Cookies Policy
The website need some cookies and similar means to function. If you permit us, we will use those means to collect data on your visits for aggregated statistics to improve our service. Find out More
Accept Reject
  • Menu
Publications

Publications by HumanISE

2021

IndoorCare: Low-Cost Elderly Activity Monitoring System through Image Processing

Authors
Fuentes, D; Correia, L; Costa, N; Reis, A; Ribeiro, J; Rabadao, C; Barroso, J; Pereira, A;

Publication
SENSORS

Abstract
The Portuguese population is aging at an increasing rate, which introduces new problems, particularly in rural areas, where the population is small and widely spread throughout the territory. These people, mostly elderly, have low income and are often isolated and socially excluded. This work researches and proposes an affordable Ambient Assisted Living (AAL)-based solution to monitor the activities of elderly individuals, inside their homes, in a pervasive and non-intrusive way, while preserving their privacy. The solution uses a set of low-cost IoT sensor devices, computer vision algorithms and reasoning rules, to acquire data and recognize the activities performed by a subject inside a home. A conceptual architecture and a functional prototype were developed, the prototype being successfully tested in an environment similar to a real case scenario. The system and the underlying concept can be used as a building block for remote and distributed elderly care services, in which the elderly live autonomously in their homes, but have the attention of a caregiver when needed.

2021

Technology and Innovation in Learning, Teaching and Education

Authors
Reis, A; Barroso, J; Lopes, JB; Mikropoulos, T; Fan, C;

Publication
Communications in Computer and Information Science

Abstract

2021

Serious Games for seniors: Learning safe behaviors on the web Position paper

Authors
Bernardino, I; Baptista, RJV; de Almeida, JMEB; Sao Mamede, JHP;

Publication
PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021)

Abstract
In a modern society, seniors want to be a part of the digital world and the research in progress seeks to present whether through Serious Games can help their learning process and understanding of cybersecurity when online browsing, namely, deciding which actions to make when facing an eminent threat. this position paper aims to presents a new research on how Serious Games can help seniors to become more aware in the cybersecurity theme and how to be more careful when search the web. In this research the methodology apply is the Action Research, by identifying the problem - lack of knowledge that seniors have on the online threats and promoting an action - the Serious Game played to teach and motivate the senior to become safer online.

2021

Análise preditiva de fugas no sistema de distribuição de água

Authors
Oliveira, André; Gomes, António Alberto; Baptista, Ricardo;

Publication

Abstract

2021

Influence of adaptability of Serious Games on learning outcomes and the application of knowledge and skills in professional training

Authors
Pistono, AMAA; Santos, A; Baptista, RJV;

Publication
Atas da Conferencia da Associacao Portuguesa de Sistemas de Informacao

Abstract
Serious Games have been used in professional training to increase employee engagement and improve the results of training initiatives in this context. This work intends to investigate the influence of game elements, in adaptable Serious Games, according to the users' interactions, in the increase of engagement in the game itself and, as the main objective, in the learning outcomes and the transfer of the acquired knowledge and practised skills to activities in the daily work. Using the Design Science Research methodology, this study is intended to develop a framework for the development and evaluation of Serious Games to improve the user experience, the learning outcomes, the transfer of knowledge to work situations, and the application of skills practised in the game in real professional scenarios. © 2021 Associacao Portuguesa de Sistemas de Informacao. All rights reserved.

2021

Pedagogical Innovation in Pandemic Times: The Experience of a Microprocessor Programming Course

Authors
Lima, B; Granhao, D; Araujo, AJ; Ferreira, JC;

Publication
2021 4TH INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE)

Abstract
The 2019/2020 school year will always be remembered for the impact of the COVID-19 pandemic. For the first time in recent history, countries closed schools and forced instructors and students to quickly adjust to online classes. This sudden and forced shift to a method of teaching that was completely different from what we were used to presented several challenges and opportunities on a pedagogical level. In this paper we describe our experience as instructors in a course on microprocessor programming in the Master's Degree in Computer Science and Computing Engineering at the Faculty of Engineering of the University of Porto. Our approach included changes to the assessment plan, which became more distributed, and improvements in communication between students and instructors through the use of Slack. We found that the changes introduced were not only very well received by students, but also resulted in the best exam attendance and average final grade in the last 10 years of the course's history.

  • 191
  • 686