Cookies Policy
The website need some cookies and similar means to function. If you permit us, we will use those means to collect data on your visits for aggregated statistics to improve our service. Find out More
Accept Reject
  • Menu
Publications

Publications by HumanISE

2023

THE IMPACT OF PERCEIVED CHALLENGE ON NARRATIVE IMMERSION IN RPG VIDEO GAMES: A PRELIMINARY STUDY

Authors
Domingues, JM; Filipe, V; Luz, F; Carita, A;

Publication
Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023

Abstract
The challenge is a fundamental aspect of almost every gameplay, and immersion is one of the most widely recognized concepts in the video game industry. Since this is currently a work in progress, this study aims to preliminary research how player's perceived level of challenge affects narrative immersion during gameplay in the role-playing game (RPG) genre. This study will outline the procedures that will be undertaken, including the utilization of the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS) instrument and a questionnaire to measure player immersion. These instruments will enable the assessment of the impact of the perceived challenge on narrative immersion in each use case. © 2023 Proceedings of the International Conferences on Interfaces and Human Computer Interaction 2023, IHCI 2023; Computer Graphics, Visualization, Computer Vision and Image Processing 2023, CGVCVIP 2023; and Game and Entertainment Technologies 2023, GET 2023. All rights reserved.

2023

The research context of artificial intelligence and gamification to improve student engagement and attendance in higher education

Authors
Limonova, Viktoriya; Santos, Arnaldo; São Mamede, Henrique; Filipe, Vítor;

Publication
RE@D – Revista de Educação a Distância e eLearning

Abstract
A significant concern that is widely discussed in the field of Higher Education is declining student participation. In several institutions, attendance is optional, allowing students to attend lectures at their convenience. This study proposes the integration of Artificial Intelligence and Gamification to improve student engagement and attendance rates. The initiative combines advanced technological strategies with conventional educational methodologies to enhance the lecture experience. The initiative is significant as formal lectures often witness dwindling student interest and frequent absenteeism, undermining the educational process and student's future career prospects. This combination has the potential to revolutionise Higher Education by providing a more interactive and engaging learning experience. While gamification has positively impacted learning in various contexts, integration with Artificial Intelligence is a game-changer, paving the way for a modernised educational experience. This innovative exploration of the AI-gamification blend sets the stage for future research and the implementation of updated academic strategies, ultimately addressing student engagement and attendance. This position paper presents the bases and foundations for understanding the problem of student attendance and engagement and the role of AI and gamification in Higher Education in alleviating it.;Uma inquietação relevante e extensamente discutida no domínio do Ensino Superior é a diminuição da participação dos estudantes. Em diversas instituições, a assiduidade é facultativa, permitindo aos estudantes a frequência às aulas segundo a sua disponibilidade. Este estudo propõe a integração da Inteligência Artificial e da Gamification como meios para melhorar o envolvimento e as taxas de assiduidade dos estudantes. A iniciativa em causa articula estratégias tecnologicamente avançadas com metodologias educativas convencionais no intuito de enriquecer a experiência de ensino. Tal iniciativa assume importância dada à constante diminuição do interesse dos estudantes e a assiduidade irregular nas aulas formais, fatores que afetam negativamente o processo de ensino e as perspetivas de carreira dos estudantes. Esta combinação ostenta o potencial de revolucionar o Ensino Superior, proporcionando uma experiência de aprendizagem mais interativa e envolvente. Embora a Gamification já tenha impactado positivamente o processo de aprendizagem em diversos contextos, a sua integração com a Inteligência Artificial surge como um elemento transformador, abrindo caminho para uma experiência educacional modernizada. Esta investigação inovadora que combina a IA e Gamification prepara as bases para investigações futuras e a implementação de estratégias académicas aprimoradas, concentrando-se principalmente no envolvimento e na assiduidade dos estudantes. Este artigo de posicionamento apresenta as bases e os fundamentos necessários para a compreensão do problema da frequência e envolvimento dos estudantes no Ensino Superior, assim como o papel da IA e da Gamification na sua mitigação.

