2023
Authors
Santos, A; Lima, C; Reis, A; Pinto, T; Nogueira, P; Barroso, J;
Publication
Distributed Computing and Artificial Intelligence, Special Sessions I, 20th International Conference, Guimaraes, Portugal, 12-14 July 2023.
Abstract
In the last 30 years, several academic and commercial projects have explored the context-awareness concept in multiple domains. Ubiquitous computing and ambient intelligence are features associated with the 4th generation industry empowering space to interact and respond appropriately according to context. In the scope of Industry 4.0, context-aware systems aim to improve productivity in smart factories and offer assistance to workers through services, applications, and devices, delivering functionalities and contextualised content. This article, through descriptive research, discusses the concepts related to context, presents and analyses projects related to ubiquitous computing and associated with Industry 4.0, and discusses the main challenges in systems and applications development to support intelligent environments for increased productivity, supporting informed decision-making in the factories of the future. The study results indicate that many research questions regarding the analysed projects remain the same, leading the research in the context-aware systems area to minimise issues related to context-aware features, improving the incorporation of Industry 4.0 paradigm concepts. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2023
Authors
Nunes, R; Pereira, R; Nogueira, P; Barroso, J; Rocha, T; Reis, A;
Publication
HCI INTERNATIONAL 2023 LATE BREAKING PAPERS, HCII 2023,PT IV
Abstract
This research focuses on developing a wearable device that aims to enhance problem-solving and communication abilities within the context of Industry 4.0. The wearable is being developed in the Continental Advanced Antenna, and it allows operators to notify material shortages on the manufacturing line and helps minimize workflow disturbance. The wearable gives a list of missing materials using context-aware computing, allowing operators to identify and prioritize the missing item quickly. We used the Quick and Dirty usability testing approach to ensure the device's usability and efficacy, allowing quick feedback and iterative modifications throughout the development process. Experienced consultants of project participated initial tests on the device and found that it has the potential to improve efficiency and communication in an industrial setting. However, further testing involving end users is necessary to optimize the device for the unique demands of the production environment. This paper offers valuable insights into the lessons learned from the project and proposes potential future research directions.
2023
Authors
Pereira, R; Lima, C; Reis, A; Pinto, T; Barroso, J;
Publication
Information Systems and Technologies - WorldCIST 2023, Volume 3, Pisa, Italy, April 4-6, 2023.
Abstract
Virtual assistants offer a new type of solution to handle interaction between human and machine and can be applied in various business contexts such as Industry or Education. When designing and building a virtual assistant the developers must ensure a set of parameters to achieve a good solution. Various platforms and frameworks emerged to allow developers to create virtual assistant solutions easier and faster. This paper provides a review of available platforms and frameworks used by authors to create their own solutions in different areas. Big tech companies like Google with Dialogflow, IBM with Watson Assistant and Microsoft with Bot Framework, present mature solutions to build virtual assistants that provide to the developer all components of the basic architecture to build a fast and solid solution. Open-Source solutions focus on providing to the developer the main components to build a virtual assistant, namely language understanding and response generation. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
2023
Authors
De Araujo Pistono, AMA; Santos, AMP; Baptista, RJV;
Publication
Iberian Conference on Information Systems and Technologies, CISTI
Abstract
Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact. © 2023 ITMA.
2023
Authors
Alves, MI; Araújo, AD; Lima, B;
Publication
International Conference on Computer Supported Education, CSEDU - Proceedings
Abstract
Computer architecture is a prevalent topic of study in Informatics and Electrical Engineering courses, though students’ overall grasp of this subject’s concepts is many times hampered, mainly due to the lack of educational tools that can intuitively represent the internal behaviour of a CPU. With the evolution of the ARM architecture and its adoption in higher education institutions, the demand for this sort of tool has increased. Educational tools, specifically developed for the ARMv8 processor, are scarce and inadequate for what is necessary in an academic context. In order to contribute towards solving this problem, eduARM, a practical and interactive web platform that simulates how a ARMv8 CPU functions, was developed and is presented through this paper. Since this tool’s main purpose is to aid computer architecture students, contributing to an improvement in their learning experience, it comprises varied concepts of computer architecture and organization in a simple and intuitive manner, such as the internal structure of a CPU, in both its unicycle and pipelined versions, and the effects of executing a set of instructions. As to better understand its value, the developed tool was then validated through a case study with the participation of computer architecture students. Copyright © 2023 by SCITEPRESS – Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
2023
Authors
Farshid, S; Lima, B; Faria, J;
Publication
Proceedings of the 18th International Conference on Software Technologies
Abstract
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