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Publications

Publications by Luís Paulo Santos

2022

Optimized Voronoi-Based Algorithms for Parallel Shortest Vector Computation

Authors
Mariano, A; Cabeleira, F; Santos, LP; Falcão, G;

Publication
Cybersecurity and High-Performance Computing Environments

Abstract

2024

Trainability issues in quantum policy gradients

Authors
Sequeira, A; Santos, LP; Barbosa, LS;

Publication
MACHINE LEARNING-SCIENCE AND TECHNOLOGY

Abstract
This research explores the trainability of Parameterized Quantum Circuit-based policies in Reinforcement Learning, an area that has recently seen a surge in empirical exploration. While some studies suggest improved sample complexity using quantum gradient estimation, the efficient trainability of these policies remains an open question. Our findings reveal significant challenges, including standard Barren Plateaus with exponentially small gradients and gradient explosion. These phenomena depend on the type of basis-state partitioning and the mapping of these partitions onto actions. For a polynomial number of actions, a trainable window can be ensured with a polynomial number of measurements if a contiguous-like partitioning of basis-states is employed. These results are empirically validated in a multi-armed bandit environment.

2016

Exploring Heterogeneous Computing with Advanced Path Tracing Algorithms

Authors
Oliveira, A; Perdigao, C; Santos, LP; Proenca, A;

Publication
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)

Abstract
The CG research community has a renewed interest on rendering algorithms based on path space integration, mainly due to new approaches to discover, generate and exploit relevant light paths while keeping the numerical integrator unbiased or, at the very least, consistent. Simultaneously, the current trend towards massive parallelism and heterogeneous environments, based on a mix of conventional computing units with accelerators, is playing a major role both in HPC and embedded platforms. To efficiently use the available resources in these and future systems, algorithms and software packages are being revisited and reevaluated to assess their adequateness to these environments. This paper assesses the performance and scalability of three different path based algorithms running on homogeneous servers (dual multicore Xeons) and heterogeneous systems (those multicore plus manycore Xeon and NVidia Kepler GPU devices). These algorithms include path tracing (PT), its bidirectional counterpart (BPT) and the more recent Vertex Connect and Merge (VCM). Experimental results with two conventional scenes (one mainly diffuse, the other exhibiting specular-diffuse-specular paths) show that all algorithms scale well across the different platforms, the actual scalability depending on whether shared data structures are accessed or not (PT vs. BPT vs. VCM).

2022

Ensemble Metropolis Light Transport

Authors
Bashford Rogers, T; Santos, LP; Marnerides, D; Debattista, K;

Publication
ACM TRANSACTIONS ON GRAPHICS

Abstract
This article proposes a Markov Chain Monte Carlo (MCMC) rendering algorithm based on a family of guided transition kernels. The kernels exploit properties of ensembles of light transport paths, which are distributed according to the lighting in the scene, and utilize this information to make informed decisions for guiding local path sampling. Critically, our approach does not require caching distributions in world space, saving time and memory, yet it is able to make guided sampling decisions based on whole paths. We show how this can be implemented efficiently by organizing the paths in each ensemble and designing transition kernels for MCMC rendering based on a carefully chosen subset of paths from the ensemble. This algorithm is easy to parallelize and leads to improvements in variance when rendering a variety of scenes.

2024

Towards Quantum Ray Tracing

Authors
Santos L.P.; Bashford-Rogers T.; Barbosa J.; Navratil P.;

Publication
IEEE Transactions on Visualization and Computer Graphics

Abstract
Rendering on conventional computers is capable of generating realistic imagery, but the computational complexity of these light transport algorithms is a limiting factor of image synthesis. Quantum computers have the potential to significantly improve rendering performance through reducing the underlying complexity of the algorithms behind light transport. This paper investigates hybrid quantum-classical algorithms for ray tracing, a core component of most rendering techniques. Through a practical implementation of quantum ray tracing in a 3D environment, we show quantum approaches provide a quadratic improvement in query complexity compared to the equivalent classical approach. Based on domain specific knowledge, we then propose algorithms to significantly reduce the computation required for quantum ray tracing through exploiting image space coherence and a principled termination criteria for quantum searching. We show results obtained using a simulator for both Whitted style ray tracing, and for accelerating ray tracing operations when performing classical Monte Carlo integration for area lights and indirect illumination.

2018

nSharma: Numerical simulation heterogeneity aware runtime manager for openFOAM

Authors
Ribeiro R.; Santos L.P.; Nóbrega J.M.;

Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
CFD simulations are a fundamental engineering application, implying huge workloads, often with dynamic behaviour due to runtime mesh refinement. Parallel processing over heterogeneous distributed memory clusters is often used to process such workloads. The execution of dynamic workloads over a set of heterogeneous resources leads to load imbalances that severely impacts execution time, when static uniform load distribution is used. This paper proposes applying dynamic, heterogeneity aware, load balancing techniques within CFD simulations. nSharma, a software package that fully integrates with OpenFOAM, is presented and assessed. Performance gains are demonstrated, achieved by reducing busy times standard deviation among resources, i.e., heterogeneous computing resources are kept busy with useful work due to an effective workload distribution. To best of authors’ knowledge, nSharma is the first implementation and integration of heterogeneity aware load balancing in OpenFOAM and will be made publicly available in order to foster its adoption by the large community of OpenFOAM users.

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