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Publications

Publications by HumanISE

2020

Theoretical Underpinnings and Practical Challenges of Crowdsourcing as a Mechanism for Academic Study

Authors
Correia, A; Jameel, S; Schneider, D; Fonseca, B; Paredes, H;

Publication
53rd Hawaii International Conference on System Sciences, HICSS 2020, Maui, Hawaii, USA, January 7-10, 2020

Abstract
Researchers in a variety of fields are increasingly adopting crowdsourcing as a reliable instrument for performing tasks that are either complex for humans and computer algorithms. As a result, new forms of collective intelligence have emerged from the study of massive crowd-machine interactions in scientific work settings as a field for which there is no known theory or model able to explain how it really works. Such type of crowd work uses an open participation model that keeps the scientific activity (including datasets, methods, guidelines, and analysis results) widely available and mostly independent from institutions, which distinguishes crowd science from other crowd-assisted types of participation. In this paper, we build on the practical challenges of crowd-AI supported research and propose a conceptual framework for addressing the socio-technical aspects of crowd science from a CSCW viewpoint. Our study reinforces a manifested lack of systematic and empirical research of the symbiotic relation of AI with human computation and crowd computing in scientific endeavors.

2020

A Workflow-Based Methodological Framework for Hybrid Human-AI Enabled Scientometrics

Authors
Correia, A; Jameel, S; Schneider, D; Paredes, H; Fonseca, B;

Publication
2020 IEEE INTERNATIONAL CONFERENCE ON BIG DATA (BIG DATA)

Abstract
With cutting edge scientific breakthroughs, human-centred algorithmic approaches have proliferated in recent years and information technology (IT) has begun to redesign socio-technical systems in the context of human-AI collaboration. As a result, distinct forms of interaction have emerged in tandem with the proliferation of infrastructures aiding interdisciplinary work practices and research teams. Concomitantly, large volumes of heterogeneous datasets are produced and consumed at a rapid pace across many scientific domains. This results in difficulties in the reliable analysis of scientific production since current tools and algorithms are not necessarily able to provide acceptable levels of accuracy when analyzing the content and impact of publication records from large continuous scientific data streams. On the other hand, humans cannot consider all the information available and may be adversely influenced by extraneous factors. Using this rationale, we propose an initial design of a human-AI enabled pipeline for performing scientometric analyses that exploits the intersection between human behavior and machine intelligence. The contribution is a model for incorporating central principles of human-machine symbiosis (HMS) into scientometric workflows, demonstrating how hybrid intelligence systems can drive and encapsulate the future of research evaluation.

2020

Empirical Investigation of the Factors Influencing Researchers' Adoption of Crowdsourcing and Machine Learning

Authors
Correia, A; Schneider, D; Jameel, S; Paredes, H; Fonseca, B;

Publication
Intelligent Systems Design and Applications - 20th International Conference on Intelligent Systems Design and Applications (ISDA 2020) held December 12-15, 2020

Abstract

2020

Development of a Reinforcement Learning System to Solve the Job Shop Problem

Authors
Cunha, B; Madureira, A; Fonseca, B;

Publication
Intelligent Systems Design and Applications - 20th International Conference on Intelligent Systems Design and Applications (ISDA 2020) held December 12-15, 2020

Abstract

2020

Solving the Job Shop Scheduling Problem with Reinforcement Learning: A Statistical Analysis

Authors
Cunha, B; Madureira, A; Fonseca, B;

Publication
Intelligent Systems Design and Applications - 20th International Conference on Intelligent Systems Design and Applications (ISDA 2020) held December 12-15, 2020

Abstract

2020

Teaching Software Engineering Topics Through Pedagogical Game Design Patterns: An Empirical Study

Authors
Flores, N; Paiva, ACR; Cruz, N;

Publication
INFORMATION

Abstract
Teaching software engineering in its many different forms using traditional teaching methods is difficult. Serious games can help overcome these challenges because they allow real situations to be simulated. However, the development of serious games is not easy and, although there are good practices for relating game design patterns to teaching techniques, there is no methodology to support its use in a specific context such as software engineering. This article presents a case study to validate a methodology that links the Learning and Teaching Functions (LTF) to the Game Design Patterns (PIB) in the context of Software Engineering Education. A serious game was developed from scratch using this methodology to teach software estimation (a specific topic of software engineering). An experiment was carried out to validate the effectiveness of the game by comparing the results of two different groups of students. The results indicate that the methodology can help to develop effective educational games on specific learning topics.

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