2020
Authors
Arteiro, L; Lourenço, F; Escudeiro, P; Ferreira, C;
Publication
Communications in Computer and Information Science
Abstract
Peer-to-peer communication has increasingly gained prevalence in people’s daily lives, with its widespread adoption being catalysed by technological advances. Although there have been strides for the inclusion of disabled individuals to ease communication between peers, people who suffer hand/arm impairments have scarce support in regular mainstream applications to efficiently communicate privately with other individuals. Additionally, as centralized systems have come into scrutiny regarding privacy and security, development of alternative, decentralized solutions has increased, a movement pioneered by Bitcoin that culminated on the blockchain technology and its variants. Within the inclusivity paradigm, this paper aims to showcase an alternative on human-computer interaction with support for the aforementioned individuals, through the use of an electroencephalography headset and electromyography surface electrodes, for application navigation and text input purposes respectively. Users of the application are inserted in a decentralized system that is designed for secure communication and exchange of data between peers that are both resilient to tampering attacks and central points of failure, with no long-term restrictions regarding scalability prospects. Therefore, being composed of a silent speech and brain-computer interface, users can communicate with other peers, regardless of disability status, with no physical contact with the device. Users utilize a specific user interface design that supports such interaction, doing so securely on a decentralized network that is based on a distributed hash table for better lookup, insert and deletion of data performance. This project is still in early stages of development, having successfully been developed a functional prototype on a closed, testing environment. © 2020, Springer Nature Switzerland AG.
2020
Authors
Raut, UR; Brito, PQ; Pawar, PA;
Publication
GLOBAL BUSINESS REVIEW
Abstract
The aim of the present study is to analyze brand resonance measures to assess reliability, dimensionality and validity using existing models of brand resonance. This study is based on a mixed approach of research methodology, using qualitative and quantitative methods. In the qualitative approach, we use expert interview and focus group discussion tools. In the quantitative approach, a corporate survey was conducted and 560 responses were collected through a structured questionnaire. The analysis is performed using statistical scaling tools such as Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA). This study initiated scale extraction and operationalization processes for 72 observed variables to measure nine latent variables and obtained 34 statistically extracted observed variables. The study provides a reliable and validated means to measure brand resonance constructs. The study develops a brand resonance scale, which can help brand managers to measure consumers' levels of brand resonance, in order to describe the strength of the bond of their consumer with their brand(s). This study develops empirically extracted measures of brand resonance, making it distinctive in the branding literature. The study also ensures all important aspects of measurement scale, such as validity and reliability.
2020
Authors
Teles Roxo, M; Quelhas Brito, P;
Publication
Augmented Reality and Virtual Reality - Progress in IS
Abstract
2020
Authors
Roxo M.T.; Brito P.Q.;
Publication
Developments in Marketing Science: Proceedings of the Academy of Marketing Science
Abstract
Generation Z is expected to be a dominant demographic and economic group. Cyber-waviness, constant reliance on smart devices that allows them to be always connected are among some of their intrinsic characteristics. The combination of this reality with the ever-changing technological environment is compelling retailers to reshape their business strategies, to meet this group desires and expectations and to foster their engagement. Augmented reality (AR) is emerging as a technological solution that pleases both consumers and retailers. This paper aims to answer two main questions: (1) How does generation Z evaluate an AR experience? (2) Which attributes/benefits do they value or not during an AR experience? Drawing on a qualitative methodology – content analysis of 34 interviewees – we discuss six main dimensions the potential customer value of the relationship between them and AR experiences under retailer context.
2020
Authors
Sette, G; Brito, PQ;
Publication
CREATIVITY AND INNOVATION MANAGEMENT
Abstract
Our research goal is to assess creativity and innovation in the profiles of digital influencers (DIs) and examine how they participate in the shared process of content creation with their partner brands. Based on in-depth interviews with 30 Brazilian DI who had at least one partnership with a brand, we showed that they expressed four out of the nine dimensions of creativity, in addition to a new attribute that we designated as 'Originality'. We also found that DIs regard as strategic sharing creative, innovative, quality content and also being involved in content production with the brands during the different stages of message development. The current literature tends to stress DIs' reactive role in the co-creation experience. We analysed how they manifest (process) their creative task as well as their strategies for generating innovative content. Our results help brand managers to cooperate more efficiently and respectfully with their DIs.
2020
Authors
Agapito, D; Brito, PQ;
Publication
JOURNAL OF SPATIAL AND ORGANIZATIONAL DYNAMICS
Abstract
This research analyzes the discrepancies respecting parents' and their children's perspectives on adolescents' risky online behaviors and parental mediation. Rather than focus solely on youth outcomes, this study explores dyadic data, by comparing reports from adolescents attending 7th to 12th grades in Portuguese schools and those of their parents (N=1016). Moreover, this research considers the existence of defense mechanisms influencing adolescents' reports, a factor that has been neglected in previous studies. Differences regarding adolescents' gender, parents' gender, and adolescents' school year are considered and tested using One-way ANOVA. Within the family unit, the only members considered by adolescents to have the same or more online and computer skills than the teenagers themselves are their older siblings. Practical implications aiming to mitigate the risk involved in adolescents' online experiences, and theoretical contributions to the field of prevention and youth well-being in the context of consumer behavior in the digital age are discussed.
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