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Publications

Publications by Luís Paulo Reis

2010

Air Traffic Control with Microsoft Flight Simulator X

Authors
Sousa, PD; Silva, DC; Reis, LP;

Publication
SISTEMAS Y TECNOLOGIAS DE INFORMACION

Abstract
Over the years, air transport has increased gradually. This increase can cause difficulties in air traffic management, reducing its effectiveness. The use of intelligent agents in air traffic management seems to be a promising approach to overcome this difficulty. Thus this paper proposes the creation of a multi-agent system for autonomous air traffic management. Several concepts and proposals suggested by other authors about this topic are used in this implementation in an attempt to create a system based on the strengths of each work. This work is also part of a larger project, related to the coordination of intelligent agents in the execution of joint missions. The connection between the two systems is the management of the aircrafts that perform the missions. With this system, it is possible to manage the landings and departures of the aircrafts in an airport, manage the vehicles moving on the airport and even prevent collisions between aircrafts moving in the covered airspace.

2011

Two Humanoid Simulators: Comparison and Synthesis

Authors
Shafii, N; Reis, LP; Rossetti, RJF;

Publication
SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I

Abstract
In this paper an overview of two humanoid simulation platforms is provided: Simspark, a 3D Robocup simulator and the robotics simulator SimTwo. Although these two simulators have different background, today they share the same humanoid robot model, namely the Albaderan NAO robot. According to the fact that developing reliable and robust biped locomotion and low level humanoid behaviors are still challenging tasks, simulation has an important role in improving humanoids movement development approaches. In this paper the two humanoid robotic simulators will be compared in face of simulating Humanoid low level behaviors. The comparison is based on identifying the same role and locomotion approaches. The results show that Simspark is closer to reality than SimTwo.

2010

Serious Games for Rehabilitation A Survey and a Classification Towards a Taxonomy

Authors
Rego, P; Moreira, PM; Reis, LP;

Publication
SISTEMAS Y TECNOLOGIAS DE INFORMACION

Abstract
Serious Games are growing into a significant area spurred by the growth in the use of video games and of new methods for their development. They have important applications in several distinct areas such as: military, health, government, and education. The design of computer games can offer valuable contributions to develop effective games in the rehabilitation area. This paper presents fundamental concepts relating to Serious Games followed by a survey of relevant work and applications on Serious Games for Rehabilitation. We propose a classification designed to properly distinguish and compare Serious Games for Rehabilitation systems in what concerns their fundamental characteristics. We also describe a particular Serious Game for Rehabilitation, RehaCom, as a case study. Finally, the paper presents some challenges and research opportunities in this area.

2008

USING A DATAWAREHOUSE TO EXTRACT KNOWLEDGE FROM ROBOCUP TEAMS

Authors
Gonzalez, I; Abreu, P; Reis, LP;

Publication
ICEIS 2008: PROCEEDINGS OF THE TENTH INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS, VOL DISI: DATABASES AND INFORMATION SYSTEMS INTEGRATION

Abstract
RoboCup is a scientific and educational, international project that involves artificial intelligence, robotics and sport sciences. In these competitions, teams of all around the world participated in distinct leagues. In the begining of the Coach competition, one of RocoCup leagues,the goal of the researchers was to develop an agent (Coach that provides advices to teammates about how to act and with improve team performance. Using the resulting improved coach agent, with enhanced statistic calculation abilities, a huge amount of statistical data was gathered from the games held at Bremen 2006. This data was then stored and treated in a data warehouse system obtaining a good high level perspective/knowledge of the RoboCup simulated soccer tournament. According to the results, the team that represented our country, has a much more goal opportunities in comparison with the majority of the teams, but this team did not score many goals. In terms of more occupied regions, the best four teams in the tournament did not occupy many times the left and right wings, compared to others regions. In the future the our country team needs to develop new strategies that use these two areas preferrentialy in order to achieve better results.

2007

An elementary communication framework for open co-operative RoboCup soccer teams

Authors
Mota, L; Reis, LP;

Publication
Multi-Agent Robotic Systems, Proceedings

Abstract
One of the present day challenges in RoboCup is the development of Open Co-operative teams, where different research labs join efforts to build a common team. Such teams bring together robots with heterogeneous hardware, architectures and control software, which hinders straightforward co-operation. The robots in these teams might co-operate through a-priori strategic knowledge and structured communication during the game. This paper presents the kernel of a communication framework, defining a robotic soccer vocabulary, as well as rules to manage communication.

2008

A Common Framework for Co-operative Robotics: An Open, Fault Tolerant Architecture for Multi-league RoboCup Teams

Authors
Mota, L; Reis, LP;

Publication
SIMULATION, MODELING, AND PROGRAMMING FOR AUTONOMOUS ROBOTS, PROCEEDINGS

Abstract
Research in the RoboCup domain has grown considerably since the beginning of this initiative more than ten years ago. Much of this growth is due to the existence of different leagues, that allow the focussing of research in specific and heterogeneous issues. This specialisation of research has, though, proven to have some drawbacks: research subjects become very specific, and one loses the ability of properly generalising, and sharing, the obtained results. This paper presents an architecture that aims at being open, enabling the development of independent components that can easily be ported between application environments. This architecture, called Common Framework, relies on standardised interfaces, protocols and communication channels between components. Besides allowing the free association of heterogeneous components, like real and simulated back-ends, it also considerably eases the introduction of principles of redundancy and fault tolerance.

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