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Publications

Publications by HumanISE

2015

Proceedings of the 6th Workshop on Parallel Programming and Run-Time Management Techniques for Many-core Architectures and the 4th Workshop on Design Tools and Architectures for Multicore Embedded Computing Platforms, PARMA-DITAM 2015, Amsterdam, Netherlands, January 21, 2015

Authors
Agosta, G; Silvano, C; Cardoso, JMP; Hübner, M;

Publication
PARMA-DITAM@HiPEAC

Abstract

2015

18th IEEE International Conference on Computational Science and Engineering, CSE 2015, Porto, Portugal, October 21-23, 2015

Authors
Plessl, C; Baz, DE; Cong, G; Cardoso, JMP; Veiga, L; Rauber, T;

Publication
CSE

Abstract

2015

ANTAREX - AutoTuning and Adaptivity appRoach for Energy efficient eXascale HPC systems

Authors
Silvano, C; Agosta, G; Bartolini, A; Beccari, A; Benini, L; Cardoso, JMP; Cavazzoni, C; Cmar, R; Martinovic, J; Palermo, G; Palkovic, M; Rohou, E; Sanna, N; Slaninova, K;

Publication
2015 IEEE 18TH INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE AND ENGINEERING (CSE)

Abstract
The main goal of the ANTAREX project is to express by a Domain Specific Language (DSL) the application self-adaptivity and to runtime manage and autotune applications for green and heterogeneous High Performance Computing (HPC) systems up to the Exascale level. Key innovations of the project include the introduction of a separation of concerns between self-adaptivity strategies and application functionalities. The DSL approach will allow the definition of energy-efficiency, performance, and adaptivity strategies as well as their enforcement at runtime through application autotuning and resource and power management.

2015

Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents

Authors
Nogueira, PA; Rodrigues, R; Oliveira, E; Nacke, LE;

Publication
WEB INTELLIGENCE

Abstract
With the rising research in emotionally believable agents, several advances in agent technology have been made, ranging from interactive virtual agents to emotional mechanism simulations and emotional agent architectures. However, creating an emotionally believable agent capable of emotional thought is still largely out of reach. It has been proposed that being able to accurately model human emotion would allow agents to mimic human behaviour while these models are studied to create more accurate theoretical models. In light of these challenges, we present a general method for human emotional state modelling in interactive environments. The proposed method employs a three-layered classification process to model the arousal and valence (i.e., hedonic) emotional components, based on four selected psychophysiological metrics. Additionally, we also developed a simplified version of our system for use in real-time systems and low-fidelity applications. The modelled emotional states by both approaches compared favourably with a manual approach following the current best practices reported in the literature while also improving on its predictive ability. The obtained results indicate we are able to accurately predict human emotional states, both in offline and online scenarios with varying levels of granularity; thus, providing a transversal method for modelling and reproducing human emotional profiles.

2015

Two-Phase Approach to the Nesting problem with continuous rotations

Authors
Rocha, P; Rodrigues, R; Miguel Gomes, AM; Toledo, FMB; Andretta, M;

Publication
IFAC PAPERSONLINE

Abstract
This paper presents an approaches. that assists in producing highly compacted Nesting layouts with irregular pieces using free rotations. This approach consists in the selection and compaction of big pieces in a first phase, while in a second phase, places the remaining small pieces between the big pieces, compacting all of them. The effect of several parameters are analyzed, such as minimum length to be achieved in the first phase, attraction of the pieces to the edges of the container, attraction between each pair of pieces, among others. This approach can provide good compaction results, while improving computational cost in some cases, which cart allow to tackle real world problems more effectively mkt efficiently.

2015

GPU-based computing for nesting problems: The importance of sequences in static selection approaches

Authors
Rocha, P; Rodrigues, R; Miguel Gomes, A; Alves, C;

Publication
Operations Research and Big Data: IO2015-XVII Congress of Portuguese Association of Operational Research (APDIO)

Abstract
In this paper, we address the irregular strip packing problem (or nesting problem) where irregular shapes have to be placed on strips representing a piece of material whose width is constant and length is virtually unlimited. We explore a constructive heuristic that relies on the use of graphical processing units to accelerate the computation of different geometrical operations. The heuristic relies on static selection processes, which assume that a sequence of pieces to be placed is defined a priori. Here, the emphasis is put on the analysis of the impact of these sequences on the global performance of the solution algorithm. Computational results on benchmark datasets are provided to support this analysis, and guide the selection of the most promising methods to generate these sequences.

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