2019
Authors
Ottoni, IC; de Oliveira, BMPM; Bandoni, DH;
Publication
MUNDO DA SAUDE
Abstract
The National School Feeding Program - NSFP is the public health policy that guarantees the minimum supply of healthy food and offers space for the construction of healthy eating habits in Brazilian schools. The objective of the present study was to evaluate the presence of Food and Nutrition Education (FNE) actions within the framework of the NSFP to verify its adequacy toward the program's legislation and to investigate which parameters are predictors of running school gardens. This was a cross-sectional observational study using secondary data obtained from the database of the Efficient School Lunch Management Award for the year 2010, with a sample of 749 municipalities in Brazil. A binary logistic regression was performed, considering the running of school gardens as a dependent variable, and the FNE indicators and the demographic variables as independent. The model containing the presence of FNE in the school curriculum was significant (p<0.001). The presence of FNE in school curricula OR=2.406;95%CI=[1.725, 3.357] was the most significant predictor of running school gardens, followed by the use of food from family farms OR=2.049;95%CI=[1.477, 2.842] and the carrying out of culinary workshops OR=2.032;95%CI=[1.442; 2.863], considering p<0.05. The presence of FNE in the school curriculum was positively associated with growing vegetable gardens, showing that complex actions that require more resources can be stimulated from simpler measures, and the NSFP as a public health policy is an important tool to promote actions throughout the national territory.
2019
Authors
Sousa, B; De Oliveira, BM; Nunes, JL; Vaz de Almeida, MD;
Publication
Biomedical and Biopharmaceutical Research
Abstract
Waist circumference (WC) has been associated with cardiometabolic diseases. We aim to develop WC references for age and gender in youngsters in Autonomous Region of Madeira, Portugal (RAM). A cross-sectional study was developed in two phases. Between May 2004 and May 2005 (in 1st cycle schools) and between October 2007 and June 2009 (in 2nd and 3rd cycle, and secondary and professional schools). A representative sample of 6987 individuals was gathered, with 3532 girls and 3455 boys aged from 6 to 18 years old. WC was measured with a non-elastic tape at the midpoint between the iliac crest and the last rib. To elaborate smoothed percentiles and z-scores curves for age and gender, values were estimated between 72 and 225 months (every three months) using the LMS statistical procedure, with the exponent of the Box-Cox (L), the median (M), and coefficient of variation generalized (S) through LMSChartMaker software, version 2.76. Mean and standard deviation and charts of smoothed percentiles curves (P3, P5, P10, P25, P50, P75, P85, P90, P95 and P97) and z-scores (-2, -1, 0, 1 and 2) are presented by age and gender. These references constitute a new tool to assess cardiometabolic risk of RAM's children and adolescents.
2019
Authors
Viana, V; Almeida, P; Guardiano, M; Silva, D; Oliveira, B; Guerra, A;
Publication
The Psychologist: Practice & Research Journal
Abstract
2019
Authors
Bruno M P M Oliveira; Martins. F.; Afsar, A.; Pinto, A.;
Publication
Abstract
2019
Authors
Cunha, P.; Lourenço, R.; Bruno M P M Oliveira; Poínhos, Rui; EStudantes NSP FCNAUP 2017/2018; Almeida, Maria Daniel Vaz de;
Publication
Abstract
2019
Authors
Mansouri, B; Zahedi, MS; Campos, R; Farhoodi, M;
Publication
COMPANION OF THE WORLD WIDE WEB CONFERENCE (WWW 2019 )
Abstract
As video games arc developing fast, many users issue queries related to video games in a daily fashion. While there Were a few attempts to understand their behavior, little is known on how the video game-related searches are done. Digesting and analyzing this search behavior may thus be faced as an important contribution for search engines to provide better results and search services for their users. To overcome this lack of knowledge and to gain more insight into how video game searches are done, we analyze in this paper, a number of game search queries submitted to a general search engine named Parsijoo. The analysis conducted was performed on top of 372,508 game search records extracted from the query logs within 253,516 different search sessions. Different aspects of video game searches are studied, including, their temporal distribution, game version specification. popular game categories, popular game platforms, game search sessions and clicked pages. Overall, the experimental analysis on video game searches shows that the current retrieval methods used by traditional search engines cannot be applied for game searches, thus, different retrieval and search services should be considered for these searches in the future.
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