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Publications

Publications by Luís Paulo Reis

2008

An Experimental Approach to Online Opponent Modeling in Texas Hold'em Poker

Authors
Felix, D; Reis, LP;

Publication
ADVANCES IN ARTIFICIAL INTELLIGENCE - SBIA 2008, PROCEEDINGS

Abstract
The game of Poker is an excellent test bed for studying opponent modeling methodologies applied to non-deterministic games with incomplete information. The most known Poker variant, Texas Hold'em Poker, combines simple rules with a huge amount of possible playing strategies. This paper is focused on developing algorithms for performing simple online opponent modeling in Texas Hold'em. The opponent modeling approach developed enables to select the best strategy to play against each given opponent. Several autonomous agents were developed in order to simulate typical Poker player's behavior and one other agent, was developed capable Of using simple opponent modeling techniques in order to select the best playing strategy against each of the other opponents. Results achieved in realistic experiments using eight distinct poker playing agents showed the usefulness of the approach. The observer agent developed is clearly capable of outperforming all its counterparts in all the experiments performed.

2011

HoldemML: A Framework to generate No Limit Hold'em Poker Agents from Human Player Strategies

Authors
Teofilo, LF; Reis, LP;

Publication
SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I

Abstract
Developing computer programs that play Poker at human level is considered to be challenge to the A.I research community, due to its incomplete information and stochastic nature. Due to these characteristics of the game, a competitive agent must manage luck and use opponent modeling to be successful at short term and therefore be profitable. In this paper we propose the creation of No Limit Hold'em Poker agents by copying strategies of the best human players, by analyzing past games between them. To accomplish this goal, first we determine the best players on a set of game logs by determining which ones have higher winning expectation. Next, we define a classification problem to represent the player strategy, by associating a game state with the performed action. To validate and test the defined player model, the HoldemML framework was created. This framework generates agents by classifying the data present on the game logs with the goal to copy the best human player tactics. The created agents approximately follow the tactics from the counterpart human player, thus validating the defined player model. However, this approach proved to be insufficient to create a competitive agent, since the generated strategies were static, which means that they are easy prey to opponents that can perform opponent modeling. This issue can be solved by combining multiple tactics from different players. This way, the agent switches the tactic from time to time, using a simple heuristic, in order to confuse the opponent modeling mechanisms.

2012

Multi-robot Intelligence - Flexible Strategy for Robotic Teams

Authors
Reis, LP;

Publication
ICAART 2012 - Proceedings of the 4th International Conference on Agents and Artificial Intelligence, Volume 1 - Artificial Intelligence, Vilamoura, Algarve, Portugal, 6-8 February, 2012

Abstract

2005

Introduction

Authors
Balsa, J; Moniz, L; Reis, LP;

Publication
Progress in Artificial Intelligence, 12th Portuguese Conference on Artificial Intelligence, EPIA 2005, Covilhã, Portugal, December 5-8, 2005, Proceedings

Abstract

2007

Setplays: achieving coordination by the appropriate use of arbitrary pre-defined flexible plans and inter-robot communication

Authors
Mota, L; Reis, LP;

Publication
Proceedings of the 1st International Conference on Robot Communication and Coordination, ROBOCOMM 2007, Athens, Greece, October 15-17, 2007

Abstract

2012

Volume 15(49) - Editorial

Authors
Reis, LP;

Publication
Inteligencia Artificial, Revista Iberoamericana de Inteligencia Artificial

Abstract

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