2022
Authors
Cruz, A; Carvalho, D; Rocha, T; Martins, P;
Publication
TECHNOLOGY AND INNOVATION IN LEARNING, TEACHING AND EDUCATION, TECH-EDU 2022
Abstract
Second Life (SL), a widely used Three-Dimensional Virtual World (3DVW), is being used as a tool for eLearning because of its interaction capabilities. On the other hand, accessibility is growing as a requirement for eLearning software tools, mainly because it can be an important factor for the learning process success by the impaired. In this paper we evaluate the accessibility of SL under WCAG 2.0/2.1 principles, and compare it with Moodle, which is a widely used web-based eLearning tool. We found that neither Moodle nor SL complies with accessibility under WCAG 2.0/2.1 rules, but SL does present itself as more accessible than Moodle. Moreover, WCAG 2.0/2.1 has several requirements specific for web pages, although they do not apply to 3DVWs. In this study, we intent to give a step forward towards evaluating emerging 3D virtual environments, like Metaverse, in the context of accessibility in the eLearning tools.
2022
Authors
Reis A.; Barroso J.; Martins P.; Jimoyiannis A.; Huang R.Y.M.; Henriques R.;
Publication
Communications in Computer and Information Science
Abstract
2022
Authors
Rocha, T; Pinto, T; Carvalho, D; Martins, P; Barroso, J;
Publication
2022 THIRD INTERNATIONAL CONFERENCE ON DIGITAL CREATION IN ARTS, MEDIA AND TECHNOLOGY, ARTEFACTO
Abstract
This paper presents an educational resource to support the teaching of Portuguese sign language. This educational resource emerges in response to the significant needs for the development of adequate digital tools to support deaf people in different tasks, especially in the language learning process. This work is motivated by the results and conclusions from previous studies that identify augmented reality as one of the promising solutions to improve the learning and teaching processes, and benefits from the advances already accomplished in the development and application of augmented reality solutions in several domains of the educational environment. The educational resource presented in this work is an augmented reality solution that enables associating hand gestures, representative of Portuguese sign language, to different cards, which represent different letters of the alphabet. In this way, it is possible to associate the alphabet letters with the respective gestures in a visual and straightforward way, facilitating the learning process.
2022
Authors
Silva, R; Carvalho, D; Martins, P; Rocha, T;
Publication
Proceedings of the 10th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2022, Lisbon, Portugal, 31 August 2022 - 2 September 2022
Abstract
The evolution of virtual reality (VR) technologies has been notorious, both for leisure activities and for activities related to education. The efficiency of this technology in education leads us to point out several benefits and strengths, for students with specific educational needs (SEN), especially for those with autism spectrum disorders (ASD). In this sense, the growing number of students with ASD requires us to innovate so that we can rehabilitate this group of students, giving them a better quality of life. We can improve their skills: social, behavioural, emotional, cognitive; and even their daily tasks. VR offers a panoply of tools, such as interactive three-dimensional simulations of scenarios that can be used with students with ASD. In this literature review several studies were identified, where they differ in the type of applications developed and the technology used by the students. Although optimism prevails, we need more studies on the use of this technology in educational settings. Thus, this article presents a systematic review of the state of the art on VR perspectives and case studies applied to students with ASD. Case studies are presented where VR technology has been successfully applied and with results that demonstrate the effectiveness of the technology in students with ASD. We are aware that much has to be done still to make the potential of VR an effective reality in the educational context and to allow a better quality of life for students with autism spectrum disorders. Also, we believe that in the next years teachers will be ever more capable of creating specific VR experiences. However, it is essential to have a solid theoretical basis to support the correct use of VR regarding students with ASD. This is our goal with this contribution. © 2022 ACM.
2022
Authors
Reis, A; Barroso, J; Martins, P; Jimoyiannis, A; Min Huang, RY; Henriques, R;
Publication
TECH-EDU
Abstract
2022
Authors
Oliveira, A; Filipe, V; Amorim, EV;
Publication
Lecture Notes in Networks and Systems
Abstract
This research project consists of bringing innovation to the shop floor in such a way that it will allow its approach to the Industry 4.0 concept. The main aim includes integrating the present installed systems in order to provide its user with data as if it was a unique system. More concretely, this study intends to unify the information that comes from different systems: Manufacturing Execution System (MES); Enterprise Resource Planning (ERP); Supervisory Control and Data Acquisition (SCADA); Product Lifecycle Management (PLM); Computerized Maintenance Management Systems (CMMS); Quality Management System (QMS). Integrating this data will enable the creation of automatic procedures which can eliminate the existing gaps within the communication among the different systems. Furthermore, this will allow a real-time view of the whole plant so that immediate decisions can be made in case of any occurrence. In order to provide data fusion from the distinct systems previously mentioned, machine learning (ML) methodology will be applied. This document presents the research done and the reviewed literature, as well as the technologies and methodologies needed in this project. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.