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Publications

Publications by Paulo José Costa

2010

HUMANOID LOW-LEVEL CONTROLLER DEVELOPMENT BASED ON A REALISTIC SIMULATION

Authors
Lima, JL; Goncalves, JC; Costa, PG; Moreira, AP;

Publication
INTERNATIONAL JOURNAL OF HUMANOID ROBOTICS

Abstract
This article describes a joint trajectory optimized controller developed in a humanoid robot simulator following the real robot characteristics. As simulation is a powerful tool for speeding up the control software development, the proposed accurate simulator allows to fulfill this goal. The simulator, based on the Open Dynamics Engine and GLScene graphics library, provides instant visual feedback. The proposed simulator, with realistic dynamics, allows to design and test behaviors and control strategies without access to the real hardware in order to carry out research on robot control without damaging the real robot. The low-level joints controller techniques, such as acceleration, speed, and energy consumption minimization, are discussed and experimental results are presented in order to validate the proposed simulator.

2012

Indoor localization system based on artificial landmarks and monocular vision

Authors
Pinto, AMG; Moreira, AP; Costa, PG;

Publication
Telkomnika

Abstract
This paper presents a visual localization approach that is suitable for domestic and industrial environments as it enables accurate, reliable and robust pose estimation. The mobile robot is equipped with a single camera which update sits pose whenever a landmark is available on the field of view. The innovation presented by this research focuses on the artificial landmark system which has the ability to detect the presence of the robot, since both entities communicate with each other using an infrared signal protocol modulated in frequency. Besides this communication capability, each landmark has several high intensity light-emitting diodes (LEDs) that shine only for some instances according to the communication, which makes it possible for the camera shutter and the blinking of the LEDs to synchronize. This synchronization increases the system tolerance concerning changes in brightness in the ambient lights over time, independently of the landmarks location. Therefore, the environment's ceiling is populated with several landmarks and an Extended Kalman Filter is used to combine the dead-reckoning and landmark information. This increases the flexibility of the system by reducing the number of landmarks required. The experimental evaluation was conducted in a real indoor environment with an autonomous wheelchair prototype.

2004

Overview of robocup 2003 competition and conferences

Authors
Pagello, E; Menegatti, E; Bredenfeld, A; Costa, P; Christaller, T; Jacoff, A; Johnson, J; Riedmiller, M; Saffiotti, A; Tomoichi, T;

Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract

2011

Proposal of a new real-time cooperative challenge in mobile robotics

Authors
Costa, P; Moreira, A; Goncalves, J; Lima, J;

Publication
IFAC Proceedings Volumes (IFAC-PapersOnline)

Abstract
In this paper it is presented a new robot competition that is going to be included in Robotica 2011, the main Robotics Portuguese Competition. The robot competition takes place in an emulated factory plant, where Automatic Guided Vehicles (AGVs) must cooperate to perform tasks. To accomplish their goals the AGVs must deal with localization, navigation, scheduling and cooperation problems, that must be solved autonomously. One option of prototyping the AGVs is the use of the Lego Mindstorms NXT technology. The presented example can play an important role in education due to the inherent multi-disciplinary concepts that are involved, motivating students to technological areas. It also plays an important role in research and development, because it is expected that the outcomes that will emerge here, will later be transfered to other application areas, such as service robots and manufacturing. © 2011 IFAC.

2008

Real-time localization of an omnidirectional mobile robot resorting to odometry and global vision data fusion: an EKF approach

Authors
Goncalves, J; Lima, J; Costa, P;

Publication
2008 IEEE INTERNATIONAL SYMPOSIUM ON INDUSTRIAL ELECTRONICS, VOLS 1-5

Abstract
This paper describes a robust localization system, similar to the used by the teams participating in the Robocup Small size league (SLL). The system, developed in Object Pascal, allows real-time localization and control of an autonomous onmidirectional mobile robot. The localization algorithm is done resorting to odometry and global vision data fusion, applying an extended Kalman filter.

2009

Realistic simulation of a Lego Mindstorms NXT based robot

Authors
Goncalves, J; Lima, J; Malheiros, P; Costa, P;

Publication
2009 IEEE CONTROL APPLICATIONS CCA & INTELLIGENT CONTROL (ISIC), VOLS 1-3

Abstract
This paper describes the realistic simulation of a Lego Mindstorms NXT based robot. The presented approach does not replace the training with hardware but is an important complement, since it allows to develop robot software without accessing to the real hardware.

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