2020
Authors
Maia, D; Couto, M; Saraiva, J; Pereira, R;
Publication
2020 35TH IEEE/ACM INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING WORKSHOPS (ASEW 2020)
Abstract
This paper extends previous work on the concept of a new software energy metric: Energy Debt. This metric is a reflection on the implied cost, in terms of energy consumption over time, of choosing an energy flawed software implementation over a more robust and efficient, yet time consuming, approach. This paper presents the implementation a SonarQube tool called E-Debitum which calculates the energy debt of Android applications throughout their versions. This plugin uses a robust, well defined, and extendable smell catalog based on current green software literature, with each smell defining the potential energy savings. To conclude, an experimental validation of E-Debitum was executed on 3 popular Android applications with various releases, showing how their energy debt fluctuated throughout releases.
2020
Authors
Macedo, Jd; Aloísio, J; Gonçalves, N; Pereira, R; Saraiva, J;
Publication
35th IEEE/ACM International Conference on Automated Software Engineering Workshops, ASE Workshops 2020, Melbourne, Australia, September 21-25, 2020.
Abstract
2021
Authors
Pereira, R; Couto, M; Ribeiro, F; Rua, R; Cunha, J; Fernandes, JP; Saraiva, J;
Publication
SCIENCE OF COMPUTER PROGRAMMING
Abstract
This paper compares a large set of programming languages regarding their efficiency, including from an energetic point-of-view. Indeed, we seek to establish and analyze different rankings for programming languages based on their energy efficiency. The goal of being able to rank programming languages based on their energy efficiency is both recent, and certainly deserves further studies. We have taken rigorous and strict solutions to 10 well defined programming problems, expressed in (up to) 27 programming languages, from the well known Computer Language Benchmark Game repository. This repository aims to compare programming languages based on a strict set of implementation rules and configurations for each benchmarking problem. We have also built a framework to automatically, and systematically, run, measure and compare the energy, time, and memory efficiency of such solutions. Ultimately, it is based on such comparisons that we propose a series of efficiency rankings, based on single and multiple criteria. Our results show interesting findings, such as how slower/faster languages can consume less/more energy, and how memory usage influences energy consumption. We also present a simple way to use our results to provide software engineers and practitioners support in deciding which language to use when energy efficiency is a concern. In addition, we further validate our results and rankings against implementations from a chrestomathy program repository, Rosetta Code., by reproducing our methodology and benchmarking system. This allows us to understand how the results and conclusions from our rigorously and well defined benchmarked programs compare to those based on more representative and real-world implementations. Indeed our results show that the rankings do not change apart from one programming language.
2021
Authors
Saraiva, J; Zong, Z; Pereira, R;
Publication
ITiCSE 2021: 26th ACM Conference on Innovation and Technology in Computer Science Education, Virtual Event, Germany, June 26 - July 1, 2021.
Abstract
Only recently has the software engineering community started conducting research on developing energy efficient software, or green software. This is shadowed when compared to the research already produced in the computer hardware community. While research in green software is rapidly increasing, several recent studies with software engineers show that they still miss techniques, knowledge, and tools to develop greener software. Indeed, all such studies suggest that green software should be part of a modern Computer Science Curriculum. In this paper, we present survey results from both researchers' and educators' perspective on green software education. These surveys confirm the lack of courses and educational material for teaching green software in current higher education. Additionally, we highlight three key pedagogical challenges in bringing green software to computer science curriculum and discussed existing solutions to address these key challenges. We firmly believe that 'green thinking"and the broad adoption of green software in computer science curriculum can greatly benefit our environment, society, and students in an era where software is everywhere and evolves in an unprecedented speed. © 2021 Owner/Author.
2021
Authors
Pereira, R; Matalonga, H; Couto, M; Castor, F; Cabral, B; Carvalho, P; de Sousa, SM; Fernandes, JP;
Publication
EMPIRICAL SOFTWARE ENGINEERING
Abstract
Context The development of solutions to improve battery life in Android smartphones and the energy efficiency of apps running on them is hindered by diversity. There are more than 24k Android smartphone models in the world. Moreover, there are multiple active operating system versions, and a myriad application usage profiles. Objective In such a high-diversity scenario, profiling for energy has only limited applicability. One would need to obtain information about energy use in real usage scenarios to make informed, effective decisions about energy optimization. The goal of our work is to understand how Android usage, apps, operating systems, hardware, and user habits influence battery lifespan. Method We leverage crowdsourcing to collect information about energy in real-world usage scenarios. This data is collected by a mobile app, which we developed and made available to the public through Google Play store, and periodically uploaded to a centralized server and made publicly available to researchers, app developers, and smartphone manufacturers through multiple channels (SQL, REST API, zipped CSV/Parquet dump). Results This paper presents the results of a wide analysis of the tendency several smart-phone characteristics have on the battery charge/discharge rate, such as the different models, brands, networks, settings, applications, and even countries. Our analysis was performed over the crowdsourced data, and we have presented findings such as which applications tend to be around when battery consumption is the highest, do users from different countries have the same battery usage, and even showcase methods to help developers find and improve energy inefficient processes. The dataset we considered is sizable; it comprises 23+ million (anonymous) data samples stemming from a large number of installations of the mobile app. Moreover, it includes 700+ million data points pertaining to processes running on these devices. In addition, the dataset is diverse. It covers 1.6k+ device brands, 11.8k+ smartphone models, and more than 50 Android versions. We have been using this dataset to perform multiple analyses. For example, we studied what are the most common apps running on these smartphones and related the presence of those apps in memory with the battery discharge rate of these devices. We have also used this dataset in teaching, having had students practicing data analysis and machine learning techniques for relating energy consumption/charging rates with many other hardware and software qualities, attributes and user behaviors. Conclusions The dataset we considered can support studies with a wide range of research goals, be those energy efficiency or not. It opens the opportunity to inform and reshape user habits, and even influence the development of both hardware (manufacturers) and software (developers) for mobile devices. Our analysis also shows results which go outside of the common perception of what impacts battery consumption in real-world usage, while exposing new varied, complex, and promising research avenues.
2021
Authors
De Macedo, J; Abreu, R; Pereira, R; Saraiva, J;
Publication
2021 36TH IEEE/ACM INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING WORKSHOPS (ASEW 2021)
Abstract
In the early days of the world wide web, browsers were developed to navigate through (static) HTML web page documents. This has changed dramatically, and nowadays web pages are dynamic, expressed by programs written in regular programming languages. As a result, browsers are almost operating systems, having to interpret/compile such programs and execute them within the browser itself. Currently, while JavaScript is the main de facto language to express web pages, it does have various short comings and performance inefficiencies. WebAssembly, a new portable and size/load efficient alternative developed by major IT powerhouses, is seen as the future substitute. As WebAssembly aims to be more performance efficient than JavaScript, we aim to look at this current status and present a preliminary study on the performance of these two, based on their runtime and energy efficiency. Preliminary results show that WebAssembly, while still in its infancy, is starting to already challenge JavaScript, with much more room to grow. Additionally, our benchmarking framework is also made available to allow further research and replication.
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