Cookies Policy
The website need some cookies and similar means to function. If you permit us, we will use those means to collect data on your visits for aggregated statistics to improve our service. Find out More
Accept Reject
  • Menu
Publications

Publications by HumanISE

2024

Automated Detection of Refilling Stations in Industry Using Unsupervised Learning

Authors
Ribeiro, J; Pinheiro, R; Soares, S; Valente, A; Amorim, V; Filipe, V;

Publication
Lecture Notes in Mechanical Engineering

Abstract
The manual monitoring of refilling stations in industrial environments can lead to inefficiencies and errors, which can impact the overall performance of the production line. In this paper, we present an unsupervised detection pipeline for identifying refilling stations in industrial environments. The proposed pipeline uses a combination of image processing, pattern recognition, and deep learning techniques to detect refilling stations in visual data. We evaluate our method on a set of industrial images, and the findings demonstrate that the pipeline is reliable at detecting refilling stations. Furthermore, the proposed pipeline can automate the monitoring of refilling stations, eliminating the need for manual monitoring and thus improving industrial operations’ efficiency and responsiveness. This method is a versatile solution that can be applied to different industrial contexts without the need for labeled data or prior knowledge about the location of refilling stations. © 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2024

An Overview of Explainable Artificial Intelligence in the Industry 4.0 Context

Authors
Teixeira, P; Amorim, EV; Nagel, J; Filipe, V;

Publication
Lecture Notes in Mechanical Engineering

Abstract
Artificial intelligence (AI) has gained significant evolution in recent years that, if properly harnessed, may meet or exceed expectations in a wide range of application fields. However, because Machine Learning (ML) models have a black-box structure, end users frequently seek explanations for the predictions made by these learning models. Through tools, approaches, and algorithms, Explainable Artificial Intelligence (XAI) gives descriptions of black-box models to better understand the models’ behaviour and underlying decision-making mechanisms. The AI development in companies enables them to participate in Industry 4.0. The need to inform users of transparent algorithms has given rise to the research field of XAI. This paper provides a brief overview and introduction to the subject of XAI while highlighting why this topic is generating more and more attention in many sectors, such as industry. © 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2024

Fusion of Time-of-Flight Based Sensors with Monocular Cameras for a Robotic Person Follower

Authors
Sarmento, J; dos Santos, FN; Aguiar, AS; Filipe, V; Valente, A;

Publication
JOURNAL OF INTELLIGENT & ROBOTIC SYSTEMS

Abstract
Human-robot collaboration (HRC) is becoming increasingly important in advanced production systems, such as those used in industries and agriculture. This type of collaboration can contribute to productivity increase by reducing physical strain on humans, which can lead to reduced injuries and improved morale. One crucial aspect of HRC is the ability of the robot to follow a specific human operator safely. To address this challenge, a novel methodology is proposed that employs monocular vision and ultra-wideband (UWB) transceivers to determine the relative position of a human target with respect to the robot. UWB transceivers are capable of tracking humans with UWB transceivers but exhibit a significant angular error. To reduce this error, monocular cameras with Deep Learning object detection are used to detect humans. The reduction in angular error is achieved through sensor fusion, combining the outputs of both sensors using a histogram-based filter. This filter projects and intersects the measurements from both sources onto a 2D grid. By combining UWB and monocular vision, a remarkable 66.67% reduction in angular error compared to UWB localization alone is achieved. This approach demonstrates an average processing time of 0.0183s and an average localization error of 0.14 meters when tracking a person walking at an average speed of 0.21 m/s. This novel algorithm holds promise for enabling efficient and safe human-robot collaboration, providing a valuable contribution to the field of robotics.

2024

Maximising Attendance in Higher Education: How AI and Gamification Strategies Can Boost Student Engagement and Participation

Authors
Limonova, V; dos Santos, AMP; São Mamede, JHP; Jesus Filipe, VMd;

Publication
Good Practices and New Perspectives in Information Systems and Technologies - WorldCIST 2024, Volume 4, Lodz, Poland, 26-28 March 2024.

Abstract
The decline in student attendance and engagement in Higher Education (HE) is a pressing concern for educational institutions worldwide. Traditional lecture-style teaching is no longer effective, and students often become disinterested and miss classes, impeding their academic progress. While Gamification has improved learning outcomes, the integration of Artificial Intelligence (AI) has the potential to revolutionise the educational experience. The combination of AI and Gamification offers numerous research opportunities and paves the way for updated academic approaches to increase student engagement and attendance. Extensive research has been conducted to uncover the correlation between student attendance and engagement in HE. Studies consistently reveal that regular attendance leads to better academic performance. On the other hand, absenteeism can lead to disengagement and poor academic performance, stunting a student’s growth and success. This position paper proposes integrating Gamification and AI to improve attendance and engagement. The approach involves incorporating game-like elements into the learning process to make it more interactive and rewarding. AI-powered tools can track student progress and provide personalised feedback, motivating students to stay engaged. This approach fosters a more engaging and fruitful educational journey, leading to better learning outcomes. This position paper will inspire further research in AI-Gamification integration, leading to innovative teaching methods that enhance student engagement and attendance in HE. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

2024

Understanding the Impact of Perceived Challenge on Narrative Immersion in Video Games: The Role-Playing Game Genre as a Case Study

Authors
Domingues, JM; Filipe, V; Carita, A; Carvalho, V;

Publication
INFORMATION

Abstract
This paper explores the intricate interplay between perceived challenge and narrative immersion within role-playing game (RPG) video games, motivated by the escalating influence of game difficulty on player choices. A quantitative methodology was employed, utilizing three specific questionnaires for data collection on player habits and experiences, perceived challenge, and narrative immersion. The study consisted of two interconnected stages: an initial research phase to identify and understand player habits, followed by an in-person intervention involving the playing of three distinct RPG video games. During this intervention, selected players engaged with the chosen RPG video games separately, and after each session, responded to two surveys assessing narrative immersion and perceived challenge. The study concludes that a meticulous adjustment of perceived challenge by video game studios moderately influences narrative immersion, reinforcing the enduring prominence of the RPG genre as a distinctive choice in narrative.

2024

Review of Platforms and Frameworks for Building Virtual Assistants

Authors
Pereira, R; Lima, C; Reis, A; Pinto, T; Barroso, J;

Publication
Lecture Notes in Networks and Systems

Abstract
Virtual assistants offer a new type of solution to handle interaction between human and machine and can be applied in various business contexts such as Industry or Education. When designing and building a virtual assistant the developers must ensure a set of parameters to achieve a good solution. Various platforms and frameworks emerged to allow developers to create virtual assistant solutions easier and faster. This paper provides a review of available platforms and frameworks used by authors to create their own solutions in different areas. Big tech companies like Google with Dialogflow, IBM with Watson Assistant and Microsoft with Bot Framework, present mature solutions to build virtual assistants that provide to the developer all components of the basic architecture to build a fast and solid solution. Open-Source solutions focus on providing to the developer the main components to build a virtual assistant, namely language understanding and response generation. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

  • 5
  • 585