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Publications

Publications by HumanISE

2018

Heart Rate, Electrodermic Activity and Self-Reported Experience in Shooter Games, in University Students

Authors
Vasconcelos-Raposo, J; Universidade de Trás-os-Montes e Alto Douro, Vila Real, Portugal.,; Fernandes, J; Nobre, S; Teixeira, S;

Publication
PSYCHTECH & HEALTH JOURNAL

Abstract

2018

Psychology, Technology and Knowledge Dissimination

Authors
Vasconcelos-Raposo, J;

Publication
PSYCHTECH & HEALTH JOURNAL

Abstract

2018

Portuguese and Brazilian guidelines for the treatment of depression: Exercise as medicine

Authors
Carneiro L.S.R.d.S.F.; Mota M.P.; Schuch F.; Deslandes A.; Vasconcelos-Raposo J.;

Publication
Revista Brasileira de Psiquiatria

Abstract
Depression is a psychiatric disorder and major contributor to the burden of disease worldwide. The strength of evidence of the benefits of exercise as a therapeutic intervention for patients with depression has expanded in the last 30 years. In fact, the available evidence indicates exercise can not only help manage depressive symptoms, but also effect significant improvements in other health outcomes. Clinical guidelines including such recommendations have been issued by different agencies, namely the UK National Institute for Health and Clinical Excellence (NICE), the American Psychiatric Association (APA), and the Royal Australian and New Zealand College of Psychiatrists (RANZCP). With increasing recognition of the benefits of exercise and shortcomings of healthcare systems, other countries, such as Sweden and Canada, have included exercise in their national guidelines for treating depression. Unfortunately, progress in incorporating exercise guidelines into clinical practice has been slow, and Portugal and Brazil reflect this reality. In this update, we reemphasize the importance of bridging this gap and integrating exercise into clinical practice guidelines as an essential component of depression treatment.

2018

Tele-media-art - Web-based Inclusive Teaching of Body Expression

Authors
Carvalho, ES; Marcos, AF;

Publication
17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018, Olhao, Portugal, April 26-28, 2018

Abstract
The Tele-Media-Art project aims to promote the improvement of the online distance learning and artistic teaching process applied in the teaching of two test scenarios, doctorate in digital art-media and the lifelong learning course 'the experience of diversity' by exploiting multimodal telepresence facilities encompassing the diversified visual, auditory and sensory channels, as well as rich forms of gestural/body interaction. To this end, a telepresence system was developed to be installed at Palácio Ceia, in Lisbon, Portugal, headquarters of the Portuguese Open University, from which methodologies of artistic teaching in mixed regime-face-to-face and online distance-that are inclusive to blind and partially sighted students. This system has already been tested against a group of subjects, including blind people. Although positive results were achieved, more development and further tests will be carried in the future. © 2018 IEEE.

2018

Mobile Learning

Authors
Leitão, R; Rodrigues, JMF; Marcos, AF;

Publication
Advances in Media, Entertainment, and the Arts - Enhancing Art, Culture, and Design With Technological Integration

Abstract
As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils' learning experiences. This chapter presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex, and face in 3D solids.

2018

HCI4D Guidelines for Interactive Content

Authors
Giesteira, B; Pereira, E;

Publication
Emerging Trends, Techniques, and Tools for Massive Open Online Course (MOOC) Management - Advances in Educational Technologies and Instructional Design

Abstract
Fraunhofer AICOS, a research and development institute, and University of Porto made a joint venture with Mandela Metropolitan University and Eduardo Mondlane University in order to establish a set of guidelines based on an extensive research and experimental fieldwork to answer more efficiently to a user-centered design approach and focus on different users and different usage contexts. Those guidelines and this chapter provide recommendations to cope with cultural diversity, illiteracy, oral-based cultures, ergonomic factors, digital interface design, and social and environmental constraints, helping to understand problems and define strategic design actions in order to develop more user-centered solutions, focus on users' needs and expectations regarding their cultural, environmental, and technical contexts.

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