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Publications

Publications by CTM

2021

Evaluating a Novel Bluetooth 5.1 AoA Approach for Low-Cost Indoor Vehicle Tracking via Simulation

Authors
Paulino, N; Pessoa, LM; Branquinho, A; Goncalves, E;

Publication
2021 JOINT EUROPEAN CONFERENCE ON NETWORKS AND COMMUNICATIONS & 6G SUMMIT (EUCNC/6G SUMMIT)

Abstract
The recent Bluetooth 5.1 specification introduced the use of Angle-of-Arrival (AoA) information which enables the design of novel low-cost indoor positioning systems. Existing approaches rely on multiple fixed gateways equipped with antenna arrays, in order to determine the location of an arbitrary number of simple mobile omni-directional emitters. In this paper, we instead present an approach where mobile receivers are equipped with antenna arrays, and the fixed infrastructure is composed of battery-powered beacons. We implement a simulator to evaluate the solution using a real-world data set of AoA measurements. We evaluated the solution as a function of the number of beacons, their transmission period, and algorithmic parameters of the position estimation. Sub-meter accuracy is achievable using 1 beacon per 15 m(2) and a beacon transmission period of 500 ms.

2021

FPGAs as General-Purpose Accelerators for Non-Experts via HLS: The Graph Analysis Example

Authors
Silva, PF; Bispo, J; Paulino, N;

Publication
2021 INTERNATIONAL CONFERENCE ON FIELD-PROGRAMMABLE TECHNOLOGY (ICFPT)

Abstract
We discuss the concept of FPGA-unfriendliness, the property of certain algorithms, programs, or domains which may limit their applicability to FPGAs. Specifically, we look at graph analysis, which has recently seen increased interest in combination with High-Level Synthesis, but has yet to find great success compared to established acceleration mechanisms. To this end, we make use of Xilinx's Vitis Graph Library to implement Single-Source Shortest Paths (SSSP) and PageRank (PR), and present a custom kernel written from the ground up for Distinctiveness Centrality (DC, a novel graph centrality measure). We use public datasets to test these implementations, and analyse power consumption and execution time. Our comparisons against published data for GPU and CPU execution show FPGA slowdowns in execution time between around 18.5x and 328x for SSSP, and around 1.8x and 195x for PR, respectively. In some instances, we obtained FPGA speedups versus CPU of up to 2.5x for PR. Regarding DC, results show speedups from 0.1x to 3.5x, and energy efficiency increases from 0.8x to 6x. Lastly, we provide some insights regarding the applicability of FPGAs in FPGA-unfriendly domains, and comment on the future as FPGA and HLS technology advances.

2021

Multiple target tracking with interaction using an MCMC MRF Particle Filter

Authors
Campos, HFS; Paulino, N;

Publication
CoRR

Abstract

2021

Augmentation of base classifier performance via HMMs on a handwritten character data set

Authors
Campos, H; Paulino, N;

Publication
CoRR

Abstract

2021

Building Beyond HLS: Graph Analysis and Others

Authors
Silva, PF; Bispo, J; Cardanha Paulino, NM;

Publication
CoRR

Abstract

2021

User Experience Evaluation in a Code Playground (Short Paper)

Authors
Queirós, R; Pinto, M; Terroso, T;

Publication
Second International Computer Programming Education Conference, ICPEC 2021, May 27-28, 2021, University of Minho, Braga, Portugal.

Abstract
Learning computer programming is a complex activity and requires a lot of practice. The viral pandemic that we are facing has intensified these difficulties. In this context, programming learning platforms play a crucial role. Most of them are characterized by providing a wide range of exercises with progressive complexity, multi-language support, sophisticated interfaces and automatic evaluation and gamification services. Nevertheless, despite the various features provided, others features, which influence user experience, are not emphasized, such as performance and usability. This article presents an user experience evaluation of the LearnJS playground, a JavaScript learning platform which aims to foster the practice of coding. The evaluation highlights two facets of the code playground: performance and a usability. In the former, lab and field data were collected based on Google Lighthouse and PageSpeed Insights reports. In the later, an inquiry was distributed among students from a Web Technologies course with a set of questions based on flexibility, usability and consistency heuristics. Both evaluation studies have a twofold goal: to improve the learning environment in order to be officially used in the next school year and to foster the awareness of user experience in all phases of the software development life-cycle as a key facet in Web applications engagement and loyalty. © Ricardo Queirós, Mário Pinto, and Teresa Terroso; licensed under Creative Commons License CC-BY 4.0 Second International Computer Programming Education Conference (ICPEC 2021).

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