2018
Authors
Morgado, L; Allison, C; Beck, D; Penicheiro, F;
Publication
JOURNAL OF UNIVERSAL COMPUTER SCIENCE
Abstract
2014
Authors
Sequeira, LM; Morgado, L; Pires, ES;
Publication
Procedia Technology
Abstract
2018
Authors
Beck, D; Allison, C; Morgado, L; Pirker, J; Peña-Rios, A; Ogle, T; Richter, J; Gütl, C;
Publication
Communications in Computer and Information Science
Abstract
2016
Authors
Morgado, L; Gütl, C; Stahlal, A;
Publication
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion - DSAI 2016
Abstract
2018
Authors
Neves, PP; Morgado, L; Zagalo, N;
Publication
JOURNAL OF SCIENCE AND TECHNOLOGY OF THE ARTS
Abstract
This paper presents a novel descriptive model for agency in videogames as communication. Literature pertaining to interactive works including videogames has identified the need to overcome dyadic perspectives of communication in such works. Research specifically to do with agency has called for agency to no longer be confused with freedom of action, for an integrated perspective of the player and the system, and for that relationship to be viewed as a conversation. The transactional model in this paper achieves this by proposing a nested hierarchy of levels of communication that operate as an implicit contract, negotiated between the system and the player, where the object of the transaction is bio-costs, effected through the signalling of the attainability of understandings. The paper describes research antecedents, a research agenda, the basis for the model, the model itself, examples of how the model can be used to describe videogame designs, and future research.
2019
Authors
Dias, JR; Penha, R; Morgado, L; da Veiga, PA; Carvalho, ES; Fernandes Marcos, A;
Publication
INTERNATIONAL JOURNAL OF TECHNOLOGY AND HUMAN INTERACTION
Abstract
Tele-media-art is a web-based asynchronous e-learning platform, enabling blind students to have dance and theatre classes remotely, using low-cost motion tracking technology feasible for home use. Teachers and students submit dance recordings augmented with sound synthesis of their motions. Sound synthesis is generated by processing Kinect motion capture data, enabling blind students to compare the audio feedback of their motions with the audio generated by the teacher's motions. To study the feasibility of this approach, the authors present data on early testing of the prototype, performed with blindfolded users.
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