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Publications

Publications by HumanISE

2017

PRECIOUS! Out-of-reach selection using iterative refinement in VR

Authors
Mendes, D; Medeiros, D; Cordeiro, E; Sousa, M; Ferreira, A; Jorge, JA;

Publication
2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017, Los Angeles, CA, USA, March 18-19, 2017

Abstract
Selecting objects outside user's arm-reach in Virtual Reality still poses significant challenges. Techniques proposed to overcome such limitations often follow arm-extension metaphors or favor the use of selection volumes combined with ray-casting. Nonetheless, these approaches work for room sized and sparse environments, and they do not scale to larger scenarios with many objects. We introduce PRECIOUS, a novel mid-air technique for selecting out-of-reach objects. It employs an iterative progressive refinement, using cone-casting to select multiple objects and moving users closer to them in each step, allowing accurate selections. A user evaluation showed that PRECIOUS compares favorably against existing approaches, being the most versatile. © 2017 IEEE.

2017

Classification algorithms for body posture

Authors
Silva, S; Queirós, S; Moreira, AH; Oliveira, E; Rodrigues, NF; Vilaça, JL;

Publication
2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH)

Abstract
Bad posture while working or playing videogames can affect our life quality and impose negative economic consequences over time. There's raising concern in companies regarding worker's wellness, many adopting preventive measures. Specialized training in posture is important to prevent occupational activities risks and to foster health promotion. In this paper, we present a study of different classifiers to detect good and bad body postures in workplaces. A set classifiers, namely artificial neural networks, support vector machine, decision trees, discriminant analysis, logistic regression, treebagger and naïve Bayes, were tested in three-dimensional acquisitions of 100 people for automatic determination of the type of body posture. The best classifier was the treebagger with a rating of True Positive and True Negative of 93.3% and 96.2%, respectively.

2017

Instrumented vest for postural reeducation

Authors
Carvalho, P; Queirós, S; Moreira, A; Brito, JH; Veloso, F; Terroso, M; Rodrigues, NF; Vilaça, JL;

Publication
2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH)

Abstract
According to the World Health Organization, 85% of the world population suffers from back pain, which accounts for over 50% of physical incapacity, permanent or temporary, among individuals in working-age. In most situations, this is caused by an incorrect posture, which causes changes in the spine structure. This paper proposes an instrumented vest for postural reeducation to address this issue. The vest has a set of inertial measurement unit (IMU) sensors strategically placed to provide an accurate characterization of the spine profile. The sensor readings are classified by a central processing unit. In case of an incorrect posture, users are alerted by an audio signal and through vibration. The wearable system works in stand-alone mode, but can also communicate with external systems through an API. Two applications were developed to communicate with the device through this API, one intended to run on a desktop computer and the other one for Android devices. These applications monitor spine profiles in real time and notify the user of incorrect postures, among other functionalities. The device prototype and the applications have been tested by 10 individuals in two different settings, first without any kind of feedback and then with feedback enabled. The tests demonstrate the usability, accuracy and robustness of the system, proving its high level of reliability in classifying postures and effectiveness for postural reeducation. In the future, the system is expected to be used as a platform for a serious game, to promote posture reeducation in a real world scenario.

2017

Industrial Plant Layout Analyzing Based on SNA

Authors
Varela, MLR; Manupati, VK; Manoj, K; Putnik, GD; Araújo, A; Madureira, AM;

Publication
INTELLIGENT SYSTEMS DESIGN AND APPLICATIONS (ISDA 2016)

Abstract
Social network analysis (SNA) is a widely studied research topics, which has been increasingly being applied for solving different kind of problems, including industrial manufacturing ones. This paper focuses on the application of SNA on an industrial plant layout problem. The study aims at analyzing the importance of using SNA techniques to analyze important relations between entities in a manufacturing environment, such as jobs and resources in the context of industrial plant layout analysis. The study carried out enabled to obtain relevant results for the identification of relations among these entities for supporting to establish an appropriate plant layout for producing the jobs.

2017

Evaluation of the Simulated Annealing and the Discrete Artificial Bee Colony in the Weight Tardiness Problem with Taguchi Experiments Parameterization

Authors
Santos, AS; Madureira, AM; Varela, MR;

Publication
INTELLIGENT SYSTEMS DESIGN AND APPLICATIONS (ISDA 2016)

Abstract
Meta-Heuristics (MH) are the most used optimization techniques to approach Complex Combinatorial Problems (COPs). Their ability to move beyond the local optimums make them an especially attractive choice to solve complex computational problems, such as most scheduling problems. However, the knowledge of what Meta-Heuristics perform better in certain problems is based on experiments. Classic MH, as the Simulated Annealing (SA) has been deeply studied, but newer MH, as the Discrete Artificial Bee Colony (DABC) still need to be examined in more detail. In this paper DABC has been compared with SA in 30 academic benchmark instances of the weighted tardiness problem (1 parallel to Sigma w(j)T(j)). Both MH parameters were fine-tuned with Taguchi Experiments. In the computational study DABC performed better and the subsequent statistical study demonstrated that DABC is more prone to find near-optimum solutions. On the other hand SA appeared to be more efficient.

2017

Metaheuristics Parameter Tuning Using Racing and Case-Based Reasoning in Scheduling Systems

Authors
Pereira, I; Madureira, A; Cunha, B;

Publication
INTELLIGENT SYSTEMS DESIGN AND APPLICATIONS (ISDA 2016)

Abstract
Real world optimization problems like Scheduling are generally complex, large scaled, and constrained in nature. Thereby, classical operational research methods are often inadequate to efficiently solve them. Metaheuristics (MH) are used to obtain near-optimal solutions in an efficient way, but have different numerical and/or categorical parameters which make the tuning process a very time-consuming and tedious task. Learning methods can be used to aid with the parameter tuning process. Racing techniques have been used to evaluate, in a refined and efficient way, a set of candidates and discard those that appear to be less promising during the evaluation process. Case-based Reasoning (CBR) aims to solve new problems by using information about solutions to previous similar problems. A novel Racing+CBR approach is proposed and brings together the better of the two techniques. A computational study for the resolution of the scheduling problem is presented, concluding about the effectiveness of the proposed approach.

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