2016
Authors
Sousa, JP; Palop, CG; Moreira, E; Pinto, AM; Lima, J; Costa, P; Costa, P; Veiga, G; Paulo Moreira, A;
Publication
Robotic Fabrication in Architecture, Art and Design 2016
Abstract
2018
Authors
Silva, R; Rocha, LF; Relvas, P; Costa, P; Silva, MF;
Publication
ROBOT 2017: THIRD IBERIAN ROBOTICS CONFERENCE, VOL 2
Abstract
The use of robotic palletizing systems has been increasing in the so-called Fast Moving Consumer Goods (FMCG) industry. However, because of the type of solutions developed, focused on high performance and efficiency, the degree of adaptability of packaging solutions from one type of product to another is extremely low. This is a relevant problem, since companies are changing their production processes from low variety/high volume to high variety/low volume. This environment requires companies to perform the setup of their robots more frequently, which has been leading to the need to use offline programming tools that decrease the required robot stop time. This work addresses these problems and, in this paper, is described the solution proposed for the automated offline development of collision free robot programs for palletizing applications. © Springer International Publishing AG 2018.
2013
Authors
do Nascimento, TP; Costa, P; Costa, PG; Moreira, AP; Scolari Conceição, AG;
Publication
J. Braz. Comput. Soc.
Abstract
This paper presents a set of novel modifications that can be applied to any grid-based path planning algorithm from the A* family used in mobile robotics. Five modifications are presented regarding the way the robot sees an obstacle and its target to plan the robot's path. The modifications make it possible for the robot to get to the target faster than traditional algorithms, as well as to avoid obstacles that move as fast as (or even faster than) the robot. Some simulations were made using a crowded and highly dynamic environment with twelve randomly moving obstacles. In these first simulations, a middle sized 5DPO robot was used. Also, real experiments were made with a small-sized version of a 5DPO robot to validate the algorithm's effectiveness. In all simulations and real robot experiments the objects are considered to be moving at a constant speed. Finally, we present an overall discussion and conclusion of this paper. © 2012 The Brazilian Computer Society.
2016
Authors
Morais, A; Costa, P; Lima, J;
Publication
ROBOT 2015: SECOND IBERIAN ROBOTICS CONFERENCE: ADVANCES IN ROBOTICS, VOL 2
Abstract
The robotic football competition has encouraged the participants to develop new ways of solving different problems in order to succeed in the competition. This article shows a different approach to the ball detection and recognition by the robot using a Kinect System. It has enhanced the capabilities of the depth camera in detecting and recognizing the ball during the football match. This is important because it is possible to avoid the noise that the RGB cameras are subject to for example lighting issues.
2018
Authors
Rodrigues, A; Costa, P; Lima, J;
Publication
Advances in Intelligent Systems and Computing
Abstract
One of the most important tasks for a mobile robot is to navigate in an environment. The path planning is required to design the trajectory that generates useful motions from the original to the desired position. There are several methodologies to perform the path planning. In this paper, a new method of approximate cells decomposition, called K-Framed Quadtrees is present, to which the algorithm A ? is applied to determine trajectories between two points. To validate the new approach, we made a comparative analysis between the present method, the grid decomposition, quadtree decomposition and framed quadtree decomposition. Results and implementation specifications of the four methods are presented. © 2018, Springer International Publishing AG.
2017
Authors
Tavares, P; Silva, JA; Costa, P; Veiga, G; Moreira, AP;
Publication
ROBOT 2017: Third Iberian Robotics Conference - Volume 1, Seville, Spain, November 22-24, 2017
Abstract
The continuous evolution in manufacturing processes has attracted substantial interest from both scientific and research community, as well as from industry. Despite the fact that streamline manufacturing relies on automation systems, most production lines within the industrial environment lack a flexible framework that allows for evaluation and optimisation of the manufacturing process. Consequently, the development of a generic simulators able to mimic any given workflow represent a promising approach within the manufacturing industry. Recently the concept of digital twin methodology has been introduced to mimic the real world through a virtual substitute, such as, a simulator. In this paper, a solution capable of representing any industrial work cell and its properties is presented. Here we describe the key stages of such solution which has enough flexibility to be applied to different working scenarios commonly found in industrial environment. © 2018, Springer International Publishing AG.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.