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Publications

Publications by CRIIS

2024

Citizen Engagement in Urban Planning - An EPS@ISEP 2022 Project

Authors
Cardani, CG; Couzyn, C; Degouilles, E; Benner, JM; Engst, JA; Duarte, AJ; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;

Publication
INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2, WORLDCIST 2023

Abstract
Involving people in urban planning offers many benefits, but current methods are failing to get a large number of citizens to participate. People have a high participation barrier when it comes to public participation in urban planning - as it requires a lot of time and initiative, only a small non-diverse group of citizens take part in governmental initiatives. In this paper, a product is developed to make it as easy as possible for citizens to get involved in construction projects in their community at an early stage. As a solution, a public screen is proposed, which offers citizens the opportunity to receive information, view 3D models, vote and comment at the site of the construction project via smartphone - the solution was named Parcitypate. To explain the functions of the product, a prototype was created and tested. In addition, concepts for branding, marketing, ethics, and sustainability are presented.

2024

Smart Stress Relief - An EPS@ISEP 2022 Project

Authors
Cifuentes, GR; Camps, J; do Nascimento, JL; Bode, JA; Duarte, AJ; Malheiro, B; Ribeiro, C; Justo, J; Silva, MF; Ferreira, P; Guedes, P;

Publication
INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 1, WORLDCIST 2023

Abstract
Mild is a smart stress relief solution created by DSTRS, an European Project Semester student team enrolled at the Instituto Superior de Engenharia do Porto in the spring of 2022. This paper details the research performed, concerning ethics, marketing, sustainability and state-of-the-art, the ideas, concept and design pursued, and the prototype assembled and tested by DSTRS. The designed kit comprises a bracelet, pair of earphones with case, and a mobile app. The bracelet reads the user heart beat and temperature to automatically detect early stress signs. The case and mobile app command the earphones to play sounds based on the user readings or on user demand. Moreover, the case includes a tactile distractor, a scent diffuser and vibrates. This innovative multi-sensory output, combining auditory, olfactory, tactile and vestibular stimulus, intends to sooth the user.

2024

Smart Adjustable Furniture – An EPS@ISEP 2023 Project

Authors
Pronczuk, A; Mertz Revol, C; Hinzpeter, J; Smeets, J; Chmielik, M; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;

Publication
Lecture Notes in Educational Technology

Abstract
Small living spaces require ingenious solutions that are functional, ergonomic and, above all, reconfigurable. This project for smart, ergonomic and adjustable furniture was embraced by a team of students from different countries, universities and study areas enrolled in the European Project Semester (EPS) at Instituto Superior de Engenharia do Porto (ISEP). EPS is a design project where international students work in teams to create a solution to a real problem from scratch, analysing the state of the art, the market and the associated ethical and sustainability issues. As a project-based learning process, EPS aims to prepare engineering students to work together in multidisciplinary teams, develop personal skills and address the challenges of the contemporary world. The current project aims to design, simulate and test an ethically and sustainability-driven safe and transformable furniture. Amplea is the adjustable furniture solution developed by five EPS students in spring 2023. It transforms into a kitchen counter, dining table or standing desk. By transforming easily, Amplea’s design provides more comfort and saves space in small living spaces. This paper summarises the research, the design of the solution and the development and testing of the proof-of-concept prototype. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.

2024

Cattle Monitoring Blimp – An EPS@ISEP 2023 Project

Authors
Blommestijn, K; Dallongeville, K; Paulsen, M; Mamos, M; Gupta, S; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;

Publication
Lecture Notes in Educational Technology

Abstract
This paper describes the project based learning experience of a multidisciplinary and multicultural team of students enrolled in the spring of 2023 on the European Project Semester at the Instituto Superior de Engenharia do Porto (EPS@ISEP). Animo is an original blimp based concept that aims to help farmers better manage their livestock. Its development was motivated by the difficulty to effectively monitor cattle herds over vast areas, especially in remote locations where locating animals is challenging. This environmentally friendly solution offers real-time livestock monitoring without thermal engines. Real-time monitoring is achieved through the blimp’s extensive animal data collection. Farmers may discover and handle quickly herd welfare issues by accessing information via a user-friendly App. With an emphasis on accessibility and environmental sustainability, Animo seeks to increase agricultural productivity and profitability. The user controls the blimp motion through the app to obtain a comprehensive farm view. Targeting Australia’s large cattle stations, it aims to enhance productivity while minimising the environmental impact. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.

2024

Smart Supermarket Cart – An EPS@ISEP 2023 Project

Authors
Orós, M; Robu, M; van Klaveren, H; Gajda, D; Van Dyck, J; Krings, T; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;

Publication
Lecture Notes in Educational Technology

Abstract
The technological revolution experienced over the last two decades, together with changes in shopping behaviour, has led supermarkets to consider smart shopping trolleys. Recently, several companies have tested and implemented smart services and devices, such as smart shopping carts with scanners, automatic payment methods, or self-payment locations, to maximise supermarket profits by reducing staff and improving the customer experience. In the spring of 2023, a team of six students enrolled in the European Project Semester at Instituto Superior de Engenharia do Porto (ISEP) proposed FESmarket, an innovative smart shopping cart solution. The user-centred design focused on making the shopping interaction and experience more efficient, comfortable, and satisfactory. Form (balancing aesthetics with innovation), function (selecting functionalities based on the most disruptive technologies), market (fulfilling the identified needs), sustainability (minimising the use of resources), and ethics (respecting human values) are the pillars of the project. FESmarket proposes a smart shopping trolley equipped a built-in touch screen for real-time information on products and their location, cameras for product identification, an audio assistance system, a refrigeration chamber, and a mobile app interface for the customer. Finally, a proof-of-concept prototype was assembled and tested to validate the viability of the designed solution. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.

2024

Raising Awareness to Waste Collection and Recycling in Urban Spaces – An EPS@ISEP 2023 Project

Authors
Bohon, N; Durand, O; Emmelot, C; Hellemans, K; Jasny, L; Reisinger, K; Duarte, J; Malheiro, B; Ribeiro, C; Justo, J; Silva, F; Ferreira, P; Guedes, P;

Publication
Lecture Notes in Educational Technology

Abstract
The European Project Semester (EPS) at Instituto Superior de Engenharia do Porto (ISEP) is a capstone engineering design programme in which students, organised in multidisciplinary and multicultural teams, develop a solution for a proposed problem, taking into account sustainability, ethical and market concerns. This paper describes a research project aimed at raising awareness and changing behaviour in relation to waste disposal, carried out by a team of EPS@ISEP students during spring 2023. BinIt, as the project is named, targets young adults who want to live in a cleaner city. Unlike other campaigns, it simplifies and stimulates proper waste disposal and recycling, tackling the root of the problem and creating a new social norm. BinIt includes a campaign, a web app and the Garbage Gladiator bin. The app consists of a city map where users can pin and check bin locations, and an educational platform with information on waste disposal and recycling issues. Gamification is incorporated through a ranking system. The Garbage Gladiator is a physical container for urban public spaces specially designed to encourage people to dispose of their waste correctly. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.

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