2023

Artificial intelligence applied to potential assessment and talent identification in an organisational context

Authors
Franca, TJF; Mamede, HS; Barroso, JMP; dos Santos, VMPD;

Publication
HELIYON

Abstract
Our study provides valuable insights into the relationship between artificial intelligence (AI) and Human Resource Management (HRM). We have minimised bias and ensured reliable findings by employing a systematic literature review and the PRISMA statement. Our comprehensive syn-thesis of the studies included in this research, along with a bibliometric analysis of articles, journals, indexes, authors' affiliations, citations, keyword co-occurrences, and co-authorship analysis, has produced robust results. The discussion of our findings focuses on critical areas of interest, such as AI and Talent, AI Bias, Ethics and Law, and their impact on Human Resource (HR) management. Our research highlights the recognition by organisations of the importance of talent management in achieving a competitive advantage as higher-level skills become increas-ingly necessary. Although some HR managers have adopted AI technology for talent acquisition, our study reveals that there is still room for improvement. Our study is in line with previous research that acknowledges the potential for AI to revolutionise HR management and the future of work. Our findings emphasise the need for HR managers to be proactive in embracing technology and bridging the technological, human, societal, and governmental gaps. Our study contributes to the growing body of AI and HR management knowledge, providing essential insights and rec-ommendations for future research. The importance of our study lies in its focus on the role of HR in promoting the benefits of AI-based applications, thereby creating a larger body of knowledge from an organisational perspective.

2023

A Machine Learning Tool to Monitor and Forecast Results from Testing Products in End-of-Line Systems

Authors
Nunes, C; Nunes, R; Pires, EJS; Barroso, J; Reis, A;

Publication
APPLIED SCIENCES-BASEL

Abstract
The massive industrialization of products in a factory environment requires testing the product at a stage before its exportation to the sales market. For example, the end-of-line tests at Continental Advanced Antenna contribute to the validation of an antenna's functionality, a product manufactured by this organization. In addition, the storage of information from the testing process allows the data manipulation through automated machine learning algorithms in search of a beneficial contribution. Studies in this area (automatic learning/machine learning) lead to the search and development of tools designed with objectives such as preventing anomalies in the production line, predictive maintenance, product quality assurance, forecast demand, forecasting safety problems, increasing resources, proactive maintenance, resource scalability, reduced production time, and anomaly detection, isolation, and correction. Once applied to the manufacturing environment, these advantages make the EOL system more productive, reliable, and less time-consuming. This way, a tool is proposed that allows the visualization and previous detection of trends associated with faults in the antenna testing system. Furthermore, it focuses on predicting failures at Continental's EOL.

2023

Design of Context-Aware Information Systems in Manufacturing Industries: Overview and Challenges

Authors
Santos, A; Lima, C; Reis, A; Pinto, T; Nogueira, P; Barroso, J;

Publication
Distributed Computing and Artificial Intelligence, Special Sessions I, 20th International Conference, Guimaraes, Portugal, 12-14 July 2023.

Abstract
In the last 30 years, several academic and commercial projects have explored the context-awareness concept in multiple domains. Ubiquitous computing and ambient intelligence are features associated with the 4th generation industry empowering space to interact and respond appropriately according to context. In the scope of Industry 4.0, context-aware systems aim to improve productivity in smart factories and offer assistance to workers through services, applications, and devices, delivering functionalities and contextualised content. This article, through descriptive research, discusses the concepts related to context, presents and analyses projects related to ubiquitous computing and associated with Industry 4.0, and discusses the main challenges in systems and applications development to support intelligent environments for increased productivity, supporting informed decision-making in the factories of the future. The study results indicate that many research questions regarding the analysed projects remain the same, leading the research in the context-aware systems area to minimise issues related to context-aware features, improving the incorporation of Industry 4.0 paradigm concepts. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2023

Wearable Devices for Communication and Problem-Solving in the Context of Industry 4.0

Authors
Nunes, R; Pereira, R; Nogueira, P; Barroso, J; Rocha, T; Reis, A;

Publication
HCI INTERNATIONAL 2023 LATE BREAKING PAPERS, HCII 2023,PT IV

Abstract
This research focuses on developing a wearable device that aims to enhance problem-solving and communication abilities within the context of Industry 4.0. The wearable is being developed in the Continental Advanced Antenna, and it allows operators to notify material shortages on the manufacturing line and helps minimize workflow disturbance. The wearable gives a list of missing materials using context-aware computing, allowing operators to identify and prioritize the missing item quickly. We used the Quick and Dirty usability testing approach to ensure the device's usability and efficacy, allowing quick feedback and iterative modifications throughout the development process. Experienced consultants of project participated initial tests on the device and found that it has the potential to improve efficiency and communication in an industrial setting. However, further testing involving end users is necessary to optimize the device for the unique demands of the production environment. This paper offers valuable insights into the lessons learned from the project and proposes potential future research directions.

  • 31
  • 585