2015
Authors
Martins, J; Goncalves, R; Branco, F; Peixoto, C;
Publication
2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
The current level of technological evolution and the mass use of social networks sites (SNS), both by individual users and by organizations, brings to light a window of opportunity for the use of these technologies in educational activities. By analysing the existing scientific literature that focus on the adoption of SNS both at individual and organizational level, we were able to identify a gap with regard to the use of these technologies for educational purposes, making room to the need of creating a global perspective on the phenomenon through a systematic literature review. In this article we present a global characterization on the adoption of SNS for educational activities, and for that we addressed not only the perspective of educational institutions, but also the perspective of both students and teachers. Some final thoughts on future work are also presented in the final section of the article.
2016
Authors
Moreira, F; Perez Cota, MP; Goncalves, R;
Publication
2016 IEEE 11TH COLOMBIAN COMPUTING CONFERENCE (CCC)
Abstract
In the last decade, companies have become tend virtualized thanks to the use of outsourcing, the workforce has become more distributed, workplaces are increasingly distributed and outsourced and increasingly digital employees, with the philosophy of work anytime and anywhere. This development has, and has had a very big impact on mobile platforms and infrastructure, on the one hand, the adoption of the BYOD concept and the use of mobile devices and on the other hand, through the use of cloud computing will have profound implications in the way the technologies are and will be used as well as on the interaction between individuals and these technologies. By applying for a questionnaire and subsequent analysis showed that organizations have a lack of understanding, almost complete, the implications and consequences of using mobile devices and the cloud in organizations. A result of the Focus Group performed we propose the 4CM model.
2016
Authors
Rocha, T; Carvalho, D; Gonçalves, R; Martins, J; Branco, F; Bessa, M;
Publication
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
In this paper it is presented a usability evaluation of an entertainment platform, well-known, YouTube. The main aim is to study how people with intellectual disabilities interact with the layout and uses their search field option. We intended to observe and analyze performance and satisfaction but also if the interface can give them autonomy on the search option. The results show that participants had a good experience with the interface, however cannot be autonomy with the search option.
2017
Authors
Barreira, J; Martins, J; Gonçalves, R; Branco, F; Cota, MP;
Publication
Advances in Intelligent Systems and Computing
Abstract
In recent years, the demand from online customers has become a major problem, the variety of choice and the need for them to feel special triggered the desire to customize the products they want to buy. This high customer demand for customized products has been one of the biggest obstacles that companies have encountered. To achieve an adequate response to customer demands, companies need to adopt tools that offer to customers exactly what they want, in other words, allow customers to customize the products they want to buy. This research aims to perceive if using CMS platforms and low-cost software might be a proper solution for enterprises who intend to not only sell their products online, but also want their customers to be able to perform live product customization during their purchase. © Springer International Publishing AG 2017.
2014
Authors
Fonseca, B; Goncalves, R; Nunes, RR; Teixeira, MS; Paredes, H; Morgado, L; Martins, P;
Publication
LEARNING AND COLLABORATION TECHNOLOGIES: TECHNOLOGY-RICH ENVIRONMENTS FOR LEARNING AND COLLABORATION, PT II
Abstract
Entrepreneurship education is increasingly being promoted, driven by a wide consensus in modern societies concerning its benefits in fostering the development of several professional and personal attitudes and skills, such as business expertise, creativity, risk assessment or responsibility. In this context, several authorities have been actively developing policies and activities to empower entrepreneurship culture in young people. Serious Games are recognized as having an important role and potential in education and social networks emerged in the last decade as the platform preferred by many people to socialize, play games or conduct professional activities. This paper presents a proposal for BIZZY, a serious game to be developed and implemented as a Facebook application, to enable young people in the range 12-18 years old to learn entrepreneurial skills progressively, by guiding them to develop a business project from the early idea to the business plan.
2017
Authors
Martins, Jose; Gonçalves, Ramiro; Branco, Frederico;
Publication
Computers in Human Behavior
Abstract
Internet is becoming one of the most adopted technologies of all times and one of its particular uses concerns the public health issues. The search for health related information and the exchange of experiences and opinions on symptoms and treatments is one of the main activities associated with eHealth websites, hence the need for these websites to be accessible to everybody, including those with some sort of disability. Nevertheless, when assessing the level of the WCAG 2.0 compliance of Iberian eHealth websites, the results achieved during a two stage, one year apart, evaluation indicated that these websites were definitely not accessible. By adding this finding to other similar results achieved by means of similar researches we believe that a new full scope Web accessibility and usability evaluation procedure was needed and is now presented. The referred proposal aims at creating a basis for both organisations and Web developers to understand how to perform an adequate assessment of their websites. © 2016 Elsevier Ltd.
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