2016
Authors
Pereira, A; Familiar, A; Moreira, B; Terroso, T; Carvalho, P; Corte Real, L;
Publication
IMAGE ANALYSIS AND RECOGNITION (ICIAR 2016)
Abstract
Tracking objects in video is a very challenging research topic, particularly when people in groups are tracked, with partial and full occlusions and group dynamics being common difficulties. Hence, its necessary to deal with group tracking, formation and separation, while assuring the overall consistency of the individuals. This paper proposes enhancements to a group management and tracking algorithm that receives information of the persons in the scene, detects the existing groups and keeps track of the persons that belong to it. Since input information for group management algorithms is typically provided by a tracking algorithm and it is affected by noise, mechanisms for handling such noisy input tracking information were also successfully included. Performed experiments demonstrated that the described algorithm outperformed state-of-the-art approaches.
2019
Authors
Matos, AC; Terroso, TA; Corte Real, L; Carvalho, P;
Publication
COMPUTER METHODS IN BIOMECHANICS AND BIOMEDICAL ENGINEERING-IMAGING AND VISUALIZATION
Abstract
The present demographic trends point to an increase in aged population and chronic diseases which symptoms can be alleviated through rehabilitation. The applicability of passive 3D reconstruction for motion tracking in a rehabilitation context was explored using a stereo camera. The camera was used to acquire depth and color information from which the 3D position of predefined joints was recovered based on: kinematic relationships, anthropometrically feasible lengths and temporal consistency. Finally, a set of quantitative measures were extracted to evaluate the performed rehabilitation exercises. Validation study using data provided by a marker based as ground-truth revealed that our proposal achieved errors within the range of state-of-the-art active markerless systems and visual evaluations done by physical therapists. The obtained results are promising and demonstrate that the developed methodology allows the analysis of human motion for a rehabilitation purpose.
2020
Authors
Queirós, R; Pinto, M; Terroso, T;
Publication
First International Computer Programming Education Conference, ICPEC 2020, June 25-26, 2020, ESMAD, Vila do Conde, Portugal (Virtual Conference).
Abstract
Computer programming plays a relevant role in the digital age as a key competency for project leverage and a driver of innovation for today's modern societies. Despite its importance, this domain is also well known for their higher learning failure rates. In this context, the study of how computer programming is taught is fundamental to clarify the teaching-learning process and to ensure the sharing of the best practices. This paper presents a survey on computer programming teaching in the first-year courses of Portuguese Universities, more precisely, what is taught and how it is taught. The study focuses essentially on the following facets: The class characterization, the methodologies used and the languages/technologies taught. Based on these criteria, a survey was done which gathers information of 59 courses included in a wide range of Universities spread across Portugal. The results were collected and analyzed. Based on this analysis a set of conclusions were taken revealing some interesting results on the teaching methods and languages used which can be useful to support a discussion on this subject and, consequently, to find new paths to shape the future of programming teaching. 2012 ACM Subject Classification Social and professional topics ! Computer science education.
2021
Authors
Queirós, R; Pinto, M; Terroso, T;
Publication
Second International Computer Programming Education Conference, ICPEC 2021, May 27-28, 2021, University of Minho, Braga, Portugal.
Abstract
Learning computer programming is a complex activity and requires a lot of practice. The viral pandemic that we are facing has intensified these difficulties. In this context, programming learning platforms play a crucial role. Most of them are characterized by providing a wide range of exercises with progressive complexity, multi-language support, sophisticated interfaces and automatic evaluation and gamification services. Nevertheless, despite the various features provided, others features, which influence user experience, are not emphasized, such as performance and usability. This article presents an user experience evaluation of the LearnJS playground, a JavaScript learning platform which aims to foster the practice of coding. The evaluation highlights two facets of the code playground: performance and a usability. In the former, lab and field data were collected based on Google Lighthouse and PageSpeed Insights reports. In the later, an inquiry was distributed among students from a Web Technologies course with a set of questions based on flexibility, usability and consistency heuristics. Both evaluation studies have a twofold goal: to improve the learning environment in order to be officially used in the next school year and to foster the awareness of user experience in all phases of the software development life-cycle as a key facet in Web applications engagement and loyalty. © Ricardo Queirós, Mário Pinto, and Teresa Terroso; licensed under Creative Commons License CC-BY 4.0 Second International Computer Programming Education Conference (ICPEC 2021).
2007
Authors
Azevedo, TCS; Tavares, JMRS; Vaz, MAP;
Publication
Proceedings of the Seventh IASTED International Conference on Visualization, Imaging, and Image Processing
Abstract
Three-dimensional (3D) object reconstruction using only bi-dimensional (2D) images has been a major research topic in Computer Vision. However, it is still a complex problem to solve, when automation, speed and precision are required. In the work presented in this paper, we developed a computational platform with the main purpose of building 3D geometric models from uncalibrated images of objects. Simplicity and automation were our major guidelines to choose volumetric reconstruction methods, such as Generalized Voxel Coloring. This method uses photo-consistency measures to build an accurate 3D geometric model, without imposing any kind of restrictions on the relative motion between the camera used and the object to be reconstructed. Our final goal is to use our computational platform in building and characterize human external anatomical shapes using a single off-the-shelf camera.
2008
Authors
Azevedo, TCS; Tavares, JMRS; Vaz, MAP;
Publication
Image Analysis - From Theory to Applications. Proceedings of IWCIA 2008 Special Track on Applications, Buffalo, NY, USA, April 7-9, 2008.
Abstract
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