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Publications

Publications by HumanISE

2013

Load Control Timescales Simulation in a Multi-Agent Smart Grid Platform

Authors
Oliveira, P; Gomes, L; Pinto, T; Faria, P; Vale, Z; Morais, H;

Publication
2013 4TH IEEE/PES INNOVATIVE SMART GRID TECHNOLOGIES EUROPE (ISGT EUROPE)

Abstract
Environmental concerns and the shortage in the fossil fuel reserves have been potentiating the growth and globalization of distributed generation. Another resource that has been increasing its importance is the demand response, which is used to change consumers' consumption profile, helping to reduce peak demand. Aiming to support small players' participation in demand response events, the Curtailment Service Provider emerged. This player works as an aggregator for demand response events. The control of small and medium players which act in smart grid and micro grid environments is enhanced with a multi-agent system with artificial intelligence techniques - the MASGriP (Multi-Agent Smart Grid Platform). Using strategic behaviours in each player, this system simulates the profile of real players by using software agents. This paper shows the importance of modeling these behaviours for studying this type of scenarios. A case study with three examples shows the differences between each player and the best behaviour in order to achieve the higher profit in each situation.

2013

Multi-Agent Based Smart Grid Management and Simulation: Situation Awareness and Learning in a Test Bed with Simulated and Real Installations and Players

Authors
Morais, H; Vale, Z; Pinto, T; Gomes, L; Fernandes, F; Oliveira, P; Ramos, C;

Publication
2013 IEEE POWER AND ENERGY SOCIETY GENERAL MEETING (PES)

Abstract
The rising usage of distributed energy resources has been creating several problems in power systems operation. Virtual Power Players arise as a solution for the management of such resources. Additionally, approaching the main network as a series of subsystems gives birth to the concepts of smart grid and micro grid. Simulation, particularly based on multi-agent technology is suitable to model all these new and evolving concepts. MASGriP (Multi-Agent Smart Grid simulation Platform) is a system that was developed to allow deep studies of the mentioned concepts. This paper focuses on a laboratorial test bed which represents a house managed by a MASGriP player. This player is able to control a real installation, responding to requests sent by the system operators and reacting to observed events depending on the context.

2013

MASCEM Restructuring: Ontologies For Scenarios Generation in Power Systems Simulators

Authors
Santos, G; Pinto, T; Vale, Z; Morais, H; Pragca, I;

Publication
2013 IEEE POWER AND ENERGY SOCIETY GENERAL MEETING (PES)

Abstract
The electricity market restructuring, along with the increasing necessity for an adequate integration of renewable energy sources, is resulting in an rising complexity in power systems operation. Various power system simulators have been introduced in recent years with the purpose of helping operators, regulators, and involved players to understand and deal with this complex environment. This paper focuses on the development of an upper ontology which integrates the essential concepts necessary to interpret all the available information. The restructuring of MASCEM (Multi-Agent System for Competitive Electricity Markets), and this system's integration with MASGriP (Multi-Agent Smart Grid Platform), and ALBidS (Adaptive Learning Strategic Bidding System) provide the means for the exemplification of the usefulness of this ontology. A practical example is presented, showing how common simulation scenarios for different simulators, directed to very distinct environments, can be created departing from the proposed ontology.

2013

On identifying which intermediate nodes should code in multicast networks

Authors
Pinto, T; Lucani, DE; Medard, M;

Publication
IEEE International Conference on Communications

Abstract
Network coding has the potential to enhance energy efficiency of multicast sessions by providing optimal communication subgraphs for the transmission of the data. However, the coding requirement at intermediate nodes may introduce additional complexity and energy consumption in order to code the data packets. Previous work has shown that in lossless wireline networks, the performance of tree-packing mechanisms is comparable to network coding, albeit with added complexity at the time of computing the trees. This means that most nodes in the network need not code. Thus, mechanisms that identify intermediate nodes that do require coding is instrumental for the efficient operation of coded networks and can have a significant impact in overall energy consumption. We present a distributed, low complexity algorithm that allows every node to identify if it should code and, if so, through what output link should the coded packets be sent. Our algorithm uses as input the optimal subgraph determined by Lun et al's optimization formulation [13]. Numerical results are provided using common Internet Service Provider (ISP) network topologies and also random network deployments. Our results show that the number of coding nodes in the expectation is very low (typically below 1) and that the number of sessions that require coding is limited, e.g., less than 15% for sessions of 4 receivers for the ISP networks and below 0.1% for networks with random node deployments in a square of 1 × 1 km2 with of up to 30 nodes and up to 20 receivers. © 2013 IEEE.

2013

Adaptive learning in games: Defining profiles of competitor players

Authors
Pinto, T; Vale, Z;

Publication
Advances in Intelligent Systems and Computing

Abstract
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creating responses in virtual entities that display human-like reasoning in the definition of their behaviors. However, virtual entities that can be mistaken for real persons are yet very far from being fully achieved. This paper presents an adaptive learning based methodology for the definition of players' profiles, with the purpose of supporting decisions of virtual entities. The proposed methodology is based on reinforcement learning algorithms, which are responsible for choosing, along the time, with the gathering of experience, the most appropriate from a set of different learning approaches. These learning approaches have very distinct natures, from mathematical to artificial intelligence and data analysis methodologies, so that the methodology is prepared for very distinct situations. This way it is equipped with a variety of tools that individually can be useful for each encountered situation. The proposed methodology is tested firstly on two simpler computer versus human player games: the rock-paperscissors game, and a penalty-shootout simulation. Finally, the methodology is applied to the definition of action profiles of electricity market players; players that compete in a dynamic game-wise environment, in which the main goal is the achievement of the highest possible profits in the market. © Springer International Publishing Switzerland 2013.

2013

Upper ontology for multi-agent energy systems' applications

Authors
Santos, G; Pinto, T; Vale, Z; Morais, H; Praca, I;

Publication
Advances in Intelligent Systems and Computing

Abstract
Energy systems worldwide are complex and challenging environments. Multi-agent based simulation platforms are increasing at a high rate, as they show to be a good option to study many issues related to these systems, as well as the involved players at act in this domain. In this scope the authors research group has developed three multi-agent systems: MASCEM, which simulates the electricity markets; ALBidS that works as a decision support system for market players; and MASGriP, which simulates the internal operations of smart grids. To take better advantage of these systems, their integration is mandatory. For this reason, is proposed the development of an upper-ontology which allows an easier cooperation and adequate communication between them. Additionally, the concepts and rules defined by this ontology can be expanded and complemented by the needs of other simulation and real systems in the same areas as the mentioned systems. Each system's particular ontology must be extended from this top-level ontology. © Springer International Publishing Switzerland 2013.

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