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Publications

Publications by HumanISE

2024

Optimal operational planning of distribution systems: A neighborhood search-based matheuristic approach

Authors
Yumbla, J; Home Ortiz, J; Pinto, T; Catalao, JPS; Mantovani, JRS;

Publication
SUSTAINABLE ENERGY GRIDS & NETWORKS

Abstract
This study proposes a strategy for short-term operational planning of active distribution systems to minimize operating costs and greenhouse gas (GHG) emissions. The strategy incorporates network reconfiguration, switchable capacitor bank operation, dispatch of fossil fuel-based and renewable distributed energy resources, energy storage devices, and a demand response program. Uncertain operational conditions, such as energy costs, power demand, and solar irradiation, are addressed using stochastic scenarios derived from historical data through a k-means technique. The mathematical formulation adopts a stochastic scenario-based mixed-integer second-order conic programming (MISOCP) model. To handle the computational complexity of the model, a neighborhood-based matheuristic approach (NMA) is introduced, employing reduced MISOCP models and a memory strategy to guide the optimization process. Results from 69 and 118-node distribution systems demonstrate reduced operational costs and GHG emissions. Moreover, the proposed NMA outperforms two commercial solvers. This work provides insights into optimizing the operation of distribution systems, yielding economic and environmental benefits.

2024

Usability Analysis of a Virtual Reality Exposure Therapy Serious Game for Blood Phobia Treatment: Phobos

Authors
Petersen, J; Carvalho, V; Oliveira, JT; Oliveira, E;

Publication
ELECTRONICS

Abstract
Phobias are characterized as the excessive or irrational fear of an object or situation, and specific phobias affect about 10% of the world population. Blood-injection-injury phobia is a specific phobia that has a unique physical response to phobic stimuli, that is, a vasovagal syncope that causes the person to faint. Phobos is a serious game intended for blood phobia treatment that was created to be played in virtual reality with an HTC Vive that has photorealistic graphics to provide a greater immersion. We also developed a console application in C# for electrocardiography sensor connectivity and data acquisition, which gathers a 1 min baseline reading and then has continuous data acquisition during gameplay. Usability tests were conducted with self-reported questionnaires and with a case study population of 10 testers, which gave insight into the previous game experience of the tester for both digital games and virtual reality games, evaluating the discomfort for hardware on both the sensor and the virtual reality headset, as well as the game regarding usability, user experience, level of immersion, and the existence of motion sickness and its source. The results corroborate that the immersion of the game is good, which suggests that it will help with triggering the phobia.

2024

Evaluating Constrained Users Ability to Interact with Virtual Reality Applications

Authors
Ribeiro, T; Henriques, PR; Oliveira, E; Rodrigues, NE;

Publication
2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024

Abstract
This article introduces an immersive Virtual Reality (VR) application designed to assess the interaction capabilities of users with physical and cognitive limitations, including older adults and individuals with disabilities, as well as ICU patients. The VR application encompasses six tasks varying in complexity, each designed to evaluate different aspects of VR interaction skills, such as movements of the head, arms, and fingers, alongside more intricate activities like pick-and-place, pointing, and painting.The paper details the VR application's specifications, including its system architecture, deployment framework, and data structure. The application's efficacy was tested through three pilot studies in a retirement home setting. The analysis focused on examining correlations among various factors, including age, cognitive abilities (evaluated using the Mini-Mental Status Examination), and previous VR experience. The findings reveal significant correlations, illuminating the effects of age, cognitive capacity, and past VR interactions on task performance. The results emphasize the importance of accounting for user-specific attributes, prior experiences, and cognitive abilities in the design of VR-based therapeutic interventions.

2024

Multi-Agent Reinforcement Learning for Side-by-Side Navigation of Autonomous Wheelchairs

Authors
Fonseca, T; Leao, G; Ferreira, LL; Sousa, A; Severino, R; Reis, LP;

Publication
2024 IEEE INTERNATIONAL CONFERENCE ON AUTONOMOUS ROBOT SYSTEMS AND COMPETITIONS, ICARSC

Abstract
This paper explores the use of Robotics and decentralized Multi-Agent Reinforcement Learning (MARL) for side-by-side navigation in Intelligent Wheelchairs (IW). Evolving from a previous work approach using traditional single-agent methodologies, it adopts a Multi-Agent Deep Deterministic Policy Gradient (MADDPG) algorithm to provide control input and enable a pair of IW to be deployed as decentralized computing agents in real-world environments, discarding the need to rely on communication between each other. In this study, the Flatland 2D simulator, in conjunction with the Robot Operating System (ROS), is used as a realistic environment to train and test the navigation algorithm. An overhaul of the reward function is introduced, which now provides individual rewards for each agent and revised reward incentives. Additionally, the logic for identifying side-by-side navigation was improved, to encourage dynamic alignment control. The preliminary results outline a promising research direction, with the IWs learning to navigate in various realistic hallways testing scenarios. The outcome also suggests that while the MADDPG approach holds potential over single-agent techniques for the decentralized IW robotics application, further investigation are needed for real-world deployment.

2024

Multiprotocol Middleware Translator for IoT

Authors
Cabral, B; Venancio, R; Costa, P; Fonseca, T; Ferreira, LL; Severino, R; Barros, A;

Publication
2024 27TH EUROMICRO CONFERENCE ON DIGITAL SYSTEM DESIGN, DSD 2024

Abstract
The increasing number of IoT deployment scenarios and applications fostered the development of a multitude of specially crafted communication solutions, several proprietary, which are erecting barriers to IoT interoperability, impairing their pervasiveness. To address such problems, several middleware solutions exist to standardize IoT communications, hence promoting and facilitating interoperability. Although being increasingly adopted in most IoT systems, it became clear that there was no one size fits all solution that could address the multiple Quality-of-Service heterogeneous IoT systems may impose. Consequently, we witness new interoperability challenges regarding the usage of diverse middleware. In this work, we address this issue by proposing a novel architecture - the PolyglIoT, that can effectively interconnect diverse middleware solutions while considering the delivery QoS requirements alongside the proposed translation. We analyze the performance and robustness of the solution and show that such Multiprotocol Translator is feasible and can achieve a high performance, thus becoming a fundamental piece to enable future highly heterogeneous IoT systems of systems.

2024

The OPEVA Manifest: OPtimisation of Electrical Vehicle Autonomy, a Research and Innovation project

Authors
Kanak, A; Ergün, S; Arif, I; Ergün, SH; Bektas, C; Atalay, AS; Herkiloglu, O; Defossez, D; Yazici, A; Ferreira, LL; Strelec, M; Kubicek, K; Cech, M; Davoli, L; Belli, L; Ferrari, G; Bayar, D; Kafali, A; Karamavus, Y; Sofu, AM; Hartavi Karci, AE; Constant, P;

Publication
Open Research Europe

Abstract
Electromobility is a critical component of Europe’s strategy to create a more sustainable society and support the European Green Transition while enhancing quality of life. Electrification also plays an important role in securing Europe’s position in the growing market of electric and autonomous vehicles (EAV). The EU-funded OPEVA project aims to take a big step towards deployment of sustainable electric vehicles by means of optimising their support in an ecosystem. Specifically, the project focuses on analysing and designing optimisation architecture, reducing battery charging time, and developing infrastructure, as well as reporting on the driver-oriented human factors. Overall, OPEVA’s goal is to enhance EAV market penetration and adoption, making them more accessible and convenient. The aim of this paper is to inform the European automotive, transportation, energy and mobility community be presenting the OPEVA manifestation, and the overall solution strategy solidified through the progress throughout the first year of the project.

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