2015
Authors
Letra, P; Paiva, ACR; Flores, N;
Publication
2015 IEEE 18TH INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE AND ENGINEERING (CSE)
Abstract
Software engineering is an area with a wide range of concepts and knowledge. To this diversity of topics, you may need to apply different teaching and learning techniques to be effective. One such technique is the use of serious games, but the design of such games tends to be complex, currently lacking a map of game design standards that comply with the Software Engineering education requirements. This paper presents the process to identify the game design patterns that can be effective for teaching software engineering, specifically the software project management topic. The process begins by identifying the relationship between game design patterns and teaching and learning functions based on literature review. Then the work follows establishing a relationship between teaching and learning functions and software project management education through questionnaires made to software engineering teachers. Finally, it sets up the relationship between game design patterns and software project management education through an empirical study conducted with master students. These results can be used as a basis for designing and developing serious games for teaching software project management.
2015
Authors
Freitas, J; Meira, C; Melo, M; Barbosa, L; Bessa, M;
Publication
PROCEEDINGS OF THE 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2015)
Abstract
Humans sense the surrounding environment through five senses: sight, hearing, taste, smell and touch. This is valid not only for real life but also when one is exposed to virtual environments. It already exists systems that exploit the sensorial stimulation of more than one sense, however there are no available low-cost solutions that allow creative professionals to create and visualize multisensory contents. On this paper it is presented a solution for the creation and delivery of multisensory contents that allow users to create their own multisensory experiments. An evaluation of the developed solution that shows the potential of these new contents is also described.
2015
Authors
Freire, H; de Moura Oliveira, PBD; Solteiro Pires, EJS; Bessa, M;
Publication
MEMETIC COMPUTING
Abstract
The performance of multi-objective evolutionary algorithms can severely deteriorate when applied to problems with 4 or more objectives, called many-objective problems. For Pareto dominance based techniques, available information about some optimal solutions can be used to improve their performance. This is the case of corner solutions. This work considers the behaviour of three multi-objective algorithms [Non-dominated sorting genetic algorithm (NSGA-II), Speed-constrained multi-objective particle swarm optimization (SMPSO) and generalized differential evolution (GDE3)] when corner solutions are inserted into the population at different evolutionary stages. The problem of finding corner solutions is addressed by proposing a new algorithm based in multi-objective particle swarm optimization (MOPSO). Results concerning the behaviour of the aforementioned algorithms in five benchmark problems (DTLZ1-5) and respective analysis are presented.
2015
Authors
Freire, HF; de Moura Oliveira, PBD; Solteiro Pires, EJS; Bessa, M;
Publication
CONTROLO'2014 - PROCEEDINGS OF THE 11TH PORTUGUESE CONFERENCE ON AUTOMATIC CONTROL
Abstract
Proportional, integral and derivative controller tuning can be a complex problem. There are a significant number of tuning methods for this type of controllers. However, most of these methods are based on a single performance criterion, providing a unique solution representing a certain controller parameters combination. Thus, a broader perspective considering other possible optimal or near optimal solutions regarding alternative or complementary design criteria is not obtained. Tuning PID controllers is addressed in this paper as a many-objective optimization problem. A Multi-Objective Particle Swarm Optimization algorithm is deployed to tune PID controllers considering five design criteria optimized at the same time. Simulation results are presented for a set of four well known plants.
2015
Authors
Matos, A; Rocha, T; Cabral, L; Bessa, M;
Publication
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION
Abstract
In this paper we present a study about multi-sensory content within the context of learning activities aimed at people with intellectual disability. A story was prepared together with traditional stimulus (audio and visual) and multisensory (audio, video, tactile and smell). Knowing that people with intellectual disability, due to their cognitive limitation, have multiple learning difficulties, namely in areas such as: communication, reading/writing and attention [1], it is really important to create innovative and pedagogically effective solutions that may motivate them and assist their learning process. Therefore, this study presents Preliminary results showing an overall improvement regarding the participant's memory when using the very multi-sensory contents. (C) 2015 The Authors. Published by Elsevier B.V.
2015
Authors
Melo, M; Bessa, M; Barbosa, L; Debattista, K; Chalmers, A;
Publication
EURASIP JOURNAL ON IMAGE AND VIDEO PROCESSING
Abstract
This paper presents an evaluation of high-dynamic-range (HDR) video tone mapping on a small screen device (SSD) under reflections. Reflections are common on mobile devices as these devices are predominantly used on the go. With this evaluation, we study the impact of reflections on the screen and how different HDR video tone mapping operators (TMOs) perform under reflective conditions as well as understand if there is a need to develop a new or hybrid TMO that can deal with reflections better. Two well-known HDR video TMOs were evaluated in order to test their performance with and without on-screen reflections. Ninety participants were asked to rank the TMOs for a number of tone-mapped HDR video sequences on an SSD against a reference HDR display. The results show that the greater the area exposed to reflections, the larger the negative impact on a TMO's perceptual accuracy. The results also show that under observed conditions, when reflections are present, the hybrid TMOs do not perform better than the standard TMOs.
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