2021
Authors
Ferreira, P; Nogueira, L; Pereira, N; Maia, C; Fernandes, M; Andrade, A; Faria, R; Goncalves, C;
Publication
2021 WORLD ENGINEERING EDUCATION FORUM/GLOBAL ENGINEERING DEANS COUNCIL (WEEF/GEDC)
Abstract
Programming courses are needed for an increasing number of students in the Higher Education Institutions of today. Of all the programming languages covered in typical courses, the C and Assembly languages are among the most critical. As they are very low level languages, their knowledge helps the students to understand the inner workings of a computer. At the same time, their differences from other programming languages, demands from the learner a serious adjustment of the mental model. As the programming tools and environments are also different, there is the need of supporting the students in their learning, using a minimum of infrastructure, due to financial restrictions, and to support the maximum number of students, with the existing resources. The use of a Virtual Machine based on a Live Linux distribution, together with an enhanced set of software tests can provide students with an easy to install development platform, providing a good amount feedback, with very limited network usage. The methods described in this paper have been applied with good results, and can be used to support live or online classes.
2021
Authors
Pereira, N; Rowe, A; Farb, MW; Liang, I; Lu, E; Riebling, E;
Publication
2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2021)
Abstract
Many have predicted the future of the Web to be the integration of Web content with the real-world through technologies such as Augmented Reality (AR). This has led to the rise of Extended Reality (XR) Web Browsers used to shorten the long AR application development and deployment cycle of native applications especially across different platforms. As XR Browsers mature, we face new challenges related to collaborative and multi-user applications that span users, devices, and machines. These collaborative XR applications require: (1) networking support for scaling to many users, (2) mechanisms for content access control and application isolation, and (3) the ability to host application logic near clients or data sources to reduce application latency. In this paper, we present the design and evaluation of the AR Edge Networking Architecture (ARENA) which is a platform that simplifies building and hosting collaborative XR applications on WebXR capable browsers. ARENA provides a number of critical components including: a hierarchical geospatial directory service that connects users to nearby servers and content, a token-based authentication system for controlling user access to content, and an application/service runtime supervisor that can dispatch programs across any network connected device. All of the content within ARENA exists as endpoints in a PubSub scene graph model that is synchronized across all users. We evaluate ARENA in terms of client performance as well as benchmark end-to-end response-time as load on the system scales. We show the ability to horizontally scale the system to Internet-scale with scenes containing hundreds of users and latencies on the order of tens of milliseconds. Finally, we highlight projects built using ARENA and showcase how our approach dramatically simplifies collaborative multi-user XR development compared to monolithic approaches.
2021
Authors
Lu E.; Miller J.; Pereira N.; Rowe A.;
Publication
Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021
Abstract
Public spaces like concert stadiums and sporting arenas are ideal venues for AR content delivery to crowds of mobile phone users. Unfortunately, these environments tend to be some of the most challenging in terms of lighting and dynamic staging for vision-based relocalization. In this paper, we introduce FLASH1, a system for delivering AR content within challenging lighting environments that uses active tags (i.e., blinking) with detectable features from passive tags (quads) for marking regions of interest and determining pose. This combination allows the tags to be detectable from long distances with significantly less computational overhead per frame, making it possible to embed tags in existing video displays like large jumbotrons. To aid in pose acquisition, we implement a gravity-assisted pose solver that removes the ambiguous solutions that are often encountered when trying to localize using standard passive tags. We show that our technique outperforms similarly sized passive tags in terms of range by 20-30% and is fast enough to run at 30 FPS even within a mobile web browser on a smartphone.
2021
Authors
Gonçalves, TM; Martins, IS; Silva, HF; Tuchin, VV; Oliveira, LM;
Publication
Photochem
Abstract
2021
Authors
Gomes, NM; Tuchin, VV; Oliveira, LM;
Publication
IEEE JOURNAL OF SELECTED TOPICS IN QUANTUM ELECTRONICS
Abstract
In this paper, we describe the study of the kinetics and efficiency of the refractive index matching mechanism created by highly concentrated glycerol solutions in human normal and pathological colorectal mucosa tissues. Considering thewavelength range between 200 and 1000 nm, higher efficiency was obtained for the pathological mucosa, which shows a decreasing efficiency with increasing wavelength. The normal mucosa presents similar values in the deep-ultraviolet and in the near-infrared. Minimal efficiency values of 1% and 1.5% were obtained in the normal and pathological mucosa at 266 nm (combined absorption of DNA/RNA and myoglobin/hemoglobin bands at 260 and 274 nm) and local maxima of 2.9% and 3.8% were obtained in the same tissues at 570 nm. The diffusion time of glycerol was estimated as 417.3 +/- 5.2 s in normal mucosa and 504.9 +/- 3.8 s in pathological mucosa, suggesting that less molecules are necessary in the pathological tissue to produce a higher magnitude RI matching.
2021
Authors
Carneiro, I; Carvalho, S; Henrique, R; Selifonov, A; Oliveira, L; Tuchin, VV;
Publication
IEEE JOURNAL OF SELECTED TOPICS IN QUANTUM ELECTRONICS
Abstract
In this paper, we describe the combination of ultraviolet (UV) spectroscopy with the optical clearing technique to induce new tissue windows, evaluate their efficiency, study the diffusion properties of agents and discriminate cancer. The use of highly concentrated glycerol solutions has induced high efficiency clearing effects in the UV, both in human colorectal and gingival tissues. The protein dissociation rate obtained for colorectal tissues was approximately 3 times higher in pathological than in normal mucosa and the kinetics of diffuse reflectance in the UV allowed to estimate the diffusion coefficient for water in gingival mucosa at glycerol action as (1.78 +/- 0.26) x 10(-6) cm(2)/s.
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