2019
Authors
Vital, JPM; Fonseca Ferreira, NMF; Valente, A; Filipe, V; Soares, SFSP;
Publication
PROCEEDINGS OF 2019 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON)
Abstract
This paper presents an innovative and motivating methodology to learn vision systems using a humanoid robot, NAO robot. Vision systems are an area of growing development and interest of engineering students. This approach to learning was applied in students of Master of Electrical Engineering. The goal is to introduce students the main approaches of visual object recognition and human face recognition using computer vision techniques to be embedded in a social robot and therefore he is able to iteract with human beings. NAO robot as an educational platform easy to learn how to program, and it has a high sensory ability and two cameras that can capture the images for processing.
2019
Authors
Saraiva, AA; Costa, NJC; Sousa, JVM; De Araujo, TP; Fonseca Ferreira, NM; Valente, A;
Publication
Robotics Transforming the Future - Proceedings of the 21st International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, CLAWAR 2018
Abstract
This paper describes a group of robots for cleaning a simulated environment and proposes an efficient algorithm for navigation based on Pathfinding A *. No need for vision sensors. As a result it was observed that the robots can work cooperatively to clear the ground and that the navigation algorithm is effective in cleaning. In order to test its efficiency it was compared the combination of the Pathfinding A* algorithm and the decision algorithm proposed in this paper with Pathfinding A* and Euclidean distance, resulted in an improvement in time and distance traveled. © CLAWAR Association.
2019
Authors
Vital, JPM; Fonseca Ferreira, NM; Valente, A;
Publication
Robotics Transforming the Future - Proceedings of the 21st International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, CLAWAR 2018
Abstract
This paper describes the use of NAO robot, a humanoid robot and the use of Arduino in education for final engineering projects in the area of engineering. This learning approach was implemented in the final project of the Biomedical Engineering degree. The objective this project is the sensorial extension of the NAO platform, integrating a set of sensors that allow not only to analyze multiple vital parameters in a passive way but also to obtain a more precise contextual information. © CLAWAR Association.
2019
Authors
Vital, JPM; Fonseca Ferreira, NM; Valente, A;
Publication
Robotics Transforming the Future - Proceedings of the 21st International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines, CLAWAR 2018
Abstract
Over the years robotics has made great progress. Nowadays, robots begin to be part of the life of any person, designated social robotic. Humanoid robots are fascinating and have several advantages, such as they can work in places where there is a risk of contamination, risk of health, danger of life, places that are difficult to access. They also are able to access different types of terrain and to climb stairs. NAO robot is currently the humanoid platform with high sensory capacity that it has lower costs in the market. This robot is similar to human in order to have a more real and natural with society. Using the capabilities of the robot and adding other sensors, we can have a more powerful machine in our society. NAO robot is presented in this paper as a domestic robot. © CLAWAR Association.
2019
Authors
de Araujo, FMA; Viana Filho, PRF; Adad Filho, JA; Fonseca Ferreira, NM; Valente, A; Soares, SFSP;
Publication
2019 IEEE 7TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH)
Abstract
Millions of people worldwide suffer from motor disabilities, which bring alongside many other related problems, such as self-esteem issues and their constant need for a carer. While there are treatments to reduce the impact of the impairment on the patient's life, they can be either very costly or be alternative methods that are not directly aimed at rehabilitation purposes, such as the usage of Kinect Adventures to make the patient perform favorable poses and stretching limbs to help the undergoing treatment. Even though a low-cost device, the Kinect can acquire valuable data and make the patient perform exercises. However, a more direct and targeted approach might achieve better results with a game aimed for them. To attend to the many forms and variations of motor impairments, a starting point may be necessary for the development of exergames that fulfill the needs of each patient and impairment. The result is a low-cost base project that can be easily used, created using only online free tools while giving the developer creative freedom and a properly aimed solution to the patients.
2019
Authors
Rodrigues, V; Monteiro, MJ; Soares, S; Valente, A; Silva, S; Sousa, M; Duarte, D; Rainho, C; Barroso, I;
Publication
EUROPEAN JOURNAL OF PUBLIC HEALTH
Abstract
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