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Publications

Publications by Adérito Fernandes Marcos

2005

WAVE: Sound and music in an immersive environment

Authors
Valbom, L; Marcos, A;

Publication
COMPUTERS & GRAPHICS-UK

Abstract
This paper presents WAVE-a Virtual Audio Environment, which embraces the implementation of an immersive musical instrument model that uses three-dimensional (3D) sound techniques combined with visualisation and virtual reality technologies. This prototype environment aims to extend the idea of a musical instrument into a new musical/ audio system, incorporating traditional musical concepts side by side with actual music concepts, in order to progress one step further in the music/sound composing and performing approaches. The architecture of the system is based on low-cost hardware and open source software with affordable professional audio equipment to maintain an adequate sound quality. Also several applications of this virtual environment are discussed in the paper, including the way to satisfy at the same time composers, performers, music/audio students or even simple occasional users.

2004

Visual knowledge discovery

Authors
Marcos, AF; Muller, W; Schumann, H;

Publication
COMPUTERS & GRAPHICS-UK

Abstract

2011

NUVE: In Between the Analog and Virtual Body

Authors
Moura, JM; Barros, N; Branco, P; Marcos, AF;

Publication
TEI 2011: PROCEEDINGS OF THE FIFTH INTERNATIONAL CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION

Abstract
NUVE is an artistic project that aims to explore the artistic possibilities offered by the digital dance performances in the interaction between the individual and his virtual double. In NUVE we conceptualized, developed and implemented a digital artifact, resulting in a fluid digital performance based on the theme of the analog body versus the digital virtual body.

2009

Neighboring-based linear system for dynamic meshes

Authors
Serna, SP; Silva, J; Stork, A; Marcos, A;

Publication
VRIPHYS 2009 - 6th Workshop on Virtual Reality Interactions and Physical Simulations

Abstract
A linear system is a fundamental building block for several mesh-based computer graphics applications such as simulation, shape deformation, virtual surgery, and fluid/smoke animation, among others. Nevertheless, such a system is most of the times seen as a black box and algorithms do not deal with its optimization. Depending on the number of unknowns, the linear system is often considered as an obstacle for real time application and as a building block for offline computations. We present in this paper, a neighboring-based methodology for representing a linear system. This new representation enables a compact storage of the set of equation, flexibility for ordering the unknowns and a rapid iterative solution, by means of an optimized matrix-vector multiplication. In addition, this representation facilitates the modification of part of the linear system without affecting its unchanged part and avoiding the complete rebuild of the system. This specially benefits applications dealing with dynamic meshes, where the geometry, the topology or both are constantly changed. We present the capabilities of our methodology in models with different sizes and for different operations, highlighting the dynamic characteristic of the mesh. We believe that several applications in computer graphics could benefit from our methodology, in order to improve their convergence and their performance, reducing the number of iterations and the computation time. © The Eurographics Association 2009.

2006

GRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications: Foreword

Authors
Braz, J; Dias, M; Marcos, A; Jorge, J;

Publication
GRAPP 2006 - Proceedings of the 1st International Conference on Computer Graphics Theory and Applications

Abstract

2004

Developing applications for the Portuguese Shoe Industry

Authors
Gameiro, S; Almeida, L; Freitas, A; Pereira, P; Marcos, A;

Publication
ACM International Conference on Computer Graphics, Virtual Reality and Visualisation in Africa

Abstract
In this paper a set of specific applications under development for the Portuguese Shoe Industry are presented. The applications include CAD/CAM, the visualisation of graphical information (related to shoe and shoe components models) and the management of production and prototyping information. Besides describing some of the R&D details of the applications developed by the authors, this paper aims to present a case study of a successful technological application. It is part of a more general process for the introduction, in this industrial sector, of new production, management and administrative working philosophies, which are based on the centralisation of information and integrated global solutions. Copyright © 2004 by the Association for Computing Machinery, Inc.

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