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Publications

Publications by Pedro Pinto

2023

Data spaces based approach for B2B data exchange: A footwear industry case

Authors
Pinto P.; Sousa C.; Cardeiro C.;

Publication
Procedia Computer Science

Abstract
This paper discusses the problem of information sharing and data interoperability in a B2B context. Therefore, this paper presents a case study on the scope of data-sharing in collaborative networks in an industrial cluster. It explores the feasibility of International Data Spaces in the context of the footwear industry cluster. This work also discusses how the adoption of digital processes might contribute to support data-based management to optimize the production planning of a footwear industry. As a result, it is defined and specified the foundations for the development and implementation of an dataspace oriented IIoT architecture, following a fully compliant Industry 4.0 solution for the footwear industry cluster. This paper discusses the problem of information sharing and data interoperability in a B2B context. Therefore, this paper presents a case study on the scope of data-sharing in collaborative networks in an industrial cluster. It explores the feasibility of International Data Spaces in the context of the footwear industry cluster. This work also discusses how the adoption of digital processes might contribute to support data-based management to optimize the production planning of a footwear industry. As a result, it is defined and specified the foundations for the development and implementation of an dataspace oriented IIoT architecture, following a fully compliant Industry 4.0 solution for the footwear industry cluster.

2022

Experiments on Gamification with Virtual and Augmented Reality for Practical Application Learning

Authors
Silva, F; Ferreira, R; Castro, A; Pinto, P; Ramos, J;

Publication
METHODOLOGIES AND INTELLIGENT SYSTEMS FOR TECHNOLOGY ENHANCED LEARNING

Abstract
Gamification is a topic which aims to apply game elements to real world tasks, that results in a pleasant influence over a user behaviour towards an objective. Learning is one of the fields where gamification has been implemented and experimented to motivate students and improve their learning process. The first iterations account for the use of game elements such as points, levels and badges or achievements based on task completion according to rules set before. The learning tasks in this approach are not necessarily changed or take advantage of new forms of interactions and guidance. In this article we introduce the application of virtual reality, augmented reality, and machine learning as tools to improve upon the standard application of gamification, making the experience more immersive to the user. We hope to advance gamification to account for more elements, such as digital twins and digital aids in a learning application. In this article we detail possible scenarios for the application of virtual reality and augmented reality combined with machine learning in serious games and learning scenarios.

2024

Industrial Data Sharing Ecosystems: An Innovative Value Chain Traceability Platform Based in Data Spaces

Authors
Freitas, J; Sousa, C; Pereira, C; Pinto, P; Ferreira, R; Diogo, R;

Publication
GOOD PRACTICES AND NEW PERSPECTIVES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 3, WORLDCIST 2024

Abstract
Considering the great challenge of implementing digital tools to improve collaboration in the value chain and promote the adoption of circularity strategies, as is the case with digital traceability tools and digital product passports. This paper presents an innovative proposal for implementing an industrial data sharing ecosystem, namely an architecture and platform for digital traceability between entities based on Data Spaces. To validate our proposal, a use case scenario was implemented as part of the BioShoes4All project.

2024

Digital Product Passport Architecture for Boosting Circularity in Footwear Industry

Authors
Sousa, C; Ferreira, R; Pinto, P; Pereira, C; Rebelo, R;

Publication
Procedia Computer Science

Abstract
This paper discusses the Digital Product Passport (DPP) as a key tool for achieving a circular economy. An architecture of the DPP is presented built upon the principles of data spaces and W3C Decentralized Identifiers (DIDs). By leveraging data spaces, the DPP enables secure and controlled data exchange among stakeholders, fostering transparency, traceability, and collaboration throughout the product's lifecycle. The use of decentralized identifiers ensures the uniqueness and verifiability of product-related information, facilitating seamless access and sharing of data. The DPP architecture offers a promising framework for realizing the circular economy by promoting resource efficiency, sustainable practices, and informed decision-making. © 2024 The Author(s). Published by Elsevier B.V.

2023

Digitalization of the Concreting Process in Construction

Authors
Pinto, P; Catorze, C; Guardão, L; Lima, L; Moutinho, J; Dias, JP; Amândio, M; Martins, P; Silva, L; Rodrigues, R;

Publication
CENTERIS 2023 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist - International Conference on Health and Social Care Information Systems and Technologies 2023, Porto, Portugal, November 8-10, 2023.

Abstract
The delivery of concrete is a crucial process in construction projects, and any delay or error can cause significant setbacks and added costs. Thus, effective real-time management of concrete delivery is essential to ensure timely and successful project completion. In this paper, we will discuss a practical and manufacturer-agnostic approach to real-time management of concrete delivery for construction named BET 4.0 that is being conceived with a close partnership with a construction company. This application provides the possibility to optimize the whole concreting process as it establishes the connection between all the relevant components and stakeholders involved in the construction process, namely the concrete plant, the transport, and the construction site, interfacing with all actors involved, and benefiting from real-time data produced by installed sensors in the several components such as machines, plants, or construction elements.

2023

Management of Road Paving Processes - Application Case

Authors
Pinto, P; Catorze, C; Lima, L; Guardão, L; Moutinho, J; Dias, JP; Amândio, M; Martins, P; Silva, L; Afonso, J; Figueiredo, J;

Publication
CENTERIS 2023 - International Conference on ENTERprise Information Systems / ProjMAN - International Conference on Project MANagement / HCist - International Conference on Health and Social Care Information Systems and Technologies 2023, Porto, Portugal, November 8-10, 2023.

Abstract
Infrastructure construction companies encounter numerous challenges in managing large and dispersed teams, along with fragmented or non-existent operational data. These challenges often result in delays, inefficiencies, and over-budget projects. Road pavement works are an example of this, as they heavily rely on expensive heavy construction equipment that requires detailed planning and real-time adjustments. Also, pavement quality is closely linked to the quality of the asphalt mixture in terms of viscosity and compactability, which is significantly influenced by temperature. This paper describes the features, challenges and results of a road paving real-time management system that was conceived in a co-creation environment with a construction company. Such a partnership has allowed to specify the requirements of such an application aligned with the identified needs of a real-world development. According with the state-of-the-art, this innovative system is unique in the way it is manufacturer-agnostic and designed to be compatible with most situations. It is also data production-oriented to allow future developments that may provide business analytics or scientific research in the road paving area. This work also presents the development of sensors such as a high precision geolocalized infrared matricial temperature sensor for the application of the bituminous mixture, the data and communication structure, and a web-based interface that manages the construction projects for different stakeholders.