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Publications

Publications by HumanISE

2018

Message from general and program co-chairs

Authors
Silvano, C; Cardoso, JMP; Fornaciari, W; Huebner, M;

Publication
ACM International Conference Proceeding Series

Abstract

2018

Improving OpenCL Performance by Specializing Compiler Phase Selection and Ordering

Authors
Nobre, R; Reis, L; Cardoso, JMP;

Publication
CoRR

Abstract

2018

Compiler Phase Ordering as an Orthogonal Approach for Reducing Energy Consumption

Authors
Nobre, R; Reis, L; Cardoso, JMP;

Publication
CoRR

Abstract

2018

A Preliminary Study on Hyperparameter Configuration for Human Activity Recognition

Authors
Garcia, KD; Carvalho, T; Moreira, JM; Cardoso, JMP; de Carvalho, ACPLF;

Publication
CoRR

Abstract

2018

Dynamic annotations on an interactive web-based 360 degrees video player

Authors
Matos, T; Nobrega, R; Rodrigues, R; Pinheiro, M;

Publication
WEB3D 2018: THE 23RD INTERNATIONAL ACM CONFERENCE ON 3D WEB TECHNOLOGY

Abstract
The use of 360 degrees videos has been increasing steadily in the 2010s, as content creators and users search for more immersive experiences. The freedom to choose where to look at during the video may hinder the overall experience instead of enhancing it, as there is no guarantee that the user will focus on relevant sections of the scene. Visual annotations superimposed on the video, such as text boxes or arrow icons, can help guide the user through the narrative of the video while maintaining freedom of movement. This paper presents a web-based immersive visualizer for 360. videos that contain dynamic media annotations, rendered in real-time. A set of annotations was created with the purpose of providing information or guiding the user to points of interest. The visualizer can be used with a computer, using a keyboard and mouse or HTC Vive, and in mobile devices with Cardboard VR headsets, to experience the video in virtual reality, which is made possible with the WebVR API. The visualizer was evaluated through usability tests, to analyze the impact of different annotation techniques on the users' experience. The obtained results demonstrate that annotations can assist in guiding the user during the video, and a careful design is imperative so that they are not intrusive and distracting for the viewers.

2018

eHealth Context Inference - A Review of Open Source Frameworks Initiatives

Authors
Reis, A; Paulino, D; Martins, P; Paredes, H; Barroso, J;

Publication
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018) - Volume 5: HEALTHINF, Funchal, Madeira, Portugal, January 19-21, 2018.

Abstract
The collection of health and fitness longitudinal data can be used to model disease progression and shape new algorithms to diagnose and predict health hazards. Continuously tracking vital signs, in particular heart rate and skin temperature, can be very informative by using models and algorithms to predict and notify the user about when he might be falling ill. With the current wearable devices and the proper algorithms, the individual can be permanently monitored, which might be much more interesting than a one-off reading comparison with the population average, made by a doctor. It would be possible to intervene earlier and to prevent somebody from becoming seriously ill. From a broader perspective, the knowledge about a user’s health can be considered as an element of that user’s context and be used by context aware applications to provide higher value to the user. After the trivialization of the data acquisition sensors, wearable devices, and raw data, the next logical step is the development of contained software components that can infer and produce knowledge from the raw data. These components and the knowledge they produce can be used by all sorts of applications in order to further customize their usage by a specific user. Customization and context awareness, in regard to health, is a wide field for research and there are a multitude of proposals for models and algorithms. In this review work we searched for software components (frameworks, software libraries, etc.), freely available and that can be used as building blocks for other computer systems by software developers. Copyright

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