2019
Authors
Fontes, H; Cardoso, T; Campos, R; Ricardo, M;
Publication
SIMULATION MODELLING PRACTICE AND THEORY
Abstract
A common problem in networking research and development is the duplicate effort of writing simulation and implementation code of routing protocols. This can be avoided by reusing simulation code in real prototyping and in production environments. In ns-3, emulation mode can be used to run simulation models of routing and Software Defined Networking (SDN) protocols on top of real L2 interfaces such as Ethernet and Wi-Fi. Although this feature is already available, the additional packet processing involved degrades the performance of the nodes and limits the amount of network traffic that can be processed. Our proposal to overcome this performance bottleneck consists in moving the data plane processing operations to outside of the ns-3 process, running such operations natively in the host Operating System (OS). Two approaches are proposed: (a) running the data plane in user space (DPU); (b) running the data plane in kernel space (DPK). Both approaches support the emulation of one or multiple nodes per emulation host machine. The experimental results show that the DPU and DPK approaches significantly improve the throughput by respectively 4.9 and 19 times when compared against traditional ns-3 emulation of a single node. For multiple nodes, the DPK approach further improves the throughput by as much as 23 times. The amount of code reuse is high - e.g., for the routing protocols used in this paper, only 1.4% and 11% of extra code is required to benefit from the performance improvements achieved respectively by the DPK and DPU approaches.
2019
Authors
Marques, C; Kandasamy, S; Sargento, S; Matos, R; Calcada, T; Ricardo, M;
Publication
WIRELESS NETWORKS
Abstract
The high flexibility of the wireless mesh networks (WMNs) physical infrastructure can be exploited to provide communication with different technologies and support for a variety of different services and scenarios. Context information may trigger the need to build different logical networks on top of physical networks, where users can be grouped according to similarity of their context, and can be assigned to the logical networks matching their context. When building logical networks, network virtualization can be a very useful technique allowing a flexible utilization of a physical network infrastructure. Moreover, dynamic resource management using multiple channels and interfaces, directional antennas and power control, is able to provide a higher degree of flexibility in terms of resource allocation among the available virtual networks, to enable isolated and non-interfering communications while maximizing the network efficiency. In this paper we propose a resource management approach that uses transmit power control algorithm with both omnidirectional and directional antennas, to determine the resources of each virtual network while minimizing interference between virtual networks, considering the support of multiple services and users. Each virtual network can be extended to include the nodes of the WMN required by new users. The results of the proposed approach show that the support of multiple virtual networks for multiple services highly improves the network performance when compared to the support of the services in only one virtual network, with no interference minimization nor dynamic resource control.
2019
Authors
Cruz, R; Coelho, A; Campos, R; Ricardo, M;
Publication
2019 INTERNATIONAL CONFERENCE ON WIRELESS AND MOBILE COMPUTING, NETWORKING AND COMMUNICATIONS (WIMOB)
Abstract
The growth of Internet of Things (IoT) technologies has triggered the development of low-cost solutions characterised by low energy consumption and low complexity. To interconnect these devices, some wireless communications technologies including IEEE 802.11 and IEEE 802.15.4 have been used due to their deployment and management simplicity and high scalability. However, in scenarios where the devices are physically distant or there is a massive number of devices in a reduced area, cellular technologies such as 3rd Generation Partnership Project (3GPP) Narrowband-Internet of Things (NB-IoT) are seen as the solution. This paper proposes a network planning theoretical model for NB-IoT, named NB-IoT Deterministic Link Adaptation Model (NB-DLAM), which can be used to estimate Quality of Service (QoS) metrics such as Packet Delivery Ratio (PDR), transmission time, and throughput. NB-DLAM estimations were compared with simulation results, which show the accuracy of the proposed model.
2019
Authors
Almeida, EN; Fernandes, K; Andrade, F; Silva, P; Campos, R; Ricardo, M;
Publication
2019 INTERNATIONAL CONFERENCE ON WIRELESS AND MOBILE COMPUTING, NETWORKING AND COMMUNICATIONS (WIMOB)
Abstract
Unmanned Aerial Vehicles (UAVs) acting as aerial Wi-Fi Access Points or cellular Base Stations are being considered to deploy on-demand network capacity in order to serve traffic demand surges or replace Base Stations. The ability to estimate the Quality of Service (QoS) for a given network setup may help in solving UAV placement problems. This paper proposes a Machine Learning (ML) based QoS estimator, based on convolutional neural networks, which estimates the QoS for a given network by considering the UAV positions, the user positions and their offered traffic. The ML-based QoS estimator represents a novel paradigm for estimating the QoS in aerial wireless networks. It provides fast and accurate estimations with reduced computational complexity. We demonstrate the usefulness and applicability of the proposed QoS estimator using the ideal UAV placement algorithm. Simulation results show the QoS estimator has an average prediction error lower than 5%.
2019
Authors
Coelho, A; Almeida, EN; Ruela, J; Campos, R; Ricardo, M;
Publication
2019 IEEE SYMPOSIUM ON COMPUTERS AND COMMUNICATIONS (ISCC)
Abstract
The growing demand for broadband communications anytime, anywhere has paved the way to the usage of Unmanned Aerial Vehicles (UAVs) for providing Internet access in areas without network infrastructure and enhancing the performance of existing networks. However, the usage of Flying Multi-hop Networks (FMNs) in such scenarios brings up significant challenges concerning network routing, in order to permanently provide the Quality of Service expected by the users. The problem is exacerbated in crowded events, where the FMN may be formed by many UAVs to address the traffic demand, causing interflow interference within the FMN. Typically, estimating inter-flow interference is not straightforward and requires the exchange of probe packets, thus increasing network overhead. The main contribution of this paper is an inter-flow interference-aware routing metric, named I2R, designed for centralized routing in FMNs with controllable topology. I2R does not require any control packets and enables the configuration of paths with minimal Euclidean distance formed by UAVs with the lowest number of neighbors in carrier-sense range, thus minimizing inter-flow interference in the FMN. Simulation results show the I2R superior performance, with significant gains in terms of throughput and end-to-end delay, when compared with state of the art routing metrics.
2019
Authors
Lamela, V; Fontes, H; Oliveira, T; Ruela, J; Ricardo, M; Campos, R;
Publication
2019 INTERNATIONAL CONFERENCE ON WIRELESS AND MOBILE COMPUTING, NETWORKING AND COMMUNICATIONS (WIMOB)
Abstract
To properly validate wireless networking solutions we depend on experimentation. Simulation very often produces less accurate results due to the use of models that are simplifications of the real phenomena they try to model. Networking experimentation may offer limited repeatability and reproducibility. Being influenced by external random phenomena such as noise, interference, and multipath, real experiments are hardly repeatable. In addition, they are difficult to reproduce due to testbed operational constraints and availability. Without repeatability and reproducibility, the validation of the networking solution under evaluation is questionable. In this paper, we show how the Trace-based Simulation (TS) approach can be used to accurately repeat and reproduce real experiments and, consequently, introduce a paradigm shift when it comes to the evaluation of wireless networking solutions. We present an extensive evaluation of the TS approach using the Fed4FIRE+ w-iLab.2 testbed. The results show that it is possible to repeat and reproduce real experiments using Network Simulator 3 (ns-3) trace-based simulations with more accuracy than in pure simulation, with average accuracy gains above
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