2021
Authors
Brancalião, L; Camargo, C; Gonçalves, J; Lima, J;
Publication
Lecture Notes in Electrical Engineering
Abstract
This paper aims to develop a low-cost stroboscope, which consists of an optical equipment capable of generating flashes of light at different frequencies, allowing to measure the rotation velocity of machines and contributing to maintenance processes in the industry. This device is based on the stroboscopic effect, a visual event that occurs when a continuous movement is presented by a series of samples, generated by flashes of light. When the frequency of the rotation movement is the same frequency of light pulses, the process will appear stationary. Based on the high cost of the commercial stroboscopes, it was developed a stroboscope prototype based on the Arduino platform, LED technology and 3D printing with an open hardware and software. The final prototype went through calibration and validation processes, achieving a performance very similar to a commercial instrument. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021.
2021
Authors
Pinto, VH; Lima, J; Gonçalves, J; Costa, P;
Publication
Lecture Notes in Electrical Engineering
Abstract
Throughout this paper it is presented a novel elastic joint configuration, being compared with other similar joints found in recent literature. It is presented its modeling, being its estimation process developed offline, based on a proposed experimental setup. This setup enables to monitor and collect data from an absolute encoder and a load cell. Some data obtained from these sensors is then graphically represented, like angle and torque, obtaining some parameters. Finally, through an optimization process, where the error of the angle is minimized, the remaining parameters of the joint are estimated, thus obtaining a realistic model of the system. © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2021.
2019
Authors
Braun, J; Brito, T; Lima, J; Costa, P; Costa, P; Nakano, A;
Publication
SIMULTECH 2019 - Proceedings of the 9th International Conference on Simulation and Modeling Methodologies, Technologies and Applications
Abstract
There is an increasing number of mobile robot applications. The demanding of the Industry 4.0 pushes the robotic areas in the direction of the decision. The autonomous robots should actually decide the path according to the dynamic environment. In some cases, time requirements must also be attended and require fast path planning methods. This paper addresses a comparison between well-known path planning methods using a realistic simulator that handles the dynamic properties of robot models including sensors. The methodology is implemented in SimTwo that allows to compare the A* and RRT* algorithms in different scenarios with dynamic and real time constraint scenarios. Copyright
2021
Authors
Zawadniak, PVF; Piardi, L; Brito, T; Lima, J; Costa, P; Monteiro, ALR; Costa, P; Pereira, AI;
Publication
SN APPLIED SCIENCES
Abstract
The micromouse competition has been gaining prominence in the robotic atmosphere, due to the challenging and multidisciplinary characteristics provided by the teams' duels, being a gateway for those who intend to deepen their studies in autonomous robotics. In this context, this paper presents a realistic micromouse simulator developed with Unity software, a widely game engine with dynamics and 3D development platform used. The developed simulator has hardware-in-the-loop capabilities, aims to be simple to use, it can be customizable, and designed to be as similar as possible to the real robot configurations. In this way, the proposed simulator requires few modifications to port the microcontroller code to a real robot. Therefore, the framework presented in this work allows the user to simulate the development of new algorithm strategies dedicated to competition and also hardware updates. The simulation supports several mazes, from previous competitions and has the possibility to add different mazes elaborated by the user. Thus, the features and functionality of the simulator can serve to accelerate the project's development of the beginning and advanced competitors, using real models to reduce the gap between the mouse robot behavior in the simulation and the reality. The developed simulation environment is available to the community.
2019
Authors
García Peñalvo, FJ; Conde, MA; Gonçalves, J; Lima, J;
Publication
TEEM'19: SEVENTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY
Abstract
After the computational thinking sessions in the previous 2016-2018 editions of TEEM Conference, the fourth edition of this track has been organized in the current 2019 edition. Computational thinking is still a very significant topic, especially, but not only, in pre-university education. In this edition, the robotic has a special role in the track, with a strength relationship with the STEM and STEAM education of children at the pre-university levels, seeding the future of our society. © 2019 ACM.
2019
Authors
Goncalves, J; Lima, J; Brito, T; Suganuma, L; Rafael, C; Felipe, V; Conde, M;
Publication
TEEM'19: SEVENTH INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY
Abstract
Robotics in education has special relevance in current digital society where students should know how to deal with technology. In this paper, it is presented an educational experiment in the mobile robotics domain. The referred experiment was part of a summer camp, which took place at the Polytechnic Institute of Bragança Portugal, being its technological aspects related with mobile robotics. Other than the technological aspects, the students participated in many different cultural and social activities, having the opportunity to know the city of Bragança and also to know different persons, mainly students, professors, researchers and laboratory technicians. The applied approach in the summer camp was a challenge based learning methodology, being involved in the experiment 3 professors, 4 monitors, working with a group of 16 secondary school students. The described experiment was planned as an activity of the RoboSTEAM - Integrating STEAM and Computational Thinking development by using robotics and physical devices ERASMUS+ Project. © 2019 ACM.
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