2024
Authors
Narciso, D; Melo, M; Rodrigues, S; Cunha, JP; Vasconcelos-Raposo, J; Bessa, M;
Publication
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Abstract
How we perceive and experience the world around us is inherently multisensory. Most of the Virtual Reality (VR) literature is based on the senses of sight and hearing. However, there is a lot of potential for integrating additional stimuli into Virtual Environments (VEs), especially in a training context. Identifying the relevant stimuli for obtaining a virtual experience that is perceptually equivalent to a real experience will lead users to behave the same across environments, which adds substantial value for several training areas, such as firefighters. In this article, we present an experiment aiming to assess the impact of different sensory stimuli on stress, fatigue, cybersickness, Presence and knowledge transfer of users during a firefighter training VE. The results suggested that the stimulus that significantly impacted the user's response was wearing a firefighter's uniform and combining all sensory stimuli under study: heat, weight, uniform, and mask. The results also showed that the VE did not induce cybersickness and that it was successful in the task of transferring knowledge.
2023
Authors
Narciso, D; Melo, M; Rodrigues, S; Cunha, JP; Vasconcelos-Raposo, J; Bessa, M;
Publication
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Abstract
The use of Virtual Reality (VR) technology to train professionals has increased over the years due to its advantages over traditional training. This paper presents a study comparing the effectiveness of a Virtual Environment (VE) and a Real Environment (RE) designed to train firefighters. To measure the effectiveness of the environments, a new method based on participants' Heart Rate Variability (HRV) was used. This method was complemented with self-reports, in the form of questionnaires, of fatigue, stress, sense of presence, and cybersickness. An additional questionnaire was used to measure and compare knowledge transfer enabled by the environments. The results from HRV analysis indicated that participants were under physiological stress in both environments, albeit with less intensity on the VE. Regarding reported fatigue and stress, the results showed that none of the environments increased such variables. The results of knowledge transfer showed that the VE obtained a significant increase while the RE obtained a positive but non-significant increase (median values, VE: before - 4 after - 7, p = .003; RE: before - 4 after - 5, p = .375). Lastly, the results of presence and cybersickness suggested that participants experienced high overall presence and no cybersickness. Considering all results, the authors conclude that the VE provided effective training but that its effectiveness was lower than that of the RE.
2023
Authors
Carmona, J; Karacsony, T; Cunha, JPS;
Publication
2023 IEEE 7TH PORTUGUESE MEETING ON BIOENGINEERING, ENBENG
Abstract
Clinical in-bed video-based human motion analysis is a very relevant computer vision topic for several relevant biomedical applications. Nevertheless, the main public large datasets (e.g. ImageNet or 3DPW) used for deep learning approaches lack annotated examples for these clinical scenarios. To address this issue, we introduce BlanketSet, an RGB-IRD action recognition dataset of sequences performed in a hospital bed. This dataset has the potential to help bridge the improvements attained in more general large datasets to these clinical scenarios. Information on how to access the dataset is available at rdm.inesctec.pt/dataset/nis-2022-004.
2023
Authors
Carmona, J; Karacsony, T; Cunha, JPS;
Publication
2023 IEEE 7TH PORTUGUESE MEETING ON BIOENGINEERING, ENBENG
Abstract
Human motion analysis has seen drastic improvements recently, however, due to the lack of representative datasets, for clinical in-bed scenarios it is still lagging behind. To address this issue, we implemented BlanketGen, a pipeline that augments videos with synthetic blanket occlusions. With this pipeline, we generated an augmented version of the pose estimation dataset 3DPW called BlanketGen3DPW. We then used this new dataset to fine-tune a Deep Learning model to improve its performance in these scenarios with promising results. Code and further information are available at https://gitlab.inesctec.pt/brain-lab/brainlab-public/blanket-gen-releases.
2023
Authors
Arrais, A; Dias, D; Cunha, JPS;
Publication
2023 IEEE 7TH PORTUGUESE MEETING ON BIOENGINEERING, ENBENG
Abstract
Agriculture work is physically demanding and the sector workers have a high incidence of musculoskeletal disorders. The shift to Agriculture 5.0 and the advancement of precision agriculture have involved the digitalization of this industry, but tend to marginalise the workers, though they are still essential to more thorough tasks that cannot be automated. In order to tackle the necessity to support the monitoring of agriculture workers, we developed quantification algorithms, incorporated in a mobile application, which calculate metrics based on the signals gathered by wearable sensors. Our proximity to the Douro region lead us to focus on metrics that could be more meaningful for viniculture, namely the quantification of trunk inclinations and shear cuts, very common in this production. The developed algorithms showed an error of 1.36 degrees for the calculus of inclination and 2.43 cuts for the prediction of cuts when tested with on-field data. These results suggest that the created system has the viability to be used by agricultures and give reliable feedback on their workers.
2023
Authors
Vieira, FMP; Ferreira, MA; Dias, D; Cunha, JPS;
Publication
2023 IEEE 7TH PORTUGUESE MEETING ON BIOENGINEERING, ENBENG
Abstract
Wearable Health Devices (WHDs) are increasingly becoming an integral part of daily life and significantly contributing to self-monitoring in healthcare. WHDs have a wide range of applications, ranging from sports to clinical settings, where the monitoring of cardiovascular health, particularly through ECG, plays a crucial role. This study introduces a unique WHD called VitalSticker, which exhibits distinctive features such as having a comfortable tiny patch form-factor to be attached to the chest, collecting multiple vital signs with medical-grade quality (ECG, respiration, temperature and actigraphy) and seamlessly sending data to a companion app. This paper encompasses a detailed description of the hardware, firmware, and case design of the WHD. A study was conducted to assess the quality of the ECG signal acquired by VitalSticker, comparing it with the signal obtained from a CE medical-grade certified ambulatory device. The results demonstrate that our VitalSticker achieves similar medicalgrade quality when compared to the reference device, surpassing its counterpart in several specifications. Furthermore, this study presents the successful implementation of an ECG baseline wander correction filter that runs on the tiny on-board wearable microcontroller without introducing any artifacts into the ECG signal, reducing the need for further processing for this outside the wearable patch.
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