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Publications

Publications by Hugo Paredes

2012

Preface

Authors
Hadjileontiadis, L; Martins, P; Todd, R; Paredes, H; Rodrigues, J; Barroso, J;

Publication
Procedia Computer Science

Abstract

2007

Social theatres

Authors
Paredes, H; Martins, FM;

Publication
Proceedings of the 2007 Euro American conference on Telematics and information systems - EATIS '07

Abstract

2010

The SmartVision Navigation Prototype for the Blind

Authors
du Buf, JMH; Barroso, J; Rodrigues, JMF; Paredes, H; Farrajota, M; Fernandes, H; Jose, J; Teixeira, V; Saleiro, M;

Publication
PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION (DSAI 2010)

Abstract
The goal of the project "SmartVision: active vision for the blind" is to develop a small and portable but intelligent and reliable system for assisting the blind and visually impaired while navigating autonomously, both outdoor and indoor. In this paper we present an overview of the prototype, design issues, and its different modules which integrate a GIS with GPS, Wi-Fi, RFID tags and computer vision. The prototype addresses global navigation by following known landmarks, local navigation with path tracking and obstacle avoidance, and object recognition. The system does not replace the white cane, but extends it beyond its reach. The userfriendly interface consists of a 4-button hand-held box, a vibration actuator in the handle of the cane, and speech synthesis. A future version may also employ active RFID tags for marking navigation landmarks, and speech recognition may complement speech synthesis.

2012

Challenges of Health Games in the Social Network Environment

Authors
Paredes, H; Pinho, A; Zagalo, N;

Publication
GAMES FOR HEALTH JOURNAL

Abstract
Virtual communities and their benefits have been widely exploited to support patients, caregivers, families, and healthcare providers. The complexity of the social organization evolved the concept of virtual community to social networks, exploring the establishment of ties and relations between people. These technological platforms provide a way to keep up with one's connections network, through a set of communication and interaction tools. Games, as social interactive technologies, have great potential, ensuring a supportive community and thereby reducing social isolation. Serious social health games bring forward several research challenges. This article examines the potential benefits of the triad "health-serious games-social networks'' and discusses some research challenges and opportunities of the liaison of serious health games and social networks.

2012

Navigation Module of Blavigator Prototype

Authors
Adao, T; Magalhaes, L; Paredes, H; Barroso, J; Fernandes, H;

Publication
2012 WORLD AUTOMATION CONGRESS (WAC)

Abstract
People with vision disabilities deal with serious limitations while moving around. Common navigation systems do not fully address the needs of blind people, which can only be attended with an adapted product. Blavigator is a navigation system for the blind, currently being developed at the University of Tras-os-Montes e Alto Douro. Blavigator proposes a solution to enhance mobility, finding routes and providing contextual information about points of interest in user's surroundings, guiding him to a desired destination. In this paper is presented the navigation module of Blavigator that ensures a continuous feed of information with sufficient detail allowing the blind user to reach the desired destination successfully. A pilot test with 5 blindfolded persons was conducted to test the navigation module feasibility and do some performance analysis. The results are promising and provide evidence that the navigation module helps blind people to successfully reach the desired destination.

2012

Social interaction regulation in virtual web environments using the Social Theatres model

Authors
Paredes, H; Martins, FM;

Publication
JOURNAL OF NETWORK AND COMPUTER APPLICATIONS

Abstract
At the present time virtual communities are overspread in the web, providing users a cyber-place to share common purposes and interact with other users around the world. Interaction in these environments grapple with new challenges concerning to provide their users better tools to interact and fulfil their goals. In this context we propose a model to create regulated interaction environments based on the theatre metaphor: the Social Theatres. A dynamic multi-layer software architecture (ASTeaS) was developed to support this web-based interaction model, allowing easy construction of such social interaction spaces and adaptation to users' devices requirements. In this paper we discuss the usage of interaction regulation in virtual environments supported by the Social Theatres model and evaluate some aspects of the users interaction in two different case study scenarios.

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