2025
Authors
Marcos Antonio de Almeida; António Correia; Carlos Eduardo Barbosa; Jano Moreira de Souza; Daniel Schneider;
Publication
Computer-Human Interaction Research and Applications
Abstract
2025
Authors
Ramon Chaves; Carlos Eduardo Barbosa; Gustavo Araujo de Oliveira; Alan Lyra; Matheus Argôlo; Herbert Salazar; Yuri Lima; Daniel Schneider; António Correia; Jano Moreira de Souza;
Publication
AI & SOCIETY
Abstract
2025
Authors
Sousa, TB; Ferreira, HS; Correia, FF;
Publication
Lecture Notes in Computer Science
Abstract
Software businesses are continuously increasing their presence in the cloud. While cloud computing is not a new research topic, designing software for the cloud is still challenging, requiring engineers to invest in research to become proficient at working with it. Design patterns can be used to facilitate cloud adoption, as they provide valuable design knowledge and implementation guidelines for recurrent engineering problems. This work introduces a pattern language for designing software for the cloud. We believe developers can significantly reduce their R&D time by adopting these patterns to bootstrap their cloud architecture. The language comprises 10 patterns, organized into four categories: Automated Infrastructure Management, Orchestration and Supervision, Monitoring, and Discovery and Communication. © The Author(s), under exclusive license to Springer-Verlag GmbH, DE, part of Springer Nature 2025.
2025
Authors
Pintani, D; Caputo, A; Mendes, D; Giachetti, A;
Publication
BEHAVIOUR & INFORMATION TECHNOLOGY
Abstract
We present CIDER, a novel framework for the collaborative editing of 3D augmented scenes. The framework allows multiple users to manipulate the virtual elements added to the real environment independently and without unexpected changes, comparing the different editing proposals and finalising a collaborative result. CIDER leverages the use of 'layers' encapsulating the state of the environment. Private layers can be edited independently by the different subjects, and a global one can be collaboratively updated with 'commit' operations. In this paper, we describe in detail the system architecture and the implementation as a prototype for the HoloLens 2 headsets, as well as the motivations behind the interaction design. The system has been validated with a user study on a realistic interior design task. The study not only evaluated the general usability but also compared two different approaches for the management of the atomic commit: forced (single-phase) and voting (requiring consensus), analyzing the effects of this choice on collaborative behaviour. According to the users' comments, we performed improvements to the interface and further tested their effectiveness.
2025
Authors
Aliabadi, DE; Pinto, T;
Publication
ENERGIES
Abstract
[No abstract available]
2025
Authors
Nelson Rodrigues; António Coelho; Rosaldo Rossetti;
Publication
Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Abstract
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