2020
Authors
Magalhaes, D; Martins, J; Branco, F; Au Yong Oliveira, M; Goncalves, R; Moreira, F;
Publication
EXPERT SYSTEMS
Abstract
At a time when communication, new media, and digitalization are transversal to the whole of society, private health care organizations have the possibility of making their business processes evolve. The objective is thus to seize the benefits associated to the active use of patients' electronic health records (EHRs) as the basis for personalized health care. In order to initially validate the health care sector acceptance of a 360 degrees health care information system (HIS), focused on collecting patients' data to create the necessary knowledge for delivering personalized health care procedures and initiatives, a focus group involving a set of health-related professionals was performed. Despite recognizing the immense possibilities associated to EHR and its direct incorporation on a 360 degrees HIS, the referred professionals still highlighted their concerns relative to the maintenance of adequate security and privacy levels. With this in mind, a proposal for a 360 degrees HIS model is presented, and its main functional blocks are described with a focus on triggering patient/customer loyalty.
2020
Authors
Penha Lopes, J; Au Yong Oliveira, M; Goncalves, R;
Publication
TRENDS AND APPLICATIONS IN SOFTWARE ENGINEERING
Abstract
Of all the technologies born in the 20th century the software industry is the sole one that has kept a large dependency on human physical effort in order to produce the necessary code for an Information Technology system to perform. This paper analyses that evolution in view of today's state-of-the-art regarding automatic code generation based on model definitions for critical business purposes. The social, financial and technological benefits will be addressed as they are disruptive and will affect different levels of society as we know it. Several testimonies were also sought regarding the technology described herein and how it may affect us in our day-to-day lives. We conclude that the software industry is in the midst of a major revolution - which has arrived late in comparison to other industries related to technology and which have decreased the reliance on human labour some time ago.
2020
Authors
Martins, J; Goncalves, R; Au Yong Oliveira, M; Moreira, F; Branco, F;
Publication
IET SOFTWARE
Abstract
Virtual reality technologies have grown in complexity and functionality, increasing their relevance in various sectors of activity. Applying these innovations to tourism is advantageous for the organisations, the tourists and even the territories. They can provide multisensory immersivity, simulate actions and movements in real-time, enriching reality using interactive virtual objects. Thus, captivating visitors and showing territories from richer and livelier perspectives. This study describes a review of the adoption of virtual reality technology at the organisational level. In order to adapt the literature review to the tourism topic, the process of analysis of the literature was carried out with a constant concern to analyse research that studied the topic. Assuming the need to further develop the work done and to obtain a confirmation on the contribution resulting from the bibliographic review, a focus group was developed, which allowed several specialists to discuss collaboratively and interactively the research project topics without having to be in face-to-face contact. The results of this study allow not only to acknowledge the relevance of virtual reality for tourism but also to understand how the existing literature and experts are aligned with the identification of opportunities for disruptive development of solutions that trigger tourism destinations and organisational development.
2020
Authors
Walter, CE; Miranda Veloso, CM; Au Yong Oliveira, M;
Publication
EDUCATION SCIENCES
Abstract
The Brazilian National Institutes are strategic elements for the growth and development of Brazilian society since they have the purpose of meeting social and economic demands. However, for this purpose to be materialized, it is essential to develop strategies and mechanisms that consider the current educational context, marked in large part by the transformation of education into a product and the increased awareness of students who expect to have their own needs met in terms of achievement and satisfaction. Based on this premise, this research aims to present an indicator for measuring student satisfaction of students from the Federal Institute of Education, Science and Technology of Piaui-Campus Oeiras (FIEPI-Campus Oeiras), in order to provide evidence of how satisfaction has presented itself in relation to the different educational profiles present in the institution. The study was conducted with a sample of 290 students from FIEPI-Campus Oeiras. The instrument used for data collection was a questionnaire structured in two sections, in which the first was intended to obtain information to characterize the sample and the second section, composed of 14 items, aimed at measuring students' satisfaction with the institution. Descriptive, exploratory, and inferential statistical techniques were used for the data treatment and for the validation of the results. The results indicate that the students are slightly satisfied with the institution and that the average satisfaction is different in relation to the courses and technological axes.
2020
Authors
Au Yong Oliveira, M;
Publication
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Abstract
This study is about technology and sport. Namely, the study is about the influence of technology in golf. In order to ascertain the impact of technology in golf interviews were performed with two groups of players – professional women golfers and senior professional male golfers (over 50 years of age and playing the senior circuit). The interviews (to a total of 44) were performed at two main international competitions, both in the UK and in the summer of 2019. The same questions were posed to both groups and the ladies (mostly millennials) showed themselves to be more open to new technologies to be used in training. The technology referred to is called TrackMan. TrackMan-type technology appeared first in the military industry, to track bullets and missiles, and has since been transferred to sport – including to golf, baseball and football. This technology may track the path of both the ball and the club before, during and after impact. The study shows that older generations may be more alienated from more recent technologies – not only in society in general but also in sport.
2020
Authors
Au-Yong-Oliveira, M;
Publication
Abstract
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