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Publications

Publications by Luís Paulo Reis

2013

An automatic approach to extract goal plans from soccer simulated matches

Authors
Almeida, F; Abreu, PH; Lau, N; Reis, LP;

Publication
SOFT COMPUTING

Abstract
Soccer is a competitive and collective sport in which teammates try to combine the execution of basic actions (cooperative behavior) to lead their team to more advantageous situations. The ability to recognize, extract and reproduce such behaviors can prove useful to improve the performance of a team in future matches. This work describes a methodology for achieving just that makes use of a plan definition language to abstract the representation of relevant behaviors in order to promote their reuse. Experiments were conducted based on a set of game log files generated by the Soccer Server simulator which supports the RoboCup 2D simulated robotic soccer league. The effectiveness of the proposed approach was verified by focusing primarily on the analysis of behaviors which started from set-pieces and led to the scoring of goals while the ball possession was kept. One of the results obtained showed that a significant part of the total goals scored was based on this type of behaviors, demonstrating the potential of conducting this analysis. Other results allowed us to assess the complexity of these behaviors and infer meaningful guidelines to consider when defining plans from scratch. Some possible extensions to this work include assessing which plans have the ability to maximize the creation of goal opportunities by countering the opponent's team strategy and how the effectiveness of plans can be improved using optimization techniques.

2016

An Approach for Assessing the Distribution of Reporting Delay in Portuguese AIDS Data

Authors
Oliveira, A; Rita Gaio, AR; da Costa, JP; Reis, LP;

Publication
NEW ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2

Abstract
HIV/AIDS epidemic is an important public health problem. The burden of the epidemic is estimated from surveillance systems data. The collected information is incomplete, making the estimation a challenging task and the reported trends often biased. The most common incomplete-data problems, in this kind of data, are due to under diagnosis and reporting delays, mainly in the most recent years. This is a classical problem for imputation methodologies. In this paper we study the distribution of AIDS reporting delays through a mix approach, combining longitudinal K-means with the generalized least squares method. While the former identifies homogeneous delay patterns, the latter estimated longitudinal regression curves. We found that a 2-cluster structure is appropriated to accommodate the heterogeneity in reporting delay on HIV/AIDS data and that the corresponding estimated delay curves are almost stationary over time.

2015

A Platform for Assessing Cancer Patients' Quality of Life

Authors
Faria, BM; Gonçalves, J; Reis, LP; Rocha, A;

Publication
NEW CONTRIBUTIONS IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2

Abstract
In general, quality of life is the perceived quality of an individual's daily life, that is, an assessment of their well-being or lack thereof. Life quality of individuals is very important for involves several factors such as social, economic, psychological, spiritual or medical state. The information technologies can help with the management of the services for the healthcare of chronic patients. It was developed and implemented a Quality of Life platform using information technologies and with application of statistical methods to access the information of clinical data of patients with cancer from otorhinolaryngology and Head and Neck services of an oncologic institution. The sample was composed of 3013 patients. The results show that there are variables with significant predictors for the Quality of Life: years of smoking (p value 0.049) and size of the tumor (p value < 0.001). In conclusion statistical methods allow having access to additional information helping the physicians to be able to know the quality of life and produce a well-informed clinical decision.

2014

A serious games framework for health rehabilitation

Authors
Rego, PA; Moreira, PM; Reis, LP;

Publication
International Journal of Healthcare Information Systems and Informatics

Abstract
Serious Games is a field of research that has evolved substantially with valuable contributions to many application domains and areas. Patients often consider traditional rehabilitation approaches to be repetitive and boring, making it difficult for them to maintain their ongoing interest and to assure the completion of the treatment program. This paper reviews Serious Games and the natural and multimodal user interfaces for the health rehabilitation domain. Specifically, it details a framework for the development of Serious Games that integrates a rich set of features that can be used to improve the designed games with direct benefits to the rehabilitation process. Highlighted features include natural and multimodal interaction, social skills (collaboration and competitiveness) and progress monitoring. Due to the rich set of features supported by the framework, the games' rehabilitation efficacy can be enhanced primarily from an increase in the patient's motivation when exercising the rehabilitation tasks. Copyright © 2014, IGI Global.

2014

A Profitable Online No-Limit Poker Playing Agent

Authors
Teofilo, LF; Reis, LP; Cardoso, HL;

Publication
2014 IEEE/WIC/ACM INTERNATIONAL JOINT CONFERENCES ON WEB INTELLIGENCE (WI) AND INTELLIGENT AGENT TECHNOLOGIES (IAT), VOL 3

Abstract
The No-Limit Texas Hold'em variant of Poker is the game that is most frequently used to assess new developments in incomplete information problems, through the development of game playing agents. For this particular game, current state-ofthe-art techniques consist in the pre-computation of a set of strategies that are in a Nash-Equilibrium state. However, due to the game's decision tree size, current algorithms only work in an abstracted version of No-Limit Poker. Moreover, since these strategies are static, they ignore the opponents' playing style thus being unable to maximize profit against certain kinds of opponents. This makes these strategies unusable when playing in an online environment against human players. In this paper we present a rule-based strategy approach for a No-Limit Poker agent that was developed to play online, against human players and in online multiplayer matches. This strategy is based on a popular technique used by human players short stack playing which consists of playing in tables with up to 6 players and low initial resources. Using domain specific opponent modeling techniques and limiting the decisions to the first round of the game, the agent was able to make a good profit margin of 11.5% per game when playing against human players. The significance of our results resides in the fact that, for the first time in the Computer Poker literature, we present a game playing agent that can match human players in multiplayer games.

2014

Architecture for Serious Games in Health Rehabilitation

Authors
Rego, PA; Moreira, PM; Reis, LP;

Publication
NEW PERSPECTIVES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2

Abstract
Serious Games is a field of research that has been growing substantially with valuable contributions to many application areas. Traditional rehabilitation approaches are often considered repetitive and boring by the patients, resulting in difficulties to maintain their interest and to assure the completion of the treatment program. This paper describes a framework for the development of Serious Games that integrates a rich set of features including natural and multimodal interaction, social skills (collaboration and competitiveness) and progress monitoring which can be used to improve the designed games with direct benefits to the rehabilitation process. This improvement in the games' rehabilitation efficacy mainly arises from an increase in the patient's motivation when exercising the rehabilitation tasks due to the rich set of features provide by the framework.

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