Cookies Policy
The website need some cookies and similar means to function. If you permit us, we will use those means to collect data on your visits for aggregated statistics to improve our service. Find out More
Accept Reject
  • Menu
Publications

Publications by Ricardo José Baptista

2008

Funchal 500 years: Learning Through Role Play Games

Authors
Baptista, R; de Cardalho, CV;

Publication
2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING

Abstract
It is commonly accepted that the educational environment has been undergoing considerable change due to the use of the Information and Communication tools. But learning depends upon actions such as experimenting, comprehending, visualizing, abstracting and demonstrating, by means of which the learner succeeds in constructing his own knowledge. It is not always easy to achieve these actions through current distance learning approaches. Since we live in a society that demands creativity, globalization, responsibility, autonomy and the ability to deal with virtuality and new technologies, Role Playing Games (RPG) may well develop such capacities. The creation of an interactive computer game with RPG characteristics, about the 500th anniversary of the city of Funchal, the capital of Madeira Island, is invested with compelling educational/pedagogical implications, aiming clearly at teaching history and social relations through playing. By incorporating the concept "games to teach", players will interpret different characters in different settings/scenarios, experiencing adventures, meeting challenges and reaching multiple and simultaneous goals in the areas of education, entertainment and social integration along the first 150 years of the history of Funchal. Through this process they will live and understand all the social and historical factors of that age.

2008

Work in Progress - Learning Through Role Play Games

Authors
Batista, R; de Carvalho, CV;

Publication
FIE: 2008 IEEE FRONTIERS IN EDUCATION CONFERENCE, VOLS 1-3

Abstract
It is commonly accepted that the educational environment has been undergoing considerable change due to the use of the Information and Communication tools. But learning depends upon actions such as experimenting, visualizing and demonstrating through which the learner succeeds in constructing his own knowledge. Although it is not easy. to achieve these actions through current ICT supported learning approaches, Role Playing Games (RPG) may well develop such capacities. The creation of an interactive computer game with RPG characteristics, about the 500th anniversary of the city of Funchal, the capital of Madeira Island, is invested with compelling educational/pedagogical implications, aiming clearly at teaching history and social relations through playing. Players interpret different characters in different settings/scenarios, experiencing adventures, meeting challenges and trying to reach multiple and simultaneous goals in the areas of education, entertainment and social integration along the first 150 years of the history of Funchal. Through this process they will live and understand all the social and historical factors of that epoch.

2023

Proposal of a framework for adaptive Serious Games using Design Science Research methodology

Authors
De Araujo Pistono, AMA; Santos, AMP; Baptista, RJV;

Publication
Iberian Conference on Information Systems and Technologies, CISTI

Abstract
Games with purposes beyond entertainment, the so-called serious games, have been useful tools in professional training, especially in engaging participants. However, their evaluation and, also, their adaptable characteristics to different scenarios, audiences and contexts remain challenges. This paper examines the application of serious games in professional training, their results and adaptable ways to achieve certain goals. Using the Design Science Research (DSR) methodology, a framework was built to develop and evaluate serious games to improve user experience, learning outcomes, knowledge transfer to work situations, and the application of the skills practised in the game in real professional settings. At this stage, the investigation presents a framework regarding the triangulation of data collected from a systematic literature review, focus groups and interviews. Following the DSR methodology, the next steps of this investigation, listed at the end of the paper, are the demonstration of the framework in serious game development and the evaluation and validation of this artefact. © 2023 ITMA.

  • 4
  • 4