2015
Authors
Freire, H; de Moura Oliveira, PBD; Solteiro Pires, EJS; Bessa, M;
Publication
MEMETIC COMPUTING
Abstract
The performance of multi-objective evolutionary algorithms can severely deteriorate when applied to problems with 4 or more objectives, called many-objective problems. For Pareto dominance based techniques, available information about some optimal solutions can be used to improve their performance. This is the case of corner solutions. This work considers the behaviour of three multi-objective algorithms [Non-dominated sorting genetic algorithm (NSGA-II), Speed-constrained multi-objective particle swarm optimization (SMPSO) and generalized differential evolution (GDE3)] when corner solutions are inserted into the population at different evolutionary stages. The problem of finding corner solutions is addressed by proposing a new algorithm based in multi-objective particle swarm optimization (MOPSO). Results concerning the behaviour of the aforementioned algorithms in five benchmark problems (DTLZ1-5) and respective analysis are presented.
2015
Authors
Freire, HF; de Moura Oliveira, PBD; Solteiro Pires, EJS; Bessa, M;
Publication
CONTROLO'2014 - PROCEEDINGS OF THE 11TH PORTUGUESE CONFERENCE ON AUTOMATIC CONTROL
Abstract
Proportional, integral and derivative controller tuning can be a complex problem. There are a significant number of tuning methods for this type of controllers. However, most of these methods are based on a single performance criterion, providing a unique solution representing a certain controller parameters combination. Thus, a broader perspective considering other possible optimal or near optimal solutions regarding alternative or complementary design criteria is not obtained. Tuning PID controllers is addressed in this paper as a many-objective optimization problem. A Multi-Objective Particle Swarm Optimization algorithm is deployed to tune PID controllers considering five design criteria optimized at the same time. Simulation results are presented for a set of four well known plants.
2015
Authors
Matos, A; Rocha, T; Cabral, L; Bessa, M;
Publication
PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION
Abstract
In this paper we present a study about multi-sensory content within the context of learning activities aimed at people with intellectual disability. A story was prepared together with traditional stimulus (audio and visual) and multisensory (audio, video, tactile and smell). Knowing that people with intellectual disability, due to their cognitive limitation, have multiple learning difficulties, namely in areas such as: communication, reading/writing and attention [1], it is really important to create innovative and pedagogically effective solutions that may motivate them and assist their learning process. Therefore, this study presents Preliminary results showing an overall improvement regarding the participant's memory when using the very multi-sensory contents. (C) 2015 The Authors. Published by Elsevier B.V.
2015
Authors
Melo, M; Bessa, M; Barbosa, L; Debattista, K; Chalmers, A;
Publication
EURASIP JOURNAL ON IMAGE AND VIDEO PROCESSING
Abstract
This paper presents an evaluation of high-dynamic-range (HDR) video tone mapping on a small screen device (SSD) under reflections. Reflections are common on mobile devices as these devices are predominantly used on the go. With this evaluation, we study the impact of reflections on the screen and how different HDR video tone mapping operators (TMOs) perform under reflective conditions as well as understand if there is a need to develop a new or hybrid TMO that can deal with reflections better. Two well-known HDR video TMOs were evaluated in order to test their performance with and without on-screen reflections. Ninety participants were asked to rank the TMOs for a number of tone-mapped HDR video sequences on an SSD against a reference HDR display. The results show that the greater the area exposed to reflections, the larger the negative impact on a TMO's perceptual accuracy. The results also show that under observed conditions, when reflections are present, the hybrid TMOs do not perform better than the standard TMOs.
2015
Authors
Carvalho, DCM; Bessa, MEC; Magalhaes, LGM; Carrapatoso, EMEM;
Publication
IEEE LATIN AMERICA TRANSACTIONS
Abstract
Novel input modalities such as touch, tangibles or gestures try to exploit human's innate skills rather than imposing new learning processes. However, despite the recent boom of different natural interaction paradigms, it hasn't been systematically evaluated how these interfaces influence a user's performance or whether each interface could be more or less appropriate when it comes to: 1) different age groups; and 2) different basic operations, as data selection, insertion or manipulation. This work presents the first step of an exploratory evaluation about whether or not the users' performance is indeed influenced by the different interfaces. The key point is to understand how different interaction paradigms affect specific target-audiences (children, adults and older adults) when dealing with a selection task. 60 participants took part in this study to assess how different interfaces may influence the interaction of specific groups of users with regard to their age. Four input modalities were used to perform a selection task and the methodology was based on usability testing (speed, accuracy and user preference). The study suggests a statistically significant difference between mean selection times for each group of users, and also raises new issues regarding the "old" mouse input versus the "new" input modalities.
2015
Authors
Rocha, T; Bessa, M; Magalhães, L; Cabral, L;
Publication
ACM International Conference Proceeding Series
Abstract
With this study we intent to better understand how a group with intellectual disabilities interacts with digital content, namely web content, when performing equivalent tasks from their daily school activities, such as: painting, making puzzles, playing games. To accomplish this we observed how a group with intellectual disabilities, without experience using computers, performed universal tasks (selection, manipulation and navigation) when presented with different activities on the Web such as painting, playing games or searching. We aimed at evaluating usability and accessibility and for this we registered the following variables: successful conclusion of activities, type of difficulties found, errors, satisfaction, motivation and autonomy indicators. Participants showed motivation and learning skills when performing all the three universal tasks (selection, manipulation and navigation) which is confirmed by the number of participants that was able to conclude the activities. Concerning errors, it was observed that despite the large number of errors made by the participants, their motivation lead them to complete the tasks. When handling the input devices the participants had a good performance using the computer mouse. On the other hand, they could not use the keyboard alone because of their reading/ writing difficulties. © 2015 ACM.
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