2024
Authors
Brancalião, L; Alvarez, M; Conde, M; Costa, P; Gonçalves, J;
Publication
Lecture Notes in Educational Technology
Abstract
This paper presents a simulation model of a Time of Flight distance sensor applying SimTwo robotics simulator in order to contribute to a mobile robotics application, in an educational context. The objective is to observe the sensor behavior, inside the simulation environment, face a set of experiments, such as an abrupt difference of distance, several angle inclinations and measurements to the maximum sensor range. The tests were performed using SimTwo being a high performance, open source, versatile, real time simulation environment, in which is possible to configure an specific sensor adding its features, which allows to achieve a realistic simulation. The results represented the expected sensor behavior for the proposed scenarios. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.
2024
Authors
Conde, MA; Rodríguez-Sedano, FJ; Garcia-Peñalvo, FJ; Gonçalves, J; Jormanainen, I; Anzanello, A; Alves, JFR; Hernández, RF; Ailincai, AA;
Publication
XXVI INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION, SIIE 2024
Abstract
Our contemporary society necessitates professionals equipped with 21st-century skills. Disciplines within Science, Technology, Engineering, Arts, and Mathematics (known as STEAM) have been particularly effective in fostering these skills. However, when considering students with disabilities, especially those with intellectual or developmental disabilities (IDD), this assertion often falls short. In this context, the RoboSTEAMSEN project emerges as an initiative designed to enhance educational processes by providing teachers of IDD students with the necessary resources to promote STEAM engagement. The project proposes the use of active learning methodologies and robotics to achieve this goal. The primary objective of the project is realized through several strategies: understanding the needs of students with disabilities and adapting the use of robotics and active learning methodologies accordingly; training teachers in the use of these resources; and creating a platform to exchange experiences, resources, lessons learned, tools, case scenarios, etc., while reaching other potential stakeholders such as caregivers and policymakers. The main outcomes of the project are teacher training programs and the development of associated competencies, tools to identify and classify resources for the students, and technological platforms to ensure the sustainability of the project once it concludes.
2024
Authors
Coelho, JP; Brancalião, L; Alvarez, M; Costa, PG; Gonçalves, J;
Publication
10th International Conference on Control, Decision and Information Technologies, CoDIT 2024, Vallette, Malta, July 1-4, 2024
Abstract
This article presents the prototyping of an educational manipulator robot, based on the "EEZYbotARM Mk2"robot, tailored for first-year master's students in the field of robotics. The project encompasses the assembly of the robot arm, computation of both forward and inverse kinematics, and analysis of two path-planning movement algorithms. These features are consolidated into an Arduino library to streamline the process for students to generate instructions for the robot. The "EEZYbotARM Mk2"features a three-degree-of-freedom revolute arm with a gripper that remains parallel to its base at all times, enhancing its suitability for educational applications such as pick-and-place tasks. The article provides detailed descriptions of the materials and methods employed, along with proposed challenges for student engagement.
2024
Authors
Brancalião, L; Alvarez, M; Coelho, JP; Conde, M; Costa, PG; Gonçalves, J;
Publication
10th International Conference on Control, Decision and Information Technologies, CoDIT 2024, Vallette, Malta, July 1-4, 2024
Abstract
In this paper it is presented a Hardware-in-the-loop (HIL) mobile robot programming approach, to be applied in a robotics educational context. The motivation to apply this approach is the fact that students can program the robots without access to the robot hardware, but still maintain some important closed loop control critical features, such as a realistic lag time and the possibility for a larger number of students to program at the same time. Therefore, the developed software is applied to the real hardware without any change. The HIL approach was applied to provide a simulation close to reality, once the processing occurs in the real robot processor and the actuation and sensorization inside the simulation, adding to the advantage to test the firmware avoiding damage in the physical robot.
2024
Authors
Couto, M; Petry, MR; Silva, MF;
Publication
TOWARDS A HYBRID, FLEXIBLE AND SOCIALLY ENGAGED HIGHER EDUCATION, VOL 2, ICL2023
Abstract
Welding is a challenging, risky, and time-consuming profession. Recently, there has been a documented shortage of trained welders, and as a result, the market is pushing for an increase in the rate at which new professionals are trained. To address this growing demand, training institutions are exploring alternative methods to train future professionals. The emergence of virtual reality technologies has led to initiatives to explore their potential for welding training. Multiple studies have suggested that virtual reality training delivers comparable, or even superior, results when compared to more conventional approaches, with shorter training times and reduced costs in consumables. This paper conducts a comprehensive review of the current state of the field of welding simulators. This involves exploring the different types of welding simulators available and evaluating their effectiveness and efficiency in meeting the learning objectives of welding training. The aim is to identify gaps in the literature, suggest future research directions, and promote the development of more effective and efficient welding simulators in the future. The research also seeks to develop a categorical system for evaluating and comparing welding simulators. This system will enable a more systematic and objective analysis of the features and characteristics of each simulator, identifying the essential characteristics that should be included in each level of classification.
2024
Authors
Ventuzelos, V; Petry, MR; Rocha, LF;
Publication
2024 IEEE INTERNATIONAL CONFERENCE ON AUTONOMOUS ROBOT SYSTEMS AND COMPETITIONS, ICARSC
Abstract
The footwear industry is known for its longstanding traditional production methods that require intense manual labor. Roughing, for example, is regarded as one of the significant and critical operations in shoe manufacturing and consists of using abrasive tools to remove a thin layer of the shoe's surface, creating a slightly roughened texture that provides a better surface area for adhesion. As such, workers are typically subjected to hazardous substances (i.e., dust, chromium), repetitive strain injuries, and ergonomic challenges. Although robots can automate repetitive tasks and perform with high precision and consistency, the footwear industry is usually reluctant to employ industrial robots due to the need for restructuring. This paper addresses the challenge of re-designing the lateral roughing of uppers to allow robot-assisted manufacturing with minimal modifications in the manufacturing process. The proposed innovative system employs a robotic manipulator to perform roughing based on data collected from preceding manufacturing steps. Workers marking the mesh line of each sole-upper pair can simultaneously teach the manipulator path for that same pair, using a programming-by-demonstration approach. Multiple paths were collected by outlining a piece of footwear, converted into robot instructions, and deployed on a simulated and real industrial manipulator. The key findings of this research showcase the capability of the proposed solution to replicate collected paths accurately, indicating potential applications not only in roughing processes but also in similar tasks like primer and adhesive application.
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