2025
Authors
Fernandes T.B.; Sousa B.B.; Garcia J.E.; da Fonseca M.J.S.;
Publication
Evolving Strategies for Organizational Management and Performance Evaluation
Abstract
This chapter aims to understand how Esports organizations can improve digital marketing strategies, considering the unique characteristics of this sector and the importance of maintaining solid relationships with the target audience. The research was carried out using a mixed methodology, which included the application of quantitative research to evaluate the behaviors of Esports fans and a qualitative literature review to explore the trends and challenges of digital marketing in this context. The results show that the esports audience consists predominantly of young males, with a strong interest in video games, technology and pop culture. The personalization of digital strategies, focusing on platforms such as YouTube and Twitch, as well as the use of promotions and sweepstakes, proved essential for audience engagement. Although the use of influencers has a neutral perception, campaigns that offer direct benefits, such as promotions, are more attractive.
2025
Authors
Laxmi Bhandari; Manuel José Fonseca; António B. Fernandes; Jorge Esparteiro Garcia;
Publication
Marketing and Smart Technologies
Abstract
2025
Authors
Catarina Fernandes; Manuel José Fonseca; Jorge Esparteiro Garcia;
Publication
Marketing and Smart Technologies
Abstract
2025
Authors
da Silva, EM; Schneider, D; Miceli, C; Correia, A;
Publication
Informatics
Abstract
2025
Authors
Hesam Mohseni; António Correia; Johanna Silvennoinen; Tuomo Kujala; Tommi Kärkkäinen;
Publication
Computer-Human Interaction Research and Applications
Abstract
2025
Authors
Marcos Antonio de Almeida; António Correia; Carlos Eduardo Barbosa; Jano Moreira de Souza; Daniel Schneider;
Publication
Computer-Human Interaction Research and Applications
Abstract
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