We report the first findings of an empirical study aimed at investigating how COVID-19 pandemic has impacted the work practices and lifestyles of digital nomads (DN). To do this, we analyzed messages, questions and comments posted by digital nomads in a specific online discussion community of the Reddit social network. Preliminary findings indicate COVID-19 as an opportunity to test DN lifestyle by aspiring digital nomads who want to plan their careers and also present evidence of an overload of online channels for actual DNs. On the other hand, we found that much of the literature on digital nomadism is fragmented and scattered through different disciplines and perspectives, with a strong focus on digital nomads' lifestyles. In order to obtain a holistic and unified understanding of digital nomads, we conducted a comprehensive literature review to further conceptualize the phenomenon under study.
2021
Authors
Fernandes, S;
Publication
PROCEEDINGS OF THE 29TH ACM JOINT MEETING ON EUROPEAN SOFTWARE ENGINEERING CONFERENCE AND SYMPOSIUM ON THE FOUNDATIONS OF SOFTWARE ENGINEERING (ESEC/FSE '21)
Abstract
Refactoring helps to improve the design of software systems, making them more readable, maintainable, cleaner, and easy to expand. Most of the tools that already exist on this concept allow developers to select and execute the best refactoring techniques for a particular programming context. However, they aren't interactive and prompt enough, providing a poor programming experience. In this gap, we can introduce and combine the topic of liveness with refactoring methods. Live Refactoring allows to know continuously, while programming, the blocks of code that we should refactor and why they were classified as problematic. Therefore, it shortens the time needed to create high-quality systems, due to early and continuous refactoring feedback, support, and guidance. This paper presents our research project based on a live refactoring environment. This environment is focused on a refactoring tool that aims to explore the concept of Live Refactoring and its main components - recommendation, visualization, and application.
2021
Authors
Resende, M; Carvalho, D; Branco, A; Rocha, T;
Publication
10th International Conference on Digital and Interactive Arts
Abstract
2021
Authors
Roberto Zorzal, E; Sousa, M; Mendes, D; Figueiredo Paulo, S; Rodrigues, P; Jorge, J; Lopes, DS;
Publication
Human–Computer Interaction Series - Digital Anatomy
Abstract
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