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Publications

Publications by João Falcão Cunha

2008

Designing multi-interface service experiences - The Service Experience Blueprint

Authors
Patricio, L; Fisk, RP; Cunha, JFE;

Publication
JOURNAL OF SERVICE RESEARCH

Abstract
This article introduces the Service Experience Blueprint (SEB), a multidisciplinary method for designing multi-interface service experiences, and illustrates its application with two case examples of the redesign of the service experiences of a multichannel bank. The SEB method starts by studying the customer service experience to understand customer experience requirements for different service activities and how these requirements can be satisfied through alternative service interfaces. Based on this analysis, the multi-interface service is designed to allocate service activities to the interfaces best suited to provide the desired experience, defining channel specialization and integration. Finally, with the SEB method each service interface is designed to best leverage its unique capabilities and guide customers to other service interfaces whenever that interface better enhances the overall customer experience. By incorporating the contributions of service management, interaction design, and software engineering, the SEB method is a multidisciplinary tool and terminology for service design.

2004

Customer experience requirements for multi-platorm service interaction: Bringing services marketing to the elicitation of user requirements

Authors
Patricio, L; Cunha, JFE; Fisk, RP; Nunes, NJ;

Publication
12TH IEEE INTERNATIONAL REQUIREMENTS ENGINEERING CONFERENCE, PROCEEDINGS

Abstract
The commercial use of the Internet for service provision has deeply changed the environment where human-computer interaction takes place, as Web interfaces are now integrated in multi-platform service provision. This paper presents the results of a study of a multi-channel Portuguese bank, making use of both Marketing and HCI methods and concepts, to understand customer usage of the different service platforms. The study involved in-depth interviews, focus groups, a web survey and a telephone survey with bank customers. The study allowed the identification of the most important interaction experience requirements for this multi-platform service, and how they are influenced by user profiles and service characteristics. The results also show that Customer Experience Requirements (CERs) have a strong impact on customer choice and usage of the different service platforms and can be better captured with Essential Use Cases (EUCs), as they are technology independent. Designing a multi-platform service interaction should therefore start with a higher level of abstraction that allows a multi-platform, customer experience and essential use case perspectives. With this integrated approach, the Internet service can therefore be designed in order to best leverage its capabilities and its complementarity with the other service platforms.

2004

Designing interaction experiences for multi-platform service provision with essential use cases

Authors
Patricio, L; Cunha, JFE; Fisk, RP; Nunes, NJ;

Publication
International Conference on Intelligent User Interfaces, Proceedings IUI

Abstract
This paper addresses the problem of interaction design for service provision to customers in a multi-platform environment. It is based on a qualitative and quantitative study of a Portuguese multi-channel retail bank, and shows that, as most of the financial operations are functionally available across the different service platforms, experience requirements become increasingly influential in customers' usage of the different channels. Different financial services generate different interaction needs, and the fit between experience requirements and channel performance in satisfying those needs has a strong impact on customer channel choices. Based on these findings, essential use cases are applied and extended to capture experience requirements for the different financial operations in a technology independent way. With this approach, interaction designers can identify which platforms are best suited to provide the different services available, improving the multi-channel service as a whole. On the other hand, it also enables the identification of areas of interaction experience that need improvement in each platform, if services offered are likely to be effectively used.

2003

Essential use cases in the design of multi-channel service offerings - A study of Internet banking

Authors
Patricio, L; Cunha, JFE; Fisk, RP; Pastor, O;

Publication
WEB ENGINEERING, PROCEEDINGS

Abstract
This article presents the results of a qualitative study of a multi-channel bank. It aims at developing new methods of gathering user requirements for web interfaces, joining HCI and Marketing perspectives. The results obtained so far indicate that, as most of financial operations are functionally available in the different service channels, experience requirements become increasingly important. In this context, essential use cases are particularly valuable in improving the process of gathering customer requirements. As they allow the analysis of users' interaction needs in a channel-independent way, their use can improve decisions on what services are best suited to each channel, to effectively address customer needs across different interaction modes, and make an efficient allocation of resources among channels.

2003

Addressing marketing requirements in user-interface design for multiple platforms

Authors
Patricio, L; Cunha, JFE; Fisk, RP; Nunes, NJ;

Publication
INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION

Abstract
The commercial use of the Internet for service provision has deeply changed the environment where human-computer interaction takes place. Web interfaces are now integrated in overall service provision, and are designed for a huge and diversified set of potential users, in an uncontrolled context. With the aim of understanding customer interaction needs and improving the methods of requirements elicitation in the web context, a qualitative study of a multi-channel Portuguese bank was made. The results obtained so far indicate that Interaction Design and Services Marketing have strong complementarities. The Marketing perspective is especially useful with regard to the study of customer experience requirements, which are increasingly influential in customer decisions to adopt Internet services. Essential use cases are also very useful in the multiple platform service context, as they allow the elicitation of experience requirements in a technology-independent way, and therefore allow an integrated management of the different interaction channels.

2011

Using social networks for exchanging valuable real time public transport information among travellers

Authors
Nunes, AA; Galvao, T; Falcao e Cunha, JFE; Pitt, JV;

Publication
13TH IEEE INTERNATIONAL CONFERENCE ON COMMERCE AND ENTERPRISE COMPUTING (CEC 2011)

Abstract
Public transport users are increasingly connected in real time through mobile devices to social networks, such as Twitter and Facebook. This allows them both to access and to provide valuable operational and emotional information from and to fellow travellers. Transport network management could benefit from this exchange, and also participate by providing rewards to valuable contributors. This paper introduces a model for such cooperative exchanges of information and proposes a valuation system for the information provided and obtained. Users and automatic systems (sensors) would provide information, such as punctuality, noise levels, and assessments of driver's skills, referenced to particular vehicles, routes and times. Then other users accessing such information would classify it on the level of correctness and usefulness, under a validation scheme operated by the transport network management. Such information could either be openly available or private in some degree within a social network, taking account of security aspects that need to be preserved. In a mature environment, more valuable information could only be made available via subscription or freely available to highly valued contributing users. The use of social networks would provide an easy way of sharing information and also provide a sense of community to the involved travellers. Transport network management benefiting from relevant information exchanges could reward users contributing with valuable data, as an incentive to enhance participation. In this context, the information exchanged would achieve a real transactional value and present a new electronic commerce paradigm. Overall, such exchange could also be seen as a serious game.

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