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Publications

Publications by Benjamim Fonseca

2012

PLAYER: A european challenge game to discover young entrepreneurs

Authors
Neves, P; Nunes, RR; Lima, J; Martins, P; Paredes, H; Varajao, J; Morgado, L; Goncalves, R; Fonseca, B; Sanders, R; Barracho, V; Rus, M; Rahe, M; Mostert, A; Carvalho, J; Duarte, I;

Publication
Handbook of Research on Serious Games as Educational, Business and Research Tools

Abstract
Serious games are playing an increasing role as educational tools and the last decade witnessed a growing number of proposals in this field. One of the major challenges of the current European societies is to foster an entrepreneurial interest in young people, and the European Commission has been promoting projects that pursue this objective. This chapter presents one such project, PLAYER, in which an educational game was implemented in Facebook with the aim of promoting entrepreneurship by guiding young people in the definition of a business proposal. The game encompasses 4 stages that include the basic description of the business idea, the characterization of its strategies, the filling of a funding quiz, the SWOT analysis, and finally the production of a detailed business plan, for those players to be able to reach the final stage of the game. © 2012, IGI Global.

2007

Mobile software for gathering and managing geo-referenced information from crisis areas

Authors
Gens, L; Alves, H; Paredes, H; Martins, P; Fonseca, B; Bariso, E; Ramondt, L; Mor, Y; Morgado, L;

Publication
Proceedings of the 2nd International Conference on Internet Technologies and Applications, ITA 07

Abstract
Gathering field data from crisis areas requires overcoming a major technical hurdle: infrastructures and terminals for Internet access are non-existent or unreliable. Teams of professionals acting on the field lack a cost-effective, convenient way to provide their data to central management headquarters and the worldwide public in a timely manner. Cell-phone software can be leveraged to bridge this. Using cellphone applications, people living or working in low-tech areas can provide their knowledge worldwide, taking full advantage of georeferenced functionalities. In this paper we present the prototype of a platform based on a wiki+map server backbone for direct information entry, query, and editing, by people on the field using cell-phones, with strong version management. This georeferenced information can then be visualized centrally for tackling development/crisis issues, such as drought problems, outbreaks of diseases, etc. - giving NGOs and governments a better framework upon which to act.

2006

Coview: A cooperative architecture for digital video editing

Authors
Fonseca, B; Carrapatoso, E;

Publication
SMPTE MOTION IMAGING JOURNAL

Abstract
Desktop video editing plays an important role in the digital video market, and cooperative applications are important for organizations. Cooperative video editing tools can be an interesting solution for large broadcasters or for remote reporting, and such commercial products are lacking. This paper describes a cooperative video editing tool, Coview, which uses Web services to provide the cooperative functionalities. For this purpose, an overview is given of the basic issues of Web Services and Computer Supported Cooperative Work. Then, the Web Services-based cooperative infrastructure and the Coview prototype is described. Finally, some experimental results and concluding remarks are presented.

1996

Distributed telecommunications services

Authors
Fonseca, JB; Carrapatoso, EM;

Publication
NINETEENTH CONVENTION OF ELECTRICAL AND ELECTRONICS ENGINEERS IN ISRAEL

Abstract
Distributed systems emerged in the last decade as a more efficient way of sharing networked resources, allowing cooperating processes to be executed in remote computers with possibly distinct architectures and operating systems. This paper presents the motivations that may lead to the usage of distributed architectures in the support of telecommunications services, particularly multimedia services. It also gives an overview of one distributed architecture, ANSA, which was used to implement a prototype of a distributed multimedia service, briefly described.

2023

A hybrid human-AI tool for scientometric analysis

Authors
Correia, A; Grover, A; Jameel, S; Schneider, D; Antunes, P; Fonseca, B;

Publication
ARTIFICIAL INTELLIGENCE REVIEW

Abstract
Solid research depends on systematic, verifiable and repeatable scientometric analysis. However, scientometric analysis is difficult in the current research landscape characterized by the increasing number of publications per year, intersections between research domains, and the diversity of stakeholders involved in research projects. To address this problem, we propose SciCrowd, a hybrid human-AI mixed-initiative system, which supports the collaboration between Artificial Intelligence services and crowdsourcing services. This work discusses the design and evaluation of SciCrowd. The evaluation is focused on attitudes, concerns and intentions towards use. This study contributes a nuanced understanding of the interplay between algorithmic and human tasks in the process of conducting scientometric analysis.

2023

Investigating Author Research Relatedness through Crowdsourcing: A Replication Study on MTurk

Authors
Correia, A; Paulino, D; Paredes, H; Guimarães, D; Schneider, D; Fonseca, B;

Publication
26th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2023, Rio de Janeiro, Brazil, May 24-26, 2023

Abstract

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