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Publications

Publications by HumanISE

2018

Towards Player Adaptivity in Mobile Exergames

Authors
Jacob, J; Lopes, A; Nobrega, R; Rodrigues, R; Coelho, A;

Publication
ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY, ACE 2017

Abstract
Exergames require obtaining or computing information regarding the players’ physical activity and context. Additionally, ensuring that the players are assigned challenges that are adequate to their physical ability, safe and adapted for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of virtual reality exergames still has not been researched in depth. In this paper, we present a virtual reality exergame and an experimental design aiming to compare the players’ experience when playing both adaptive and regular versions of the game. © Springer International Publishing AG, part of Springer Nature 2018.

2018

Building Virtual Driving Environments From Computer-Made Projects

Authors
Campos, CJ; Pinto, HF; Leitão, JM; Pereira, JP; Coelho, AF; Rodrigues, CM;

Publication
Advances in Multimedia and Interactive Technologies - Interface Support for Creativity, Productivity, and Expression in Computer Graphics

Abstract

2018

Leveraging Pervasive Games for Tourism: An Augmented Reality Perspective

Authors
Nóbrega, R; Jacob, J; Coelho, A; Ribeiro, J; Weber, J; Ferreira, S;

Publication
IJCICG

Abstract

2018

Risk-Taking Propensity and Entrepreneurship: The Role of Power Distance

Authors
Antoncic, JA; Antoncic, B; Gantar, M; Hisrich, RD; Marks, LJ; Bachkirov, AA; Li, ZY; Polzin, P; Borges, JL; Coelho, A; Kakkonen, ML;

Publication
JOURNAL OF ENTERPRISING CULTURE

Abstract
The personal characteristics of entrepreneurs can be importantly related to entrepreneurial startup intentions and behaviors. A country-moderated hypothesis including the relationship between an individual's risk-taking propensity and entrepreneurship (behaviors or intentions of the person) was conceptually developed and empirically tested in this study. The data collection was performed through a structured questionnaire. Multinominal logistic regression was used for analyzing data obtained from 1,414 students in six countries. The crucial contribution of this research is the clarification of the character of risk-taking propensity in entrepreneurship and the indication that the risk-taking propensity-entrepreneurship relationship can be moderated contingent on power distance.

2018

Cultural heritage professionals developing digital experiences targeted at teenagers in museum settings: Lessons learned

Authors
Cesário, V; Coelho, A; Nisi, V;

Publication
Proceedings of the 32nd International BCS Human Computer Interaction Conference, HCI 2018

Abstract
Teenagers have been identified as an audience group that is often excluded from museum curatorial strategies. One strategy to counteract this problem is to involve cultural heritage professionals (CHPs) in the design process of museum based digital experiences targeted at teens. In this paper, 12 CHPs from a local natural history museum took part in a co-design activity over 20 hours, aiming to create and deploy digital tours for teenagers aged between 16-19. We present the three prototypes that derived from these design sessions. These were then tested by both 12 CHPs and 12 teenagers separately, and we report on lessons learned from the evaluation of these prototypes by both groups. © Dupré et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK

2018

Design Patterns to Enhance Teens’ Museum Experiences

Authors
Cesário, V; Coelho, A; Nisi, V;

Publication
HCI 2018

Abstract

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