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Publications

Publications by CSE

2020

The Use of Kahoot, GeoGebra and Texas Ti-Nspire Educational Software's in the Teaching of Geometry and Measurement

Authors
Nunes, PS; Martins, P; Catarino, P;

Publication
Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3

Abstract
The use of Educational Software (ES) in education has become essential for teachers and students. On the one hand, the effectiveness of its use may facilitate the acquisition of learning and on the other hand, it may enable a better transmission of the contents. In this sense, it is necessary to provide teachers with tools that allow them to develop successful pedagogical actions with appealing and innovative resources, capable of stimulating creativity and motivating students for learning. The aim of this study is to ascertain the knowledge and the use by teachers of ES Kahoot, GeoGebra and Texas Ti-Nspire, in what type of content, activities and what is the impact of their use in the teaching of Geometry and Measurement (GM), whether in teaching practice of teachers, or in the learning of students. The adopted method has a qualitative nature, with characteristics of a case study. Fourteen teachers who teach Mathematics at various schools in Portugal participated. Two questionnaires and a challenge that consisted of the elaboration of tasks were used as instruments. Data analysis was performed using Excel (Office 2016) and content analysis of the answers given, and the tasks developed. The results suggest that of the three ES, Kahoot was the most unknown and was the most chosen by teachers to develop different GM content. The reasons are also described as to why these ES may cause an improvement in the teaching practices of teachers, as well as motivation and student learning. © 2021, Springer Nature Switzerland AG.

2020

Research priorities in immersive learning technology: the perspectives of the iLRN community

Authors
Gaspar, H; Morgado, L; Mamede, H; Oliveira, T; Manjon, B; Gutl, C;

Publication
VIRTUAL REALITY

Abstract
This paper presents the perspectives of the immersive learning research network community on the relevance of various challenges to the adoption of immersive learning technology, along three dimensions: access, content production, and deployment. Using a previously validated questionnaire, we surveyed this community of 622 researchers and practitioners during the summer of 2018, attaining 54 responses. By ranking the challenges individually and within each dimension, the results point towards higher relevance being placed on aspects that link immersive environments with learning management systems and pedagogical tasks, alongside aspects that empower non-technical users (educational actors) to produce interactive stories, objects, and characters.

2020

I2B+tree: Interval B plus tree variant towards fast indexing of time-dependent data

Authors
Carneiro, E; de Carvalho, AV; Oliveira, MA;

Publication
2020 15TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2020)

Abstract
Index structures are fast-access methods. In the past, they were often used to minimise fetch operations to external storage devices (secondary memory). Nowadays, this also holds for increasingly large amounts of data residing in main-memory (primary memory). Examples of software that deals with this fact are in-memory databases and mobile device applications. Within this scope, this paper focuses on index structures to store, access and delete interval-based time-dependent (temporal) data from very large datasets, in the most efficient way. Index structures for this domain have specific characteristics, given the nature of time and the requirement to index time intervals. This work presents an open-source time-efficiency focused variant of the original Interval B+ tree. We designate this variant Improved Interval B+ tree (I2B+ tree). Our contribution adds to the performance of the delete operation by reducing the amount of traversed nodes to access siblings. We performed an extensive analysis of insert, range queries and deletion operations, using multiple datasets with growing volumes of data, distinct temporal distributions and tree parameters (time-split and node order). Results of the experiments validate the logarithmic performance of these operations and propose the best-observed tree parameter ranges.

2020

Characterizing the hypergraph-of-entity and the structural impact of its extensions

Authors
Devezas, J; Nunes, S;

Publication
APPLIED NETWORK SCIENCE

Abstract
The hypergraph-of-entity is a joint representation model for terms, entities and their relations, used as an indexing approach in entity-oriented search. In this work, we characterize the structure of the hypergraph, from a microscopic and macroscopic scale, as well as over time with an increasing number of documents. We use a random walk based approach to estimate shortest distances and node sampling to estimate clustering coefficients. We also propose the calculation of a general mixed hypergraph density measure based on the corresponding bipartite mixed graph. We analyze these statistics for the hypergraph-of-entity, finding that hyperedge-based node degrees are distributed as a power law, while node-based node degrees and hyperedge cardinalities are log-normally distributed. We also find that most statistics tend to converge after an initial period of accentuated growth in the number of documents. We then repeat the analysis over three extensions-materialized through synonym, context, and tf_bin hyperedges-in order to assess their structural impact in the hypergraph. Finally, we focus on the application-specific aspects of the hypergraph-of-entity, in the domain of information retrieval. We analyze the correlation between the retrieval effectiveness and the structural features of the representation model, proposing ranking and anomaly indicators, as useful guides for modifying or extending the hypergraph-of-entity.

2020

Helping software developers through live software metrics visualization

Authors
Fernandes, S; Restivo, A; Ferreira, HS; Aguiar, A;

Publication
Programming'20: 4th International Conference on the Art, Science, and Engineering of Programming, Porto, Portugal, March 23-26, 2020

Abstract
With the increasing complexity of software systems, software developers would benefit from instant and continuous feedback about the system they are maintaining and evolving. Despite existing several solutions providing feedback and suggesting improvements, many tools require explicit invocations, leading developers to miss some improvement opportunities, such as important refactorings, due to the loss of their train of thought. Therefore, to address these limitations, we developed a Visual Studio Code plugin providing real-time feedback - - and also information about each commit made to the version control system. This tool is also capable of recommending two types of refactorings. To validate this approach, we did a preliminary controlled experiment using hypothesis-tests to check specific results. However, in this initial stage, we didn't have enough data to confirm our research questions, and we weren't able yet to confirm the main hypothesis. © 2020 Owner/Author.

2020

Worker Support and Training Tools to Aid in Vehicle Quality Inspection for the Automotive Industry

Authors
Campaniço, AT; Khanal, SR; Paredes, H; Filipe, V;

Publication
Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3

Abstract
In the competitive automotive market, where extremely high-quality standards must be ensured independently of the growing product and manufacturing complexity brought by customization, reliable and precise detection of any non-conformities before the vehicle leaves the assembly line is paramount. In this paper we propose a wearable solution to aid quality control workers in the detection, visualization and relay of any non-conformities, while also reducing known performance issues such as skill gaps and fatigue, and improving training methods. We also explore how the reliability, precision and validity tests of the visualization module of our framework were performed, guaranteeing a 0% chance occurrence of undesired non-conformities in the following usability tests and training simulator. © 2021, Springer Nature Switzerland AG.

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