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Publications

Publications by Luís Paulo Reis

2017

A Serious Games Platform for Cognitive Rehabilitation with Preliminary Evaluation

Authors
Rego, PA; Rocha, R; Faria, BM; Reis, LP; Moreira, PM;

Publication
JOURNAL OF MEDICAL SYSTEMS

Abstract
In recent years Serious Games have evolved substantially, solving problems in diverse areas. In particular, in Cognitive Rehabilitation, Serious Games assume a relevant role. Traditional cognitive therapies are often considered repetitive and discouraging for patients and Serious Games can be used to create more dynamic rehabilitation processes, holding patients' attention throughout the process and motivating them during their road to recovery. This paper reviews Serious Games and user interfaces in rehabilitation area and details a Serious Games platform for Cognitive Rehabilitation that includes a set of features such as: natural and multimodal user interfaces and social features (competition, collaboration, and handicapping) which can contribute to augment the motivation of patients during the rehabilitation process. The web platform was tested with healthy subjects. Results of this preliminary evaluation show the motivation and the interest of the participants by playing the games.

2016

Special Issue JOMS - Journal of Medical Systems, 2016 on Agent-Empowered HealthCare Systems

Authors
Abreu, PH; Silva, DC; Schumacher, MI; Reis, LP; Faria, BM; Ito, M;

Publication
JOURNAL OF MEDICAL SYSTEMS

Abstract

2016

A Survey on Clinical Decision Support Systems Concerning Quality of Life

Authors
Reis, LP; Faria, BM; Goncalves, J; Rocha, A; Carvalho, V;

Publication
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
As a result of improved living conditions and the progress achieved in areas related to medicine, there is a decrease in the mortality rate but an increase in the number of patients with chronic diseases. Contrary to what happened until a few decades ago, patients with chronic diseases now have a high life expectancy. However, the patients increased life expectancy, often causes great pain and significant adverse effects. In addition to prolonging life, it is essential to increase the quality of life (QoL) of patients. The QoL is now considered an important aspect in clinical practice for patients with chronic illnesses, but the methods to assess QoL, in automatic or semi-automatic manners and their use in clinical decision support are still underexplored and their applications are virtually non-existent. This paper presents an overview of research related to health quality of Life, estimation of quality of life including its continuous estimation, modeling and behavioral recognition and representation of knowledge in this area and decision support systems for clinical decision making and quality of life related applications.

2016

A Web Platform of Serious Games for Cognitive Rehabilitation: Architecture and Usability Study

Authors
Rocha, R; Rego, PA; Faria, BM; Reis, LP; Moreira, PM;

Publication
NEW ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 1

Abstract
In recent years Serious Games have gained a new importance, very driven by the proliferation of video games and its application in diverse areas. Cognitive rehabilitation is a major area where Serious Games can assume a relevant role. Traditional cognitive therapies quickly become repetitive and discouraging for patients. To mitigate these problems, Serious Games based tools are necessary to create more dynamic rehabilitation processes, holding the attention of the patients throughout the process and motivating them during their road to recovery. This paper describes a web platform for Serious Games in cognitive rehabilitation that integrates a set of features that include natural and multimodal user interfaces and social features (collaboration, competition and handicapping) which can be used to augment the motivation of patients during the rehabilitation process. Results observed in a study with healthy subjects indicate that the platform offers good usability.

2017

Data Mining in HIV-AIDS Surveillance System Application to Portuguese Data

Authors
Oliveira, A; Faria, BM; Rita Gaio, AR; Reis, LP;

Publication
JOURNAL OF MEDICAL SYSTEMS

Abstract
The Human Immunodeficiency Virus (HIV) is an infectious agent that attacks the immune system cells. Without a strong immune system, the body becomes very susceptible to serious life threatening opportunistic diseases. In spite of the great progresses on medication and prevention over the last years, HIV infection continues to be a major global public health issue, having claimed more than 36 million lives over the last 35 years since the recognition of the disease. Monitoring, through registries, of HIV-AIDS cases is vital to assess general health care needs and to support long-term health-policy control planning. Surveillance systems are therefore established in almost all developed countries. Typically, this is a complex system depending on several stakeholders, such as health care providers, the general population and laboratories, which challenges an efficient and effective reporting of diagnosed cases. One issue that often arises is the administrative delay in reports of diagnosed cases. This paper aims to identify the main factors influencing reporting delays of HIV-AIDS cases within the portuguese surveillance system. The used methodologies included multilayer artificial neural networks (MLP), naive bayesian classifiers (NB), support vector machines (SVM) and the k-nearest neighbor algorithm (KNN). The highest classification accuracy, precision and recall were obtained for MLP and the results suggested homogeneous administrative and clinical practices within the reporting process. Guidelines for reductions of the delays should therefore be developed nationwise and transversally to all stakeholders.

2016

Development of a flexible language for disturbance description for multi-robot missions

Authors
Silva, DC; Abreu, PH; Reis, LP; Oliveira, E;

Publication
JOURNAL OF SIMULATION

Abstract
This paper introduces the Disturbance Description Language (DDL), an XML dialect intended to describe a number of anomalous elements that can occur in a given scenario (including people, vehicles, fire or focus of pollution) and their respective properties, such as temporal availability, location, motion pattern and details for individual components, such as growth pattern and detectability. This dialect is part of a framework to support the execution of cooperative missions by a group of vehicles, in a simulated, augmented or real environment. An interface was incorporated into the framework, for creating and editing XML files following the defined schema. Once the information is correctly specified, it can be used in the framework, thus facilitating the process of environment disturbances specification and deployment. A survey answered by both practitioners and researchers shows that the degree of satisfaction with DDL is elevated (the overall evaluation of DDL achieved a 4.14 score (out of 5), with 81.1% of the answers being equal to or above 4); also, the usability of the interface was evaluated, having achieved a score of 83.6 in the SUS scale. These results imply that DDL is flexible enough to represent several types of disturbances, through a user-friendly interface.

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