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Publications

Publications by Leonel Morgado

2020

Finding the Gaps about Uses of Immersive Learning Environments: A Survey of Surveys

Authors
Beck, D; Morgado, L; O'Shea, P;

Publication
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract
Advancing the field of research in Immersive Learning Environments requires avoiding the pitfalls of previous educational technologies. Studies must consider the actual use of these environments and the context where it occurs, not simply the technocentric perspectives on these environments. This paper provides an overview and analysis of surveys on this topic, in order to map the field and find out which information on actual uses of Immersive Learning Environments are reported, and hence which gaps need to be covered towards a robust, encompassing knowledge on their relationship with learning. Collected accounts of use were clustered via thematic analysis and contrasted with research areas in learning and technology, highlighting the gaps in the field and serving as a blueprint for research agendas on uses of immersive learning environments.

2020

Internet das Coisas e Educação: uma revisão sistemática da literatura

Authors
Lima, CCd; Schlemmer, E; Morgado, L;

Publication
Research, Society and Development

Abstract
A Internet das Coisas (IoT ou Internet of Things) tem se revelado uma tecnologia potencialmente disruptiva em vários campos da atividade  humana, o que inclui os processos educacionais. O processamento de dados produzidos e armazenados por objetos cotidianos e sensores e processados na web pode potencializar a análise pedagógica do professor e conferir maior liberdade para intervir nos percursos formativos dos alunos. Contudo, as pesquisas relacionando IoT e educação são incipientes, não conferindo uma visão clara sobre como concretizar este potencial. Este artigo apresenta uma revisão sistemática da literatura para melhor evidenciar as possibilidades de conexão entre IoT e Educação, recolhendo produções e analisando o conteúdo das mesmas e agrupando-as por ano e país de publicação,  contexto e nível educacional, foco dos estudos, tecnologias adotadas, aspectos metodológicos, aspectos teóricos e desenvolvimento de competências proporcionado por tais tecnologias. Constatou-se que a  maioria das pesquisas foca em aspectos técnicos e utilitários da IoT, mas existem propostas com referencial teórico-metodológico de caráter pedagógico. Os resultados apontam para a necessidade de aprofundamento da interligação entre Internet das Coisas e Educação, indicam possibilidades de pesquisas futuras e a quais áreas esse aprofundamento deve atender, possibilitando a utilização desse potencial tecnológico para a promoção de novas abordagens na área de ensino e aprendizagem.

2020

Drill-Down Dashboard for Chairing of Online Master Programs in Engineering

Authors
Silva, ACe; Morgado, L; Coelho, A;

Publication
Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3

Abstract
Online masters’ program chairs need up-to-date information to monitor efficiently and effectively all the courses in the program for which they are responsible. Learning Management Systems supporting the operation of the online programme collect vast amounts of data about the learning process. These systems are geared to support individual teachers and students, not program chairs. This article presents the process that led to the development of a Dashboards for program chairs, based upon an analysis of their regular supervision tasks, decision-making information needs, and available data in the learning management system, Moodle. The information presented via the dashboard is aggregated and contextualised for all students enrolled in the program, in all its courses, contributing to improve decision-making in program chairing. The dashboard prototype is presented as a concrete outcome of this process, which can be replicated to achieve more advanced and updated versions, hopefully contributing to better program chairing. © 2021, Springer Nature Switzerland AG.

2020

Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach

Authors
Nunes, RR; Cruz, G; Pedrosa, D; Maia, AM; Morgado, L; Paredes, H; Cravino, J; Martins, P;

Publication
Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3

Abstract
This paper presents an action research study aiming to motivate undergraduate students to develop their computer programming learning skills, particularly within the transition from beginner to proficient level. The SimProgramming motivational approach is presented as a didactic proposal for this context. From the results of this iterative research process, we concluded that SimProgramming is a promising tool for teaching computer programming skills in intermediate classes, with potential to be used and/or applied in other educational contexts. © 2021, Springer Nature Switzerland AG.

2020

Using BPMN to Identify Indicators for Teacher Intervention in Support of Self-regulation and Co-regulation of Learning in Asynchronous e-learning

Authors
Morais, C; Pedrosa, D; Rocio, V; Cravino, J; Morgado, L;

Publication
Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3

Abstract
We used BPMN diagrams to identify indicators that can assist teachers in their intervention actions to support students' self-regulation and co-regulation in an asynchronous e-learning context. The use of BPMN modeling, by making explicit the tasks and procedures implicit in the intervention of the e-learning teacher, also exposed which data were available for developing decision-support indicators, as well as the relevant moments for carrying out interventions. Such indicators can help e-learning teachers focus their interventions to support self-regulation and co-regulation of learning, as well as enabling the creation of live data dashboards to support decision-making for those interventions, thus this process can contribute to devise better instruments for teacher intervention in support of self-regulation and co-regulation of student learning. © 2021, Springer Nature Switzerland AG.

2021

Narrative-Driven Immersion and Students' Perceptions in an Online Software Programming Course

Authors
Fontes, MM; Pedrosa, D; Araujo, T; Morais, C; Costa, A; Cravino, J; Morgado, L;

Publication
2021 7TH INTERNATIONAL CONFERENCE OF THE IMMERSIVE LEARNING RESEARCH NETWORK (ILRN)

Abstract
Learning software programming is challenging for software engineering students. In this paper, students' engagement in learning software engineering programming is considered under the SimProgramming approach using the OC2-RD2 narrative technique to create an immersive learning context. The objectives of this paper are twofold: presenting a narrative-driven immersive learning approach to introduce software engineering concepts and coding techniques to online undergraduate students; and analyzing the students' feedback on this approach. Thematic analysis of the metacognitive tasks was performed on the students' fortnightly reflections about their learning progress. Content analysis was based on interest categories, students' perceptions, metacognitive challenges, narratives, examples and aspects to be kept or to be improved. Data from the content analysis were organized into categories, subcategories, indicators, and recording units and their categorization was peer-reviewed. The narratives were considered by the students as interesting, appealing, akin to professional reality and promoting interaction. Most students thought the approach was helpful for learning software programming.

